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'''WORK IN PROGRESS/UNFINISHED MESS'''
{{Spoiler|the Kith and Kin side quest}}
 
{{As Of Patch|2.0.203.28}}
{{Quest|givenby={{favilink|Warden Neelahind}}|rewards= *Variable|npcs={{favilink|Warden Neelahind}}, {{favilink|Eskhind}}, {{favilink|Angohind}}, {{favilink|Hindriarch Keh}}, {{favilink|Kesehind}}, {{favilink|Hindren Scout|plural}}, {{favilink|Hindren Villager|plural}}, {{favilink|Faundren Villager|plural}} }}
Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once {{favilink|Keh}} is spoken to after {{favilink|Eskhind}}'s return and [[Find Eskhind]] is complete. The quest tasks the player with accusing the thief who stole {{favilink|Kindrish}}.
 
Once the player accepts the quest, {{favilink|Angohind}} helpfully offers his expertise on how to find clues and solve a mystery. {{favilink|Neelahind}} can provide information about the various suspects. Clues can be found by asking the populace about rumors or by looking at various things: items on the ground, geographical features, or the descriptions of key NPCs. After gathering sufficient clues, the player must speak with Neelahind to accuse the thief. The outcome of the player's investigation can significantly alter Bey Lah's fate, for better or worse.
 
==Journal==
{{Quest step|title=Brief Warden Neelahind|xp=250|subtask=Tell Bey Lah's Warden about the disputed nature of Kindrish's theft.}}
{{Quest step|title=Optional: Discover all the evidence|xp=250|subtask=Discover all evidence that might lead to the thief.}}
{{Quest step|title=Accuse the thief|xp=1000|subtask=Speak to Warden Neelahind with evidence of the event and accuse the thief that took Kindrish.}}
 
== Gathering Evidence ==
Gathering evidence involves searching the village for two types of clues:
* '''Circumstance''': clues that reveal the circumstances of the crime (i.e., the supporting evidence, as explained by Angohind)
* '''Motive''': clues that indict a specific thief (i.e., the implicating evidence, as explained by Angohind)
 
The player can find up to four circumstance clues and four motive clues (or more specifically, one motive clue for each of the four suspects). Finding all eight clues fulfills the optional quest objective, though the player can make an accusation with as few as one circumstance and one motive clue, if so desired. The clues are randomly chosen when the quest is started, and therefore cannot be influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}.
 
Each clue can be obtained from one of the following sources:
* '''Item''': found by locating a suspicious item or feature on the ground and looking at it
* '''Rumor''': found in conversation with the unnamed members of Bey Lah's populace
* '''Look''': found by looking at certain quest NPCs
 
Additionally, every clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest's [[Kith and Kin#Determining Outcome|outcome]] and [[Kith and Kin#Rewards|rewards]].
 
