User:Kernelmethod/Sandbox:Build Guide: Difference between revisions

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Add some notes on how Intelligence and Toughness apply retroactively
m (Add some example of defensive and offensive kits)
m (Add some notes on how Intelligence and Toughness apply retroactively)
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* [[Strength|'''Strength:''']] affects how much damage your melee attacks do by increasing their [[PV]]. It also increases your [[carry capacity]]. Strength is required for the [[Axe]] and [[Cudgel]] skill trees, as well as a few others.
* [[Strength|'''Strength:''']] affects how much damage your melee attacks do by increasing their [[PV]]. It also increases your [[carry capacity]]. Strength is required for the [[Axe]] and [[Cudgel]] skill trees, as well as a few others.
* [[Agility|'''Agility:''']] affects the accuracy of your attacks, and improves your [[DV]]. It is required for the [[Pistol]], [[Bow and Rifle]], and [[Short Blade]] skill trees, as well as a few others.  
* [[Agility|'''Agility:''']] affects the accuracy of your attacks, and improves your [[DV]]. It is required for the [[Pistol]], [[Bow and Rifle]], and [[Short Blade]] skill trees, as well as a few others.  
* [[Toughness|'''Toughness:''']] affects how many [[hitpoints]] you gain per level, and how many you recover per turn. It's needed for the [[Endurance]] skill tree (which has various useful defensive skills), and is also used for a handful of saving throws, such as saves against being [[poisoned]].
* [[Toughness|'''Toughness:''']] affects how many [[hitpoints]] you gain per level, and how many you recover per turn. It's needed for the [[Endurance]] skill tree (which has various useful defensive skills), and is also used for a handful of saving throws, such as saves against being [[poisoned]].<br>HP gains from Toughness are applied ''retroactively'': if you gain an extra point of toughness at level 10 and go from 20 Toughness to 21 Toughness, you gain HP to match what you would have had if you'd had 21 Toughness since level 1. As a result, picking up high Toughness at the start of the game doesn't confer any advantages over picking up high Toughness later in the game (outside of improving your early-game defenses).
* [[Intelligence|'''Intelligence:''']] affects the number of skill points you gain per level, which in turn impacts how many different skills you can pick up. It is also required for the [[Wayfaring]] and [[Tinkering]] trees.
* [[Intelligence|'''Intelligence:''']] affects the number of skill points you gain per level, which in turn impacts how many different skills you can pick up. It is also required for the [[Wayfaring]] and [[Tinkering]] trees. Like Toughness, skill point gains from Intelligence are applied retroactively, so achieving high Intelligence in the early game doesn't give you an advantage over achieving high Intelligence in the late game.
* [[Willpower|'''Willpower:''']] reduces the cooldown of your abilities. It increases your [[MA]] and your health regeneration, and is required for the [[Self-discipline]] skill tree.
* [[Willpower|'''Willpower:''']] reduces the cooldown of your abilities. It increases your [[MA]] and your health regeneration, and is required for the [[Self-discipline]] skill tree.
* [[Ego|'''Ego:''']] improves the level of your mental mutations, and is required for the [[Persuasion]] skill tree. It also affects prices of items you buy and sell.
* [[Ego|'''Ego:''']] improves the level of your mental mutations, and is required for the [[Persuasion]] skill tree. It also affects prices of items you buy and sell.


== Secondary stats ==
== Secondary stats ==