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'''WORK IN PROGRESS/UNFINISHED MESS'''
{{Spoiler|the Kith and Kin side quest}}
{{Spoiler|the Kith and Kin side quest}}
'''Work in Progress'''


updated Kith and Kin quest guide will go here
{{As Of Patch|2.0.203.28}}
{{Quest|givenby={{favilink|Warden Neelahind}}|rewards= *Variable|npcs={{favilink|Warden Neelahind}}, {{favilink|Eskhind}}, {{favilink|Angohind}}, {{favilink|Hindriarch Keh}}, {{favilink|Kesehind}}, {{favilink|Hindren Scout|plural}}, {{favilink|Hindren Villager|plural}}, {{favilink|Faundren Villager|plural}} }}
Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once {{favilink|Keh}} is spoken to after {{favilink|Eskhind}}'s return and [[Find Eskhind]] is complete.
 
Once you obtain the quest, {{favilink|Angohind}} will helpfully offer his expertise on how to find clues and solve a mystery. {{favilink|Neelahind}} can offer information about the various suspects. Clues can be items on the ground, geographical features, information from the populace, or the looker descriptions of key NPCs. After gathering evidence, the player can speak with Neelahind to accuse the thief who stole {{favilink|Kindrish}}. The outcome of the player's investigation can significantly affect Bey Lah's fate.
 
==Journal==
{{Quest step|title=Brief Warden Neelahind|xp=250|subtask=Tell Bey Lah's Warden about the disputed nature of Kindrish's theft.}}
{{Quest step|title=Optional: Discover all the evidence|xp=250|subtask=Discover all evidence that might lead to the thief.}}
{{Quest step|title=Accuse the thief|xp=1000|subtask=Speak to Warden Neelahind with evidence of the event and accuse the thief that took Kindrish.}}
 
== Gathering Evidence ==
Gathering evidence involves searching the village to find two types of clues:
* '''Circumstance''': these will reveal the circumstances of the crime (the supporting evidence, as explained by Angohind)
* '''Motive''': these will indict a specific thief (the implicating evidence, as explained by Angohind)
 
On a given playthrough, the player can find up to four circumstance clues and four motive clues (more specifically, one motive clue for each potential thief). The clues are randomly selected when quest is started and therefore are not influenced by the order in which the player searches the village. Finding all eight clues fulfills an optional quest objective, though this isn't necessary; the player can make an accusation with as few as one circumstance and one motive clue, if desired.
 
There are three sources of clues:
* '''Item''': found by locating a suspicious item on the ground and looking at it
* '''Rumor''': found through conversation with villagers
* '''Look''': found by looking at a key NPC
 
Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence will affect the quest outcomes and rewards, explained later.
 
===Circumstance Clues===
{| class="wikitable sortable"
! Journal Entry
! Influence
! Source
! Clue ID
|-
| I found a small leatherworking hammer on the paths, a sign of recent craft.
| Craft
| Item: {{favilink|leatherworking hammer}}
| LeatherworkingHammer
|-
| I found a few scraps from some kind of leatherworking project, a sign of recent craft.
| Craft
| Item: {{favilink|leather scraps}}
| LeatherScraps
|-
| The scouts have heard someone doing work with tools late at night, indicating recent craft.
| Craft
| Rumor: {{favilink|hindren scout|plural}}
| SoundOfToolsAtNight
|-
| The scouts report that someone has taken leather from the village stores, indicating recent craft.
| Craft
| Rumor: {{favilink|hindren scout|plural}}
| LeatherGoneMissing
|-
| Someone discarded a worn but still functional leather bracer on the paths, a sign of recent craft.
| Craft
| Item: {{favilink|Worn leather bracer}}
| DiscardedBracer
|-
| Someone left a sealed merchant's waterskin on the paths, a sign of recent trade.
| Trade
| Item: {{favilink|Bulging waterskin}}
| BulgingWaterskin
|-
| I discovered a footprint from a great saltback on the paths, a sign of recent trade.
| Trade
| Item: {{favilink|Gargantuan footprint}}
| GreatSaltbackPrint
|-
| Someone dropped a copper nugget on the paths, a sign of recent trade.
| Trade
| Item: {{favilink|Scratched copper nugget}}
| CopperNugget
|-
| Faundren saw a merchant from outside the village sneaking around, indicating recent trade.
| Trade
| Rumor: {{favilink|faundren villager|plural}}
| SawATrader
|-
| The faundren heard the voice of a hindren and a kendren discussing goods late at night, indicating recent trade.
| Trade
| Rumor: {{favilink|faundren villager|plural}}
| TalkingLateAtNight
|-
| The villagers are on edge due to rumors of sore throats in the village, indicating recent illness.
| Illness
| Rumor: {{favilink|hindren villager|plural}}
| SoreThroats
|-
| The faundren are complaining about the smell of yuckwheat tea, indicating illness.
| Illness
| Rumor: {{favilink|faundren villager|plural}}
| YuckwheatStench
|-
| I found a detached tongue on the ground, rotted with infection: a sign of recent illness.
| Illness
| Item: {{favilink|Severed tongue}}
| SeveredTongue
|-
| I found the discarded husks of the curative yuckwheat plant, a sign of recent illness.
| Illness
| Item: {{favilink|Yuckwheat chaff}}
| YuckwheatChaff
|-
| I found a weapon haft, broken from use, on the paths, a sign of recent violence.
| Violence
| Item: {{favilink|Splintered haft}}
| SplinteredWeaponHaft
|-
| I discovered a patch of watervine stained red with blood, a sign of recent violence.
| Violence
| Item: {{favilink|Bloody patch of watervine}}
| BloodyWatervine
|-
| I found a bloody patch of fur near the village paths, a sign of recent violence.
| Violence
| Item: {{favilink|Bloody patch of fur}}
| BloodyPatchOfFur
|-
| One villager was frightened by sounds of fighting at night, indicating recent violence.
| Violence
| Rumor: {{favilink|hindren villager|plural}}
| HeardFighting
|-
| One of Bey Lah's scouts heard a fight in the watervine paddies, indicating recent violence.
| Violence
| Rumor: {{favilink|hindren scout|plural}}
| HeardLoudSplashing
|}
 