===List of Circumstance Clues===
{| class="wikitable sortable"
! Journal Entry
! Influence
! Source
! Clue ID
|-
| I found a small leatherworking hammer on the paths, a sign of recent craft.
| Craft
| Item: {{favilink|leatherworking hammer}}
| LeatherworkingHammer
|-
| I found a few scraps from some kind of leatherworking project, a sign of recent craft.
| Craft
| Item: {{favilink|leather scraps}}
| LeatherScraps
|-
| The scouts have heard someone doing work with tools late at night, indicating recent craft.
| Craft
| Rumor: {{favilink|hindren scout|plural}}
| SoundOfToolsAtNight
|-
| The scouts report that someone has taken leather from the village stores, indicating recent craft.
| Craft
| Rumor: {{favilink|hindren scout|plural}}
| LeatherGoneMissing
|-
| Someone discarded a worn but still functional leather bracer on the paths, a sign of recent craft.
| Craft
| Item: {{favilink|Worn leather bracer}}
| DiscardedBracer
|-
| Someone left a sealed merchant's waterskin on the paths, a sign of recent trade.
| Trade
| Item: {{favilink|Bulging waterskin}}
| BulgingWaterskin
|-
| I discovered a footprint from a great saltback on the paths, a sign of recent trade.
| Trade
| Item: {{favilink|Gargantuan footprint}}
| GreatSaltbackPrint
|-
| Someone dropped a copper nugget on the paths, a sign of recent trade.
| Trade
| Item: {{favilink|Scratched copper nugget}}
| CopperNugget
|-
| Faundren saw a merchant from outside the village sneaking around, indicating recent trade.
| Trade
| Rumor: {{favilink|faundren villager|plural}}
| SawATrader
|-
| The faundren heard the voice of a hindren and a kendren discussing goods late at night, indicating recent trade.
| Trade
| Rumor: {{favilink|faundren villager|plural}}
| TalkingLateAtNight
|-
| The villagers are on edge due to rumors of sore throats in the village, indicating recent illness.
| Illness
| Rumor: {{favilink|hindren villager|plural}} or {{favilink|faundren villager|plural}}
| SoreThroats
|-
| The faundren are complaining about the smell of yuckwheat tea, indicating illness.
| Illness
| Rumor: {{favilink|faundren villager|plural}}
| YuckwheatStench
|-
| I found a detached tongue on the ground, rotted with infection: a sign of recent illness.
| Illness
| Item: {{favilink|Severed tongue}}
| SeveredTongue
|-
| I found the discarded husks of the curative yuckwheat plant, a sign of recent illness.
| Illness
| Item: {{favilink|Yuckwheat chaff}}
| YuckwheatChaff
|-
| I found a weapon haft, broken from use, on the paths, a sign of recent violence.
| Violence
| Item: {{favilink|Splintered haft}}
| SplinteredWeaponHaft
|-
| I discovered a patch of watervine stained red with blood, a sign of recent violence.
| Violence
| Item: {{favilink|Bloody patch of watervine}} - among the rows of watervine
| BloodyWatervine
|-
| I found a bloody patch of fur near the village paths, a sign of recent violence.
| Violence
| Item: {{favilink|Bloody patch of fur}}
| BloodyPatchOfFur
|-
| One villager was frightened by sounds of fighting at night, indicating recent violence.
| Violence
| Rumor: {{favilink|hindren villager|plural}} or {{favilink|faundren villager|plural}}
| HeardFighting
|-
| One of Bey Lah's scouts heard a fight in the watervine paddies, indicating recent violence.
| Violence
| Rumor: {{favilink|hindren scout|plural}}
| HeardLoudSplashing
|}
 
===List of Motive Clues===
{| class="wikitable sortable"
! Journal Entry
! Influence
! Accusing
! Source
|-
| Apparently, the Hindriarch isolated herself to work on a mystery project, possibly to hide Kindrish.
| Craft
| Keh
| Rumor: {{favilink|hindren villager|plural}}, {{favilink|faundren villager|plural}}, or {{favilink|hindren scout|plural}}
|-
| Rumor has it that the village is flush with water, perhaps because Keh made a big trade.
| Trade
| Keh
| Rumor: {{favilink|hindren villager|plural}} or {{favilink|faundren villager|plural}}
|-
| I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick?
| Illness
| Keh
| Item: {{favilink|bedroll}}
|-
| I found a bloody arrow on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver.
| Violence
| Keh
| Item: {{favilink|Bloody arrow}}
|-
| The faundren claim that Eskhind left the village sporting a poorly-made leather bracer, possibly to conceal Kindrish.
| Craft
| Eskhind
| Rumor: {{favilink|faundren villager|plural}}
|-
| I found the village stores of Bey Lah untouched; Eskhind must have traded something for her basics.
| Trade
| Eskhind
| Item: {{favilink|Village stores}} - in the house next to Neelahind
|-
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
| Illness
| Eskhind
| Rumor: {{favilink|faundren villager|plural}}
|-
| Eskhind is showing signs of a leg injury. Perhaps she was in a fight.
| Violence
| Eskhind
| Look: {{favilink|Eskhind}}
|-
| Rumor has it that Kesehind has always worn hand-me-down armor, but he was recently seen with a brand new set.
| Craft
| Kesehind
| Rumor: {{favilink|hindren villager|plural}}, {{favilink|faundren villager|plural}}, or {{favilink|hindren scout|plural}}
|-
| I found a worn-out bracer abandoned near Kesehind's bedroll.
| Trade
| Kesehind
| Item: {{favilink|Worn leather bracer}} - near Kesehind's {{favilink|bedroll}}
|-
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
| Illness
| Kesehind
| Rumor: {{favilink|faundren villager|plural}}
|-
| Kesehind tried to clean blood off his armor, but missed a spot.
| Violence
| Kesehind
| Look: {{favilink|Kesehind}} - he will be covered in blood
|-
| I found a set of foreign leatherworking tools on the village paths. A kendren crafter has been here.
| Craft
| Kendren
| Item: {{favilink|leatherworking tools}}
|-
| The scouts have seen kendren treasure hunters about. That type will take anything not nailed down.
| Trade
| Kendren
| Rumor: {{favilink|hindren scout|plural}}
|-
| Theft by kendren is very common during an outbreak of disease like the ones the villagers describe.
| Illness
| Kendren
| Rumor: {{favilink|hindren villager|plural}} or {{favilink|faundren villager|plural}}
|-
| The Bey Lah scouts have had trouble with violent kendren. What if one slipped by?
| Violence
| Kendren
| Rumor: {{favilink|hindren scout|plural}}
|}
 
