User:Cadex/Sandbox: Difference between revisions

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== Gathering Evidence ==
== Gathering Evidence ==
Gathering evidence involves searching the village to find two types of clues:
Gathering evidence involves searching the village for two types of clues:
* '''Circumstance''': these will reveal the circumstances of the crime (the supporting evidence, as explained by Angohind)
* '''Circumstance''': clues that reveal the circumstances of the crime (the supporting evidence, as explained by Angohind)
* '''Motive''': these will indict a specific thief (the implicating evidence, as explained by Angohind)
* '''Motive''': clues that indict a specific thief (the implicating evidence, as explained by Angohind)


On a given playthrough, the player can find up to four circumstance clues and four motive clues (more specifically, one motive clue for each potential thief). The clues are randomly selected when quest is started and therefore are not influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}. Finding all eight clues fulfills an optional quest objective, though this isn't necessary; the player can make an accusation with as few as one circumstance and one motive clue, if desired.
On a given playthrough, the player can find up to four circumstance clues and four motive clues (more specifically, one motive clue for each suspect). Finding all eight clues fulfills the optional quest objective, though this isn't necessary; the player can make an accusation with as few as one circumstance and one motive clue, if desired. The clues are randomly chosen when the quest is started, and therefore cannot be influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}.  


There are three sources of clues:
All available clues can be obtained from one of the following sources:
* '''Item''': found by locating a suspicious item on the ground and looking at it
* '''Item''': found by locating a suspicious item on the ground and looking at it
* '''Rumor''': found through conversation with villagers
* '''Rumor''': found in conversation with unnamed Bey Lah villagers
* '''Look''': found by looking at a key NPC
* '''Look''': found by looking key quest NPCs


Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence will affect the quest outcomes and rewards, explained later.
Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest outcome and rewards, explained later.


===Circumstance Clues===
===Circumstance Clues===
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==Accusing the Thief==
==Accusing the Thief==
The outcome of this quest is dynamically generated and based only on the player's choices in the quest. There is no correct answer, as whatever is chosen will be the truth. However, who is Hindriach and the future of Bey Lah is altered depending on the four choices that a player makes.
The thief can be one of four suspects: Hindriarch Keh, Kesehind, Eskhind, or a kendren (an outsider).


The thief can be 4 different characters: Hindriarch Keh, Kesehind, Eskhind, or a kendren (an outsider).
Each suspect cannot be accused by certain clues{{XML Reference|conversation|KithAndKinExclusion}}. If the player makes a poor accusation that Neelahind considers to be false due to her knowledge of the suspect, that suspect is ruled out and player is prevented from accusing them again.
 
If an accusation can be proven false by Neelahind's knowledge of the suspect, they are ruled out from further accusations.
 
However, they cannot be accused by certain clues{{XML Reference|conversation|KithAndKinExclusion}}. Doing a poor accusation prevents you from accusing them again.


{| class="wikitable"
{| class="wikitable"
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| HeardFighting, HeardLoudSplashing, CopperNugget, SeveredTongue, LeatherScraps
| HeardFighting, HeardLoudSplashing, CopperNugget, SeveredTongue, LeatherScraps
|}
|}
Note that there is no correct answer, and a successful accusation by the player will be treated as the truth. The outcome of the quest is dynamically generated and based only on the player's choices, which can change who is Hindriarch and alter Bey Lah's future.


==Determining Outcome==
==Determining Outcome==
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!Kese
!Kese
| Kesehind is exiled
| Kesehind is exiled
| (only if climate is tumultous. else it is treated as if the love letter was never given.): Eskhind remains in exile
| (Only if the climate is Tumultuous. Otherwise, the outcome is the same as not delivered): Eskhind remains in exile
Neelahind joins Eskhind</br>
Neelahind joins Eskhind</br>
|-
|-
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=== Hindriarch ===
=== Hindriarch ===
Who is chosen to be hindriarch after the events of the accusation is either Eskhind or Keh. This depends on several things.
Who is chosen to be Hindriarch after the events of the accusation is either Eskhind or Keh. This depends on several things.


Esk will be hindriach if either is true:
Esk will be Hindriarch if either is true:


* The climate is anything other than tumultuous (in mixed/prosperous climate)
* The climate is anything other than tumultuous (in mixed/prosperous climate)
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== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* If you can't find one of the clues even after searching the entire village and talking to everyone, you may want to double-check your inventory for quest items (especially if you have any auto-pickup options enabled). You do not receive credit for a clue until you use the look command on the associated quest item. Some of the quest items can even be classified as food or ammo and therefore be easy to overlook amongst other items in your inventory.
* If you are missing clues even after searching the entire village and talking to everyone, double-check your inventory for quest items, as they could have been collected by auto-pickup. Note that you do not receive credit simply by picking up a clue's item - you must use the look command on it. Some of the items are even classified as food or ammo, which can make them easy to overlook amongst other items in your inventory.


== Trivia ==
== Trivia ==
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