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{{As Of Patch|2.0.203.28}}
{{As Of Patch|2.0.203.28}}
{{Quest|givenby={{favilink|Warden Neelahind}}|rewards= *Variable|npcs={{favilink|Warden Neelahind}}, {{favilink|Eskhind}}, {{favilink|Angohind}}, {{favilink|Hindriarch Keh}}, {{favilink|Kesehind}}, {{favilink|Hindren Scout|plural}}, {{favilink|Hindren Villager|plural}}, {{favilink|Faundren Villager|plural}} }}
{{Quest|givenby={{favilink|Warden Neelahind}}|rewards= *Variable|npcs={{favilink|Warden Neelahind}}, {{favilink|Eskhind}}, {{favilink|Angohind}}, {{favilink|Hindriarch Keh}}, {{favilink|Kesehind}}, {{favilink|Hindren Scout|plural}}, {{favilink|Hindren Villager|plural}}, {{favilink|Faundren Villager|plural}} }}
Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once {{favilink|Keh}} is spoken to after {{favilink|Eskhind}}'s return and [[Find Eskhind]] is complete.
Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once {{favilink|Keh}} is spoken to after {{favilink|Eskhind}}'s return and [[Find Eskhind]] is complete. The quest tasks the player with accusing the thief who stole {{favilink|Kindrish}}.


Once you obtain the quest, {{favilink|Angohind}} will helpfully offer his expertise on how to find clues and solve a mystery. {{favilink|Neelahind}} can offer information about the various suspects. Clues can be items on the ground, geographical features, information from the populace, or the looker descriptions of key NPCs. After gathering evidence, the player can speak with Neelahind to accuse the thief who stole {{favilink|Kindrish}}. The outcome of the player's investigation can significantly affect Bey Lah's fate.
Once the player accepts the quest, {{favilink|Angohind}} helpfully offers his expertise on how to find clues and solve a mystery. {{favilink|Neelahind}} can provide information about the various suspects. Clues can be found by asking the populace about rumors or by looking at various things: items on the ground, geographical features, or the descriptions of key NPCs. After gathering sufficient clues, the player must speak with Neelahind to accuse the thief. The outcome of the player's investigation can significantly alter Bey Lah's fate, for better or worse.


==Journal==
==Journal==
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== Gathering Evidence ==
== Gathering Evidence ==
Gathering evidence involves searching the village to find two types of clues:
Gathering evidence involves searching the village for two types of clues:
* '''Circumstance''': these will reveal the circumstances of the crime (the supporting evidence, as explained by Angohind)
* '''Circumstance''': clues that reveal the circumstances of the crime (i.e., the supporting evidence, as explained by Angohind)
* '''Motive''': these will indict a specific thief (the implicating evidence, as explained by Angohind)
* '''Motive''': clues that indict a specific thief (i.e., the implicating evidence, as explained by Angohind)


On a given playthrough, the player can find up to four circumstance clues and four motive clues (more specifically, one motive clue for each potential thief). The clues are randomly selected when quest is started and therefore are not influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}. Finding all eight clues fulfills an optional quest objective, though this isn't necessary; the player can make an accusation with as few as one circumstance and one motive clue, if desired.
The player can find up to four circumstance clues and four motive clues (or more specifically, one motive clue for each of the four suspects). Finding all eight clues fulfills the optional quest objective, though the player can make an accusation with as few as one circumstance and one motive clue, if so desired. The clues are randomly chosen when the quest is started, and therefore cannot be influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}.  


There are three sources of clues:
Each clue can be obtained from one of the following sources:
* '''Item''': found by locating a suspicious item on the ground and looking at it
* '''Item''': found by locating a suspicious item or feature on the ground and looking at it
* '''Rumor''': found through conversation with villagers
* '''Rumor''': found in conversation with the unnamed members of Bey Lah's populace
* '''Look''': found by looking at a key NPC
* '''Look''': found by looking at certain quest NPCs


Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence will affect the quest outcomes and rewards, explained later.
Additionally, every clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest's [[Kith and Kin#Determining Outcome|outcome]] and [[Kith and Kin#Rewards|rewards]].


===Circumstance Clues===
===List of Circumstance Clues===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Journal Entry
! Journal Entry
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| I discovered a patch of watervine stained red with blood, a sign of recent violence.
| I discovered a patch of watervine stained red with blood, a sign of recent violence.
| Violence
| Violence
| Item: {{favilink|Bloody patch of watervine}}
| Item: {{favilink|Bloody patch of watervine}} - among the rows of watervine
| BloodyWatervine
| BloodyWatervine
|-
|-
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|}
|}


===Motive Clues===
===List of Motive Clues===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Journal Entry
! Journal Entry
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| Trade
| Trade
| Eskhind
| Eskhind
| Item: {{favilink|Village stores}} - located in the house next to Neelahind
| Item: {{favilink|Village stores}} - in the house next to Neelahind
|-
|-
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
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| Trade
| Trade
| Kesehind
| Kesehind
| Item: {{favilink|Worn leather bracer}} - on the ground near Kesehind's {{favilink|bedroll}}
| Item: {{favilink|Worn leather bracer}} - near Kesehind's {{favilink|bedroll}}
|-
|-
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
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==Accusing the Thief==
==Accusing the Thief==
The outcome of this quest is dynamically generated and based only on the player's choices in the quest. There is no correct answer, as whatever is chosen will be the truth. However, who is Hindriach and the future of Bey Lah is altered depending on the four choices that a player makes.
The thief can be one of four suspects: Hindriarch Keh, Eskhind, Kesehind, or a kendren (an outsider). There is no predetermined correct answer, as a successful accusation by the player will be treated as the truth. The outcome of the quest is based only on the player's choices, which can change who is Hindriarch and alter Bey Lah's future.