==Accusing the Thief==
The thief can be one of four suspects: Hindriarch Keh, Eskhind, Kesehind, or a kendren (an outsider). There is no predetermined correct answer, as a successful accusation by the player will be treated as the truth. The outcome of the quest is based only on the player's choices, which can change who is Hindriarch and alter Bey Lah's future.
 
Each suspect cannot be accused by certain clues{{XML Reference|conversation|KithAndKinExclusion}}. If the player makes a poor accusation that Neelahind considers to be false due to her knowledge of the suspect, that suspect is ruled out and player is prevented from accusing them again.
 
{| class="wikitable"
! Possible Thief
! Cannot be accused with (Clue ID)
|-
! Keh
| HeardFighting, HeardLoudSplashing, CopperNugget, SeveredTongue, LeatherScraps
|-
! Eskhind
| BloodyWatervine, BulgingWaterskin, GreatSaltbackPrint, PoolOfPutrescence, ForeignLeatherworkingTools
|-
! Kesehind
| SplinteredWeaponHaft, TalkingLateAtNight, YuckwheatChaff, YuckwheatStench, SoundOfToolsAtNight
|-
! Kendren
| BloodyPatchOfFur, SawATrader, SoreThroats, LeatherGoneMissing, WornBracer
|}
 
==Determining Outcome==
 
The final outcome of the quest primarily depends on three factors{{Code Reference|namespace=XRL.World.Parts|class=HindrenQuestOutcome}}: the accused thief, the village climate, and whether the {{favilink|crumpled sheet of paper}} was delivered to Neelahind (during the course of the [[Love and Fear]] quest).
 
===Climate===
Climate represents the overall mood of Bey Lah and has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is Mixed. The climate directly has an effect on, but should not be confused with, the village's final outcome (Prospers/Survives/Destroyed).
 
{|class = "wikitable"
!Motive\Circumstance
! Trade
! Craft
! Violence
! Illness
|-
! Trade
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-
! Craft
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-
! Violence
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|-
! Illness
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|}
 
=== Individual Character Outcome ===
 
{| class="wikitable"
! Thief\Letter Delivered
! Not Delivered
! Delivered
|- style="vertical-align:top;"
! Keh
| Keh Exiled
| Keh Exiled
|-
! Esk
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
|-
! Kese
| Kesehind is exiled
| (Only if the climate is Tumultuous. Otherwise, the outcome is the same as not delivered): Eskhind remains in exile
Neelahind joins Eskhind</br>
|-
! Kendren
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
|}
 
=== Hindriarch ===
Who is chosen to be Hindriarch after the events of the accusation is either Eskhind or Keh. This depends on several things.
 
Esk will be Hindriarch if either is true:
 
* The climate is anything other than tumultuous (in mixed/prosperous climate)
* The accused thief is Keh
* Kesehind is the thief and the love letter wasn't delivered (If it is, Eskhind will remain exiled)
 
Else, it is Keh.
 