===Motive Clues===
{| class="wikitable sortable"
! Journal Entry
! Influence
! Accusing
! Source
|-
| Apparently, the Hindriarch isolated herself to work on a mystery project, possibly to hide Kindrish.
| Craft
| Keh
| Rumor: any villagers
|-
| Rumor has it that the village is flush with water, perhaps because Keh made a big trade.
| Trade
| Keh
| Rumor: {{favilink|hindren villager|plural}}
|-
| I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick?
| Illness
| Keh
| Item: {{favilink|bedroll}}
|-
| I found a bloody arrow on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver.
| Violence
| Keh
| Item: {{favilink|Bloody arrow}}
|-
| The faundren claim that Eskhind left the village sporting a poorly-made leather bracer, possibly to conceal Kindrish.
| Craft
| Eskhind
| Rumor: {{favilink|faundren villager|plural}}
|-
| I found the village stores of Bey Lah untouched; Eskhind must have traded something for her basics.
| Trade
| Eskhind
| Item: {{favilink|Village stores}} - located in the house next to Neelahind
|-
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
| Illness
| Eskhind
| Rumor: {{favilink|faundren villager|plural}}
|-
| Eskhind is showing signs of a leg injury. Perhaps she was in a fight.
| Violence
| Eskhind
| Look: {{favilink|Eskhind}}
|-
| Rumor has it that Kesehind has always worn hand-me-down armor, but he was recently seen with a brand new set.
| Craft
| Kesehind
| Rumor: any villagers
|-
| I found a worn-out bracer abandoned near Kesehind's bedroll.
| Trade
| Kesehind
| Item: {{favilink|Worn leather bracer}} - on the ground near Kesehind's {{favilink|bedroll}}
|-
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
| Illness
| Kesehind
| Rumor: {{favilink|faundren villager|plural}}
|-
| Kesehind tried to clean blood off his armor, but missed a spot.
| Violence
| Kesehind
| Look: {{favilink|Kesehind}} - he will be covered in blood
|-
| I found a set of foreign leatherworking tools on the village paths. A kendren crafter has been here.
| Craft
| Kendren
| Item: {{favilink|leatherworking tools}}
|-
| The scouts have seen kendren treasure hunters about. That type will take anything not nailed down.
| Trade
| Kendren
| Rumor: {{favilink|hindren scout|plural}}
|-
| Theft by kendren is very common during an outbreak of disease like the ones the villagers describe.
| Illness
| Kendren
| Rumor: {{favilink|hindren villager|plural}}
|-
| The Bey Lah scouts have had trouble with violent kendren. What if one slipped by?
| Violence
| Kendren
| Rumor: {{favilink|hindren scout|plural}}
|}
 
==Making Accusations==
The outcome of this quest is dynamically generated and based only on the player's choices in the quest. There is no correct answer, as whatever is chosen will be the truth. However, who is Hindriach and the future of Bey Lah is altered depending on the four choices that a player makes.
 
===Thief===
The thief can be 4 different characters: Hindriarch Keh, Kesehind, Eskhind, or a kendren (an outsider).
 
If an accusation can be proven false by Neelahind's knowledge of the suspect, they are ruled out from further accusations.
 
However, they cannot be accused by certain clues. Doing a poor accusation prevents you from accusing them again.
 
{| class="wikitable"
!Possible Thief
!Cannot be accused with
|-
|Kendren
| bloody patch of fur, seeing a trader, sore throats in the village, missing leather stores, worn bracer
|-
|Kesehind
| splintered weapon haft, talking late at night, smell of yuckwheat tea, sound of crafting at night
|-
|Eskhind
| bloody watervine, bulging waterskin, great saltback print, pool of putrescence, foreign leatherworking tools
|-
|Keh
| heard infighting, heard loud splashing, scratched copper nugget, severed tongue, leather scraps
|}
 
==Determining Outcome==
 
The final outcome of the quest will depend on three main parts: the accused thief, the climate, and whether the {{favilink|crumpled sheet of paper}} was delivered to Neelahind.
 
