User:Cadex/Sandbox: Difference between revisions

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{{As Of Patch|2.0.203.28}}
{{As Of Patch|2.0.203.28}}
{{Quest|givenby={{favilink|Warden Neelahind}}|rewards= *Variable|npcs={{favilink|Warden Neelahind}}, {{favilink|Eskhind}}, {{favilink|Angohind}}, {{favilink|Hindriarch Keh}}, {{favilink|Kesehind}}, {{favilink|Hindren Scout|plural}}, {{favilink|Hindren Villager|plural}}, {{favilink|Faundren Villager|plural}} }}
{{Quest|givenby={{favilink|Warden Neelahind}}|rewards= *Variable|npcs={{favilink|Warden Neelahind}}, {{favilink|Eskhind}}, {{favilink|Angohind}}, {{favilink|Hindriarch Keh}}, {{favilink|Kesehind}}, {{favilink|Hindren Scout|plural}}, {{favilink|Hindren Villager|plural}}, {{favilink|Faundren Villager|plural}} }}
Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once {{favilink|Keh}} is spoken to after {{favilink|Eskhind}}'s return and [[Find Eskhind]] is complete.
Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once {{favilink|Keh}} is spoken to after {{favilink|Eskhind}}'s return and [[Find Eskhind]] is complete. The quest tasks the player with accusing the thief who stole {{favilink|Kindrish}}.


Once you obtain the quest, {{favilink|Angohind}} will helpfully offer his expertise on how to find clues and solve a mystery. {{favilink|Neelahind}} can offer information about the various suspects. Clues can be items on the ground, geographical features, information from the populace, or the looker descriptions of key NPCs. After gathering evidence, the player can speak with Neelahind to accuse the thief who stole {{favilink|Kindrish}}. The outcome of the player's investigation can significantly affect Bey Lah's fate.
Once the player accepts the quest, {{favilink|Angohind}} helpfully offers his expertise on how to find clues and solve a mystery. {{favilink|Neelahind}} can provide information about the various suspects. Clues can be found by asking the populace about rumors or by looking at various things: items on the ground, geographical features, or the descriptions of key NPCs. After gathering sufficient clues, the player must speak with Neelahind to accuse the thief. The outcome of the player's investigation can significantly alter Bey Lah's fate, for better or worse.


==Journal==
==Journal==
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The player can find up to four circumstance clues and four motive clues (or more specifically, one motive clue for each suspect). Finding all eight clues fulfills the optional quest objective, though the player can make an accusation with as few as one circumstance and one motive clue, if so desired. The clues are randomly chosen when the quest is started, and therefore cannot be influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}.  
The player can find up to four circumstance clues and four motive clues (or more specifically, one motive clue for each suspect). Finding all eight clues fulfills the optional quest objective, though the player can make an accusation with as few as one circumstance and one motive clue, if so desired. The clues are randomly chosen when the quest is started, and therefore cannot be influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}.  


All available clues can be obtained from one of the following sources:
Each clue can be obtained from one of the following sources:
* '''Item''': found by locating a suspicious item on the ground and looking at it
* '''Item''': found by locating a suspicious item on the ground and looking at it
* '''Rumor''': found in conversation with the unnamed Bey Lah villagers
* '''Rumor''': found in conversation with the unnamed members of Bey Lah's populace
* '''Look''': found by looking at certain quest NPCs
* '''Look''': found by looking at certain quest NPCs


Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest outcome and rewards, explained later.
Additionally, every clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest's [[Kith and Kin#Determining Outcome|outcome]] and [[Kith and Kin#Rewards|rewards]].


===List of Circumstance Clues===
===List of Circumstance Clues===
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| I discovered a patch of watervine stained red with blood, a sign of recent violence.
| I discovered a patch of watervine stained red with blood, a sign of recent violence.
| Violence
| Violence
| Item: {{favilink|Bloody patch of watervine}}
| Item: {{favilink|Bloody patch of watervine}} - among the rows of watervine
| BloodyWatervine
| BloodyWatervine
|-
|-
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| Trade
| Trade
| Eskhind
| Eskhind
| Item: {{favilink|Village stores}} - located in the house next to Neelahind
| Item: {{favilink|Village stores}} - in the house next to Neelahind
|-
|-
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
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| Trade
| Trade
| Kesehind
| Kesehind
| Item: {{favilink|Worn leather bracer}} - on the ground near Kesehind's {{favilink|bedroll}}
| Item: {{favilink|Worn leather bracer}} - near Kesehind's {{favilink|bedroll}}
|-
|-
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
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==Rewards==
==Rewards==
* '''Reputation''': Bey Lah's climate after completing the quest determines the amount of [[hindren of Bey Lah]] reputation rewarded to the player: +200 reputation for Prosperous, +100 for Mixed, or 0 for Tumultuous.
* '''Reputation''': Bey Lah's [[Kith and Kin#Climate|climate]] determines the amount of [[hindren of Bey Lah]] reputation awarded to the player: +200 for Prosperous, +100 for Mixed, or 0 for Tumultuous.


* '''Items''': The item rewards for Kith and Kin depend on the thief's identity and their motive. The circumstance adds a bonus to that reward.{{Code Reference|namespace=XRL.World.Conversations.Parts|class=KithAndKinFinale|method=Reward}}
* '''Items''': The item rewards for Kith and Kin depend on the thief's identity and their motive. The circumstance adds a bonus to that reward.{{Code Reference|namespace=XRL.World.Conversations.Parts|class=KithAndKinFinale|method=Reward}}
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|-
|-
! Illness
! Illness
| 4 [[Data:Tonics NonRare|nonrare]] injectors
| 4 [[Data:Tonics NonRare|nonrare injectors]]
| a {{favilink|phial}} of {{favilink|neutron flux}}
| a {{favilink|phial}} of {{favilink|neutron flux}}
| 2 faces
| 2 faces
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|-
|-
! Illness
! Illness
| 4 random [[Data:Tonics NonRare|nonrare]] injectors
| 4 random [[Data:Tonics NonRare|nonrare injectors]]
|-
|-
! Violence
! Violence
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces), it is doubled (except for Keh's books reward, which is increased to 8). No bonus if Eskhind accused of Trade.
|}
|}


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== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* If you are missing clues even after searching the entire village and talking to everyone, double-check your inventory for quest items, as they could have been collected by auto-pickup. Note that you do not receive credit simply by picking up a clue's item - you must use the look command on it. Some of the items are even classified as food or ammo, which can make them easy to overlook amongst other items in your inventory.
* If you are missing clues even after searching the entire village and talking to everyone, double-check your inventory, as clue-giving items could have been collected by auto-pickup. Note that you do not receive credit simply by picking up the item - you must use the look command on it. Some of the items are even categorized as food or ammo, which can make them easy to overlook amongst other items in your inventory.


== Trivia ==
== Trivia ==
* Prior to the quest being revamped, there was a chance for the village to collapse under the right accusation. If the village collapsed, the village would be covered in [[putrescence]] and hindren corpses, and the {{favilink|hindren afflicted}} you found would be inflicted with [[Glotrot]]. This is no longer possible, since the only result will choose ravaged instead.
* Prior to the quest being revamped, there was a chance for the village to collapse under the right accusation. If the village collapsed, the village would be covered in [[putrescence]] and hindren corpses, and the {{favilink|hindren afflicted}} that remain would be inflicted with [[Glotrot]]. This is no longer possible, since the only result will choose ravaged instead.


== References ==
== References ==
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