User:Kernelmethod/Sandbox: Difference between revisions

m
Add some XML fragments to the static encounters section
m (Add Bey Lah to list of references)
m (Add some XML fragments to the static encounters section)
 
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* Add a new population table to a cell.
* Add a new population table to a cell.
* Create a map template with the map editor.
* Create a map template with the map editor.
<syntaxhighlight lang="XML">
<?xml version="1.0" encoding="utf-8" ?>
<objects>
  <!--
    Due to an outstanding bug in the way the Hills zonebuilder works, your
    terrain object *must* have the word "Hills" somewhere in its name.
    https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/10902
  -->
  <object Name="Pyovya_SnapjawMage_TerrainMageHills" Inherits="TerrainHills">
    <part Name="Render" DisplayName="mage's tower" RenderString="227" ColorString="&amp;K" DetailColor="m" Tile="Pyovya_SnapjawMage/mage_tower.png" />
    <part Name="Description" Short="The secluded abode of an accomplished magician lays against the rolling hillscape. At night, one can hear their lonely howls emanating from the ruined tower." />
    <!--
      Remove the RandomTile part inherited from TerrainHills so that our tile doesn't
      get replaced with a random hills tile.
    -->
    <removepart Name="RandomTile" />
    <!--
      We modify grammatical usage of the terrain's name so that when we pass it by
      on the world map, it says that we pass by "a mage's tower" rather than "some
      mage's tower" or "a set of mage's tower".
    -->
    <xtagGrammar Proper="false" massNoun="false" />
    <tag Name="Gender" Value="*delete" />
  </object>
</objects>
</syntaxhighlight>
<syntaxhighlight lang="XML">
<?xml version="1.0" encoding="utf-8" ?>
<worlds>
  <world Name="JoppaWorld" Load="Merge">
    <cell Name="Pyovya_SnapjawMage_MageTower" Inherits="Hills" ApplyTo="Pyovya_SnapjawMage_TerrainMageHills" Mutable="false">
      <!-- New zone containing the mage's tower -->
      <zone Level="10" x="1" y="1" IndefiniteArticle="a" Name="mage's tower" HasWeather="true" WindSpeed="0-60" WindDirections="N,NW,NW,W,W,SW,S,SE" WindDuration="50-3000">
      </zone>
    </cell>
  </world>
</worlds>
</syntaxhighlight>
<syntaxhighlight lang="XML">
<?xml version="1.0" encoding="utf-8"?>
<Map Width="80" Height="25">
  <cell X="19" Y="23">
    <object Name="Pyovya_SnapjawMage_TerrainMageHills"></object>
  </cell>
</Map>
</syntaxhighlight>


== Your first dynamic encounter ==
== Your first dynamic encounter ==