After completing Kith and Kin, the village will undergo its outcome depending on the player's choices.
 
===Climate===
Climate represents the overall mood of Bey Lah and has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is mixed. This directly has an effect on the final outcome: however, the accusation's climate is not always the outcome's climate. The climate also alters how much [[reputation]] is given to the player after completing the quest: +200 reputation for a prosperous climate, and +100 for mixed climate. The player does not gain any reputation for a tumultuous climate.
 
{|class = "wikitable"
!Motive\Circumstance
! Trade
! Craft
! Violence
! Illness
|-
!Trade
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-
! Craft
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-i fo
! Violence
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|-
!Illness
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|}
 
=== Individual Character Outcome ===
 
{| class="wikitable"
!Thief\Letter Delivered
!Not Delivered
!Delivered
|- style="vertical-align:top;"
! Keh
| Keh Exiled
| Keh Exiled
|-
!Esk
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
|-
!Kese
| Kesehind is exiled
| (only if climate is tumultous. else it is treated as if the love letter was never given.): Eskhind remains in exile
Neelahind joins Eskhind</br>
|-
!Kendren
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
|}
 
=== Hindriarch ===
Who is chosen to be hindriarch after the events of the accusation is either Eskhind or Keh. This depends on several things.
 
Esk will be hindriach if either is true:
 
* The climate is anything other than tumultuous (in mixed/prosperous climate)
* The accused thief is Keh
* Kesehind is the thief and the love letter wasn't delivered (If it is, Eskhind will remain exiled)
 
Else, it is Keh.
 
=== Village Outcome ===
The basic logic of whether the village survives can be simplified into one or two checks based on the climate:
{|
!Prosperous
!Mixed
!Tumultuous
|- style="vertical-align:top;"
| If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper.
| If Keh is the thief and the love letter was delivered, it will prosper. Else, it will survive.
| If Keh is the thief and the love letter was delivered, it will survive. Else it will be ravaged.
|}
In all climates, accusing Keh with Love and Fear complete will always result in the best outcome compared to other possible results in that climate. When the village prospers, the trader [[Isahind]] will also start to trade Tier 2 wares. If the village is ravaged, the entire village will be on fire with hindren corpses littering the ground.
 
==== Letter Delivered ====
{| class="wikitable"
!Thief\Climate
!Prosperous
!Mixed
!Tumultuous
|- style="vertical-align:top;"
!Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
|- style="vertical-align:top;"
! Esk
|{{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
!Kese
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Kendren
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|}
==== Letter is Not Delivered ====
{| class="wikitable"
!Thief\Climate
!Prosperous
!Mixed
!Tumultuous
|- style="vertical-align:top;"
!Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Esk
|{{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
!Kese
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Kendren
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|}
 
==Rewards==
The rewards for Kith and Kin depend on who the thief is and their motive. The circumstance adds a bonus to that reward.
{| class = "wikitable"
|+ Circumstance Bonus
! Circumstance
! Bonus Reward
|-
|Craft
| if:
* the reward is craftable
* {{favilink|Ari}} is not the reward (Kesehind is not the thief accused with a motive of violence)
The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonuses if Ari is awarded.
|-
|Trade
| doubles reward
|-
| Illness
| 4 random [[Data:Tonics NonRare|nonrare]] injectors
|-
| Violence
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
|}
 
{| class="wikitable"
!Motive\Thief
! Keh
! Eskhind
! Kesehind
! Kendren
|-
! Craft
|{{favilink|homoelectric wrist warmer}}
| {{favilink|magnetized boots}}
| {{favilink|carbide plate armor}}
|choice between 3 3-tier equipment
|-
! Trade
| 3 Books
| 3 tier 0-4 energy cells with 2 mods
| 4 grenades
| {{favilink|hoversled}}
|-
! Illness
| 4 [[Data:Tonics NonRare|nonrare]] injectors
| a {{favilink|phial}} of {{favilink|neutron flux}}
| 2 faces
| {{favilink|bio-scanning bracelet}}
|-
! Violence
| {{favilink|carbide dagger}}
| {{favilink|chain pistol}}
| {{favilink|Ari}}
| choice between 3 3-tier weapons
|}
 
==Accomplishment==
{{Qud quote|For better or worse to the fate of Bey Lah, you solved the mystery of Kindrish's disappearance and helped Warden Neelahind administer justice.}}
 
== Tips ==
{{Opinion}}
* If you can't find one of the clues even after searching the entire village and talking to everyone, you may want to double-check your inventory for quest items (especially if you have any auto-pickup options enabled). You do not receive credit for a clue until you use the look command on the associated quest item. Some of the quest items can even be classified as food or ammo and therefore be easy to overlook amongst other items in your inventory.
 
== Trivia ==
* Prior to the quest being revamped, there was a chance for the village to collapse under the right accusation. If the village collapsed, the village would be covered in [[putrescence]] and hindren corpses, and the {{favilink|hindren afflicted}} you found would be inflicted with [[Glotrot]]. This is no longer possible, since the only result will choose ravaged instead.
 
{{Quest Navbox}}
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