12
edits
(some light edits to the xml side) |
(editing constructor line) |
||
Line 40: | Line 40: | ||
By default most mutations use gold/yellow for background and brown for foreground but this can be customized for any color of your choice, see [[Modding:Tiles]] and [[Modding:Colors_%26_Object_Rendering]] for further info on this. | By default most mutations use gold/yellow for background and brown for foreground but this can be customized for any color of your choice, see [[Modding:Tiles]] and [[Modding:Colors_%26_Object_Rendering]] for further info on this. | ||
=== Exclusions === | === Exclusions === | ||
Line 69: | Line 46: | ||
=== BearerDescription === | === BearerDescription === | ||
It appears that this description is used in some of the random generation algorithms for villages and history in the game. For example, if a village reveres mutants with the Multiple Arms mutation, they might use the string defined in Mutations.xml ("the many-armed") to describe them in their praises or monuments. | It appears that this description is used in some of the random generation algorithms for villages and history in the game. For example, if a village reveres mutants with the Multiple Arms mutation, they might use the string defined in Mutations.xml ("the many-armed") to describe them in their praises or monuments. | ||
=== Constructor === | |||
This is used by very few mutations, and its use case is as a string argument (or a comma-delimited string of arguments, if there are more than one) to pass to the mutation's class constructor. All such arguments are received as string parameters in the mutation class constructor. | |||
It should be noted that this parameter is both advance and old, and it shouldn't be necessary and potentially avoided. | |||
== C# Scripting, and Making The Mutation == | == C# Scripting, and Making The Mutation == |
edits