User:Kernelmethod/Sandbox:Build Guide: Difference between revisions

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= Introduction =
= Introduction =


Some disclaimers:
Welcome! This guide is a spoiler-free intro to buildcrafting for new players.


First, some disclaimers:
* '''If you're just looking for a build to play, check out the [[build library]].''' Alternatively, try out the [[presets]]! This guide is primarily written for players interested in creating their own builds.
* '''This guide assumes you've played Caves of Qud for at least a couple of hours.''' It's helpful to be aware of some basic game mechanics when buildcrafting, although this guide does its best to cover useful information you may have otherwise missed.
* '''This guide is oriented towards character creation and the early game.''' This is where most new players struggle; by the time you're able to consistently reach the mid- and late-game you'll probably have at least some sense for how well different builds will fare.
* '''This guide is oriented towards character creation and the early game.''' This is where most new players struggle; by the time you're able to consistently reach the mid- and late-game you'll probably have at least some sense for how well different builds will fare.
* '''This guide is primarily written for people playing mutant characters.''' "Build design" is, of course, just as much a concept for True Kin characters as it is for mutants, and the ideas presented here (building toolkits for different situations) are equally pertinent. However, most of the interesting build design questions for True Kin are deferred to the mid- and late-game; they primarily survive the early game by having better stats and finding good gear. For mutants, the choices that are made during character creation will affect their entire run.
* '''This guide is primarily written for people playing mutant characters.''' "Build design" is, of course, just as much a concept for True Kin characters as it is for mutants, and the ideas presented here (building toolkits for different situations) are equally pertinent. However, most of the interesting build design questions for True Kin are deferred to the mid- and late-game; they primarily survive the early game by having better stats and finding good gear. For mutants, the choices that are made during character creation will affect their entire run.
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== Additional references ==
== Additional references ==
Alongside this tutorial, here are some other references that you may find useful:


* [https://steamcommunity.com/sharedfiles/filedetails/?id=1711493305 Dij's "Basic Qud Gameplay FAQ for Beginners"]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1711493305 Dij's "Basic Qud Gameplay FAQ for Beginners"]
* [[Build library]]
* [[Build library]]: the wiki's build library includes builds for beginning, medium, and advanced players. If you're looking for a place to start (and none of the game's presets are to your liking), you should check out this page for some inspiration.
* [https://www.qudzoo.com/library Qudzoo Build Library]: Qudzoo is another helpful resource for comparing your builds with those that others have crafted.
* [[Early Game Checklist]]
* [[Early Game Checklist]]


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* [[Intelligence|'''Intelligence:''']] affects the number of skill points you gain per level, which in turn impacts how many different skills you can pick up. It is also required for the [[Wayfaring]] and [[Tinkering]] trees. Like Toughness, skill point gains from Intelligence are applied retroactively, so achieving high Intelligence in the early game doesn't give you an advantage over achieving high Intelligence in the late game.
* [[Intelligence|'''Intelligence:''']] affects the number of skill points you gain per level, which in turn impacts how many different skills you can pick up. It is also required for the [[Wayfaring]] and [[Tinkering]] trees. Like Toughness, skill point gains from Intelligence are applied retroactively, so achieving high Intelligence in the early game doesn't give you an advantage over achieving high Intelligence in the late game.
* [[Willpower|'''Willpower:''']] reduces the cooldown of your abilities. It increases your [[MA]] and your health regeneration, and is required for the [[Self-discipline]] skill tree.
* [[Willpower|'''Willpower:''']] reduces the cooldown of your abilities. It increases your [[MA]] and your health regeneration, and is required for the [[Self-discipline]] skill tree.
* [[Ego|'''Ego:''']] improves the level of your mental mutations, and is required for the [[Persuasion]] skill tree. It also affects prices of items you buy and sell.
* [[Ego|'''Ego:''']] improves the level of your mental mutations, and is required for the [[Persuasion]] skill tree. Higher ego also improves trade prices.
 
 


== Secondary stats ==
== Secondary stats ==
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= Some examples =
= Some examples =
We'll wrap up this guide by looking at some builds through the lenses we've established in the previous sections. Keep in mind:
{{Ambox
| border = red
| image = [[File:Hunter_of_the_sightless_way.png|48px|Spoiler]]
| type = '''These are not "recommended" builds, nor are they an endorsement of specific skills and mutations!'''
}}
When reading the discussion of the presented builds, think back to the steps presented earlier: how do each of these builds craft an offensive and defensive toolkit? How do their stats support those toolkits?


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