The thief can be 4 different characters: Hindriarch Keh, Kesehind, Eskhind, or a kendren (an outsider).
Each suspect cannot be accused by certain clues{{XML Reference|conversation|KithAndKinExclusion}}. If the player makes a poor accusation that Neelahind considers to be false due to her knowledge of the suspect, that suspect is ruled out and player is prevented from accusing them again.
 
If an accusation can be proven false by Neelahind's knowledge of the suspect, they are ruled out from further accusations.
 
However, they cannot be accused by certain clues{{XML Reference|conversation|KithAndKinExclusion}}. Doing a poor accusation prevents you from accusing them again.


{| class="wikitable"
{| class="wikitable"
!Possible Thief
! Possible Thief
!Cannot be accused with (Clue ID)
! Cannot be accused with (Clue ID)
|-
|-
|Kendren
! Keh
| BloodyPatchOfFur, SawATrader, SoreThroats, LeatherGoneMissing, WornBracer
| HeardFighting, HeardLoudSplashing, CopperNugget, SeveredTongue, LeatherScraps
|-
! Eskhind
| BloodyWatervine, BulgingWaterskin, GreatSaltbackPrint, PoolOfPutrescence, ForeignLeatherworkingTools
|-
|-
|Kesehind
! Kesehind
| SplinteredWeaponHaft, TalkingLateAtNight, YuckwheatChaff, YuckwheatStench, SoundOfToolsAtNight
| SplinteredWeaponHaft, TalkingLateAtNight, YuckwheatChaff, YuckwheatStench, SoundOfToolsAtNight
|-
|-
|Eskhind
! Kendren
| BloodyWatervine, BulgingWaterskin, GreatSaltbackPrint, PoolOfPutrescence, ForeignLeatherworkingTools
| BloodyPatchOfFur, SawATrader, SoreThroats, LeatherGoneMissing, WornBracer
|-
|Keh
| HeardFighting, HeardLoudSplashing, CopperNugget, SeveredTongue, LeatherScraps
|}
|}


==Determining Outcome==
==Determining Outcome==


The final outcome of the quest will depend on three main parts: the accused thief, the climate, and whether the {{favilink|crumpled sheet of paper}} was delivered to Neelahind.
The final outcome of the quest primarily depends on three factors{{Code Reference|namespace=XRL.World.Parts|class=HindrenQuestOutcome}}: the accused thief, the village climate, and whether the {{favilink|crumpled sheet of paper}} was delivered to Neelahind (during the course of the [[Love and Fear]] quest).
 
After completing Kith and Kin, the village will undergo its outcome depending on the player's choices.{{Code Reference|namespace=XRL.World.Parts|class=HindrenQuestOutcome}}


===Climate===
===Climate===
Climate represents the overall mood of Bey Lah and has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is mixed. This directly has an effect on the final outcome: however, the accusation's climate is not always the outcome's climate.  
Climate represents the overall mood of Bey Lah and has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is Mixed. The climate directly has an effect on, but should not be confused with, the village's final outcome (Prospers/Survives/Destroyed).


{|class = "wikitable"
{|class = "wikitable"
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! Illness
! Illness
|-
|-
!Trade
! Trade
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
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| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-i fo
|-
! Violence
! Violence
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
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| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|-
|-
!Illness
! Illness
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
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{| class="wikitable"
{| class="wikitable"
!Thief\Letter Delivered
! Thief\Letter Delivered
!Not Delivered
! Not Delivered
!Delivered
! Delivered
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Keh
! Keh
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| Keh Exiled
| Keh Exiled
|-
|-
!Esk
! Esk
| Eskhind remains in exile
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
|-
|-
!Kese
! Kese
| Kesehind is exiled
| Kesehind is exiled
| (only if climate is tumultous. else it is treated as if the love letter was never given.): Eskhind remains in exile
| (Only if the climate is Tumultuous. Otherwise, the outcome is the same as not delivered): Eskhind remains in exile
Neelahind joins Eskhind</br>
Neelahind joins Eskhind</br>
|-
|-
!Kendren
! Kendren
| Eskhind remains in exile
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
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=== Hindriarch ===
=== Hindriarch ===
Who is chosen to be hindriarch after the events of the accusation is either Eskhind or Keh. This depends on several things.
Who is chosen to be Hindriarch after the events of the accusation is either Eskhind or Keh. This depends on several things.


