User:Kernelmethod/Sandbox: Difference between revisions

m
Add note about the Blue Ctesiphus tutorial
m (Rename "mage of fire/ice" to "fire/ice mage")
m (Add note about the Blue Ctesiphus tutorial)
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* introduces two new creatures, the {{qud text|snapjaw &Rfire &Ymage}} and the {{qud text|snapjaw &Cice &Ymage}}, and
* introduces two new creatures, the {{qud text|snapjaw &Rfire &Ymage}} and the {{qud text|snapjaw &Cice &Ymage}}, and
* introduces two books that function as missile weapons, the {{qud text|tome of &Rfire}} and the {{qud text|tome of &Cice}}.
* introduces two books that function as missile weapons, the {{qud text|tome of &Rfire}} and the {{qud text|tome of &Cice}}.
Before you get started, you may also want to check out the [https://steamcommunity.com/sharedfiles/filedetails/?id=1302696701| Blue Ctesiphus modding tutorial] on Steam. It's a little dated, but it also covers many of the concepts covered here.


== Getting started ==
== Getting started ==
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* Adding new mod with <code>manifest.json</code> to the <code>Mods/</code> folder.
* Adding new mod with <code>manifest.json</code> to the <code>Mods/</code> folder.
* At the end of this section, modders should have a no-op mod that appears in their mods list.
* At the end of this section, modders should have a no-op mod that appears in their mods list.
<syntaxhighlight lang="json">
{
    "id": "Pyovya_SnapjawMage",
    "title": "Snapjaw Mages!",
    "description": "Adds the new Snapjaw Mage creature to Caves of Qud.",
    "version": "0.1.0",
    "author": "Pvovya",
    "tags": "Creature",
    "PreviewImage": "preview.png"
}
</syntaxhighlight>


<syntaxhighlight lang="text">
<syntaxhighlight lang="text">