User:MomBun/Sandbox: Difference between revisions

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(adding skeletal example with comments (Thank you Gnarf!))
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<mutations>
<mutations>
   <category Name="[CATEGORY]">
   <category Name="[CATEGORY]">
     <mutation Name="[NAME]" Cost="[NUMBER]" MaxSelected="[NUMBER]" Class="[C# ID]" Tile="Mutations/"YOUR_IMAGE_HERE"></mutation>
     <mutation Name="[NAME]" Cost="[NUMBER]" MaxSelected="[NUMBER]" Class="[CS CLASS]" Tile="Mutations/YOUR_IMAGE_HERE" Foreground="COLOR" Background="COLOR" </mutation>
  </category>
  </category>
</mutations>
</mutations>
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The tile you will be using for said mutation in-game.
The tile you will be using for said mutation in-game.


By default most mutations use gold/yellow for detail and brown for foreground but this can be customized for any color of your choice, see [[Modding:Tiles]] and [[Modding:Colors_%26_Object_Rendering]] for furtherr info on this.
By default most mutations use gold/yellow for detail and brown for foreground but this can be customized for any color of your choice, see [[Modding:Tiles]] and [[Modding:Colors_%26_Object_Rendering]] for further info on this.


=== Constructor ===
=== Constructor ===
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