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See the [[attributes]] page for more information: | See the [[attributes]] page for more information: | ||
* [[Strength|'''Strength:''']] | * [[Strength|'''Strength:''']] affects how much damage your melee attacks do by increasing their [[PV]]. It also increases your [[carry capacity]]. Strength is required for the [[Axe]] and [[Cudgel]] skill trees, as well as a few others. | ||
* [[Agility|'''Agility:''']] | * [[Agility|'''Agility:''']] affects the accuracy of your attacks, and improves your [[DV]]. It is required for the [[Pistol]], [[Bow and Rifle]], and [[Short Blade]] skill trees, as well as a few others. | ||
* [[Toughness|'''Toughness:''']] | * [[Toughness|'''Toughness:''']] affects how many [[hitpoints]] you gain per level, and how many you recover per turn. It's needed for the [[Endurance]] skill tree (which has various useful defensive skills), and is also used for a handful of saving throws, such as saves against being [[poisoned]]. | ||
* [[Intelligence|'''Intelligence:''']] | * [[Intelligence|'''Intelligence:''']] affects the number of skill points you gain per level, which in turn impacts how many different skills you can pick up. It is also required for the [[Wayfaring]] and [[Tinkering]] trees. | ||
* [[Willpower|'''Willpower:''']] | * [[Willpower|'''Willpower:''']] reduces the cooldown of your abilities. It increases your [[MA]] and your health regeneration, and is required for the [[Self-discipline]] skill tree. | ||
* [[Ego|'''Ego:''']] | * [[Ego|'''Ego:''']] improves the level of your mental mutations, and is required for the [[Persuasion]] skill tree. It also affects prices of items you buy and sell. | ||
== Secondary stats == | == Secondary stats == |