=== Village Outcome ===
After completing Kith and Kin, the village will undergo its outcome depending on the player's choices. The basic logic of whether the village survives can be simplified into one or two checks based on the climate:
{|
! Prosperous
! Mixed
! Tumultuous
|- style="vertical-align:top;"
| If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper.
| If Keh is the thief and the love letter was delivered, it will prosper. Else, it will survive.
| If Keh is the thief and the love letter was delivered, it will survive. Else it will be ravaged.
|}
In all climates, accusing Keh with Love and Fear complete will always result in the best outcome compared to other possible results in that climate. When the village prospers, the trader [[Isahind]] will also start to trade Tier 2 wares. If the village is ravaged, the entire village will be on fire with hindren corpses littering the ground.
 
==== Letter Delivered ====
{| class="wikitable"
! Thief\Climate
! Prosperous
! Mixed
! Tumultuous
|- style="vertical-align:top;"
! Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
|- style="vertical-align:top;"
! Esk
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Kese
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Kendren
| |{{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|}
==== Letter is Not Delivered ====
{| class="wikitable"
! Thief\Climate
! Prosperous
! Mixed
! Tumultuous
|- style="vertical-align:top;"
! Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Esk
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Kese
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Kendren
| |{{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|}
 
==Rewards==
* '''Reputation''': Bey Lah's [[Kith and Kin#Climate|climate]] determines the amount of [[hindren of Bey Lah]] reputation awarded to the player: +200 for Prosperous, +100 for Mixed, or 0 for Tumultuous.
 
* '''Items''': The item rewards for Kith and Kin depend on the thief's identity and their motive. The circumstance adds a bonus to that reward.{{Code Reference|namespace=XRL.World.Conversations.Parts|class=KithAndKinFinale|method=Reward}}
 
{| class="wikitable"
|+ Motive
! Influence\Thief
! Keh
! Eskhind
! Kesehind
! Kendren
|-
! Craft
| {{favilink|homoelectric wrist warmer}}
| {{favilink|magnetized boots}}
| {{favilink|carbide plate armor}}
| choice between 3 3-tier equipment
|-
! Trade
| 3 Books
| 3 tier 0-4 energy cells with 2 mods
| 4 grenades
| {{favilink|hoversled}}
|-
! Illness
| 4 [[Data:Tonics NonRare|nonrare injectors]]
| a {{favilink|phial}} of {{favilink|neutron flux}}
| 2 faces
| {{favilink|bio-scanning bracelet}}
|-
! Violence
| {{favilink|carbide dagger}}
| {{favilink|chain pistol}}
| {{favilink|Ari}}
| choice between 3 3-tier weapons
|}
 
{| class = "wikitable"
|+ Circumstance
! Influence
! Bonus
|-
! Craft
| if:
* the reward is craftable
* {{favilink|Ari}} is not the reward (Kesehind is not the thief accused with a motive of violence)
The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonuses if Ari is awarded.
|-
! Trade
| doubles reward
|-
! Illness
| 4 random [[Data:Tonics NonRare|nonrare injectors]]
|-
! Violence
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces), it is doubled (except for Keh's books reward, which is increased to 8). No bonus if Eskhind accused of Trade.
|}
 
==Accomplishment==
{{Qud quote|For better or worse to the fate of Bey Lah, you solved the mystery of Kindrish's disappearance and helped Warden Neelahind administer justice.}}
 
== Tips ==
{{Opinion}}
* If you are missing clues even after searching the entire village and talking to everyone, double-check your inventory, as clue-giving items could have been collected by auto-pickup. Note that you do not receive credit simply by picking up the item - you must use the look command on it. Some of the items are even categorized as food or ammo, which can make them easy to overlook amongst other items in your inventory.
 
== Trivia ==
* Prior to the quest being revamped, there was a chance for the village to collapse under the right accusation. If the village collapsed, the village would be covered in [[putrescence]] and hindren corpses, and the {{favilink|hindren afflicted}} that remain would be inflicted with [[Glotrot]]. This is no longer possible, since the only result will choose ravaged instead.
 
== References ==
<references />
 
{{Quest Navbox}}
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