Unidentified artifacts: Difference between revisions

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{{Spoiler|objects that are normally a mystery until identified in game}}
{{Spoiler|objects that are normally a mystery until identified in game}}


This page provides aggregated information about complex artifacts that always require identification. It may be possible to narrow down which item an unidentified item is by using the item's weight, trade value (don't forget to adjust for the [[Commerce#Trading_Multiplier_Formula|trading multiplier]]), and/or name. Some items, however, cannot be told apart until fully identified (e.g. {{favilink|giant hands}} and {{favilink|high-grade dermal insulation}}).
This page provides aggregated information about complex artifacts that always require identification. It may be possible to narrow down which item an unidentified item is by using the item's weight, trade value (adjusting for the [[Commerce#Trading_Multiplier_Formula|trading multiplier]]), and/or name. Some items, however, cannot be told apart until fully identified (e.g. {{favilink|giant hands}} and {{favilink|high-grade dermal insulation}}).


Note that items which do not normally require identification, such as {{qud text|&wbronze &ylong sword}}, may require identification when modded. These kinds of items are not included on the page below. For example, a {{Qud shader|fiery|flaming}} {{qud text|&wbronze &ylong sword}} will appear as an unidentified [[File:He_missile_unidentified.png|25px]] weird artifact in game until identified.
Note that items which do not normally require identification, such as {{qud text|&wbronze &ylong sword}}, may require identification when modded. These kinds of items are not included on the page below. For example, a {{Qud shader|fiery|flaming}} {{qud text|&wbronze &ylong sword}} will appear as an unidentified [[File:He_missile_unidentified.png|25px]] weird artifact in game until identified.
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