User:Kernelmethod/Sandbox:Build Guide: Difference between revisions

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Qud isn't all about running away; sometimes you'll need to stand and fight, too. When designing your build, you should be able to answer the following questions:
Qud isn't all about running away; sometimes you'll need to stand and fight, too. When designing your build, you should be able to answer the following questions:


* Will I be fighting enemies up-close, from afar, or both? How will this affect the tools I put in my defensive toolkit?
# Will I be fighting enemies up-close, from afar, or both? How will this affect the tools I put in my defensive toolkit?
* How will I fight large groups of enemies?
# How will I fight large groups of enemies?
* How reliable are the weapons in my toolkit? E.g. how likely is it that my attack will be miss, be ineffective, or be on cooldown when I need it?
# How reliable are the weapons in my toolkit? E.g. how likely is it that my attack will be miss, be ineffective, or be on cooldown when I need it?
* How will I fight ''specific'' types of enemies? E.g. how will I defeat enemies with high AV, like [[tortoises]] and [[cragmensch]]? How will I defeat ranged enemies, like {{favilink|snapjaw hunter|plural}} and {{favilink|slugsnout|plural}}?
# How will I fight ''specific'' types of enemies? E.g. how will I defeat enemies with high AV, like [[tortoises]] and [[cragmensch]]? How will I defeat ranged enemies, like {{favilink|snapjaw hunter|plural}} and {{favilink|slugsnout|plural}}?
* What other effects am I applying to enemies? E.g. can I [[dismember]] them, or inflect [[bleeding]] on them; and if so, how will these affect the battle?
# What other effects am I applying to enemies? E.g. can I [[dismember]] them, or inflect [[bleeding]] on them; and if so, how will these affect the battle?
* What is my trump card? If there's an enemy that I absolutely need to defeat and can't run away from, what can I do to guarantee victory over them?
# What is my trump card? If there's an enemy that I absolutely need to defeat and can't run away from, what can I do to guarantee victory over them?


For example, {{favilink|Sunder Mind}} is a powerful mutation and is excellent for defeating enemies with high AV and high health. However, it only attacks one enemy at once and takes several turns, so it isn't strong against groups of enemies. It also has a moderate cooldown of 80 turns and is ineffective against enemies with mental shields (such as [[oozes]] and [[robots]]), so it isn't terribly reliable. As a result, you probably want to have other offensive tools besides just Sunder Mind for fighting enemies.
For example, {{favilink|Sunder Mind}} is a powerful mutation and is excellent for defeating enemies with high AV and high health. However, it only attacks one enemy at once and takes several turns, so it isn't strong against groups of enemies. It also has a moderate cooldown of 80 turns and is ineffective against enemies with mental shields (such as [[oozes]] and [[robots]]), so it isn't terribly reliable. As a result, you probably want to have other offensive tools besides just Sunder Mind for fighting enemies. For example, you could pair Sunder Mind with a ranged weapon, which will be better for dealing with groups of enemies and can hit oozes and robots, but won't deal as much damage.


== Other tools ==
== Other tools ==