Esk will be hindriach if either is true:
Esk will be Hindriarch if either is true:


* The climate is anything other than tumultuous (in mixed/prosperous climate)
* The climate is anything other than tumultuous (in mixed/prosperous climate)
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=== Village Outcome ===
=== Village Outcome ===
The basic logic of whether the village survives can be simplified into one or two checks based on the climate:
After completing Kith and Kin, the village will undergo its outcome depending on the player's choices. The basic logic of whether the village survives can be simplified into one or two checks based on the climate:
{|
{|
!Prosperous
! Prosperous
!Mixed
! Mixed
!Tumultuous
! Tumultuous
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper.
| If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper.
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==== Letter Delivered ====
==== Letter Delivered ====
{| class="wikitable"
{| class="wikitable"
!Thief\Climate
! Thief\Climate
!Prosperous
! Prosperous
!Mixed
! Mixed
!Tumultuous
! Tumultuous
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Keh
! Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Esk
! Esk
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Kese
! Kese
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Kendren
! Kendren
| |{{qud char|&amp;G|Village prospers}}
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|}
|}
==== Letter is Not Delivered ====
==== Letter is Not Delivered ====
{| class="wikitable"
{| class="wikitable"
!Thief\Climate
! Thief\Climate
!Prosperous
! Prosperous
!Mixed
! Mixed
!Tumultuous
! Tumultuous
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Keh
! Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Esk
! Esk
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Kese
! Kese
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Kendren
! Kendren
| |{{qud char|&amp;G|Village prospers}}
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|}
|}


==Rewards==
==Rewards==
* '''Reputation''': The climate determines the amount of [[hindren of Bey Lah]] reputation rewarded to the player: +200 reputation for prosperous, +100 for mixed, or 0 for tumultuous.
* '''Reputation''': Bey Lah's [[Kith and Kin#Climate|climate]] determines the amount of [[hindren of Bey Lah]] reputation awarded to the player: +200 for Prosperous, +100 for Mixed, or 0 for Tumultuous.


* '''Items''': The item rewards for Kith and Kin depend on the thief's identity and their motive. The circumstance adds a bonus to that reward.{{Code Reference|namespace=XRL.World.Conversations.Parts|class=KithAndKinFinale|method=Reward}}
* '''Items''': The item rewards for Kith and Kin depend on the thief's identity and their motive. The circumstance adds a bonus to that reward.{{Code Reference|namespace=XRL.World.Conversations.Parts|class=KithAndKinFinale|method=Reward}}
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|-
|-
! Craft
! Craft
|{{favilink|homoelectric wrist warmer}}
| {{favilink|homoelectric wrist warmer}}
| {{favilink|magnetized boots}}
| {{favilink|magnetized boots}}
| {{favilink|carbide plate armor}}
| {{favilink|carbide plate armor}}
|choice between 3 3-tier equipment
| choice between 3 3-tier equipment
|-
|-
! Trade
! Trade
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|-
|-
! Illness
! Illness
| 4 [[Data:Tonics NonRare|nonrare]] injectors
| 4 [[Data:Tonics NonRare|nonrare injectors]]
| a {{favilink|phial}} of {{favilink|neutron flux}}
| a {{favilink|phial}} of {{favilink|neutron flux}}
| 2 faces
| 2 faces
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! Bonus
! Bonus
|-
|-
|Craft
! Craft
| if:
| if:
* the reward is craftable
* the reward is craftable
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The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonuses if Ari is awarded.
The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonuses if Ari is awarded.
|-
|-
|Trade
! Trade
| doubles reward
| doubles reward
|-
|-
| Illness
! Illness
| 4 random [[Data:Tonics NonRare|nonrare]] injectors
| 4 random [[Data:Tonics NonRare|nonrare injectors]]
|-
|-
| Violence
! Violence
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces), it is doubled (except for Keh's books reward, which is increased to 8). No bonus if Eskhind accused of Trade.
|}
|}


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== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* If you can't find one of the clues even after searching the entire village and talking to everyone, you may want to double-check your inventory for quest items (especially if you have any auto-pickup options enabled). You do not receive credit for a clue until you use the look command on the associated quest item. Some of the quest items can even be classified as food or ammo and therefore be easy to overlook amongst other items in your inventory.
* If you are missing clues even after searching the entire village and talking to everyone, double-check your inventory, as clue-giving items could have been collected by auto-pickup. Note that you do not receive credit simply by picking up the item - you must use the look command on it. Some of the items are even categorized as food or ammo, which can make them easy to overlook amongst other items in your inventory.


== Trivia ==
== Trivia ==
* Prior to the quest being revamped, there was a chance for the village to collapse under the right accusation. If the village collapsed, the village would be covered in [[putrescence]] and hindren corpses, and the {{favilink|hindren afflicted}} you found would be inflicted with [[Glotrot]]. This is no longer possible, since the only result will choose ravaged instead.
* Prior to the quest being revamped, there was a chance for the village to collapse under the right accusation. If the village collapsed, the village would be covered in [[putrescence]] and hindren corpses, and the {{favilink|hindren afflicted}} that remain would be inflicted with [[Glotrot]]. This is no longer possible, since the only result will choose ravaged instead.


== References ==
== References ==
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