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(adding skeletal example with comments (Thank you Gnarf!)) |
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<mutations> | <mutations> | ||
<category Name="[CATEGORY]"> | <category Name="[CATEGORY]"> | ||
<mutation Name="[NAME]" Cost="[NUMBER]" MaxSelected="[NUMBER]" Class="[ | <mutation Name="[NAME]" Cost="[NUMBER]" MaxSelected="[NUMBER]" Class="[CS CLASS]" Tile="Mutations/YOUR_IMAGE_HERE" Foreground="COLOR" Background="COLOR" </mutation> | ||
</category> | </category> | ||
</mutations> | </mutations> | ||
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The tile you will be using for said mutation in-game. | The tile you will be using for said mutation in-game. | ||
By default most mutations use gold/yellow for detail and brown for foreground but this can be customized for any color of your choice, see [[Modding:Tiles]] and [[Modding:Colors_%26_Object_Rendering]] for | By default most mutations use gold/yellow for detail and brown for foreground but this can be customized for any color of your choice, see [[Modding:Tiles]] and [[Modding:Colors_%26_Object_Rendering]] for further info on this. | ||
=== Constructor === | === Constructor === |
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