User:Neongenheg/Mutations: Difference between revisions
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'''Mutations''' broadly define what characters of the [[Mutated Human]] [[phenotype]] can do. Mutations generally grant positive effects, such as access to new [[activated abilities]], additional limbs, or improved stats. | |||
'''Mutations''' | |||
During character creation, players choose from a list of over 70 mutations to define a new [[Mutated Human]] character. Players might decide to strategically choose a set of mutations that work well together mechanically. Or, players might pick mutations that fit a theme, for roleplay or experimentation purposes. | |||
[[Mutated Human]] characters earn additional mutation points as they level up. Players spend mutation points to improve a character's existing mutations, or to purchase new mutations. | |||
* '''Morphotypes''': | |||
__TOC__ | |||
Mutations can be split into a few main categories: | |||
* '''Morphotypes''': A mutation Changes the types of mutations available to a particular character. Or, in the case of [[Unstable Genome]], randomly mutates into another mutation after some time. | |||
* '''Physical Mutations''': Positive mutations that physically alter the player internally or externally. | * '''Physical Mutations''': Positive mutations that physically alter the player internally or externally. | ||
* '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy. | * '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy. | ||
* '''Defects''': Can be of both physical and mental nature and seek to hinder the player in exchange for granting them extra points to spend during character creation | * '''Defects''': Can be of both physical and mental nature and seek to hinder the player in exchange for granting them extra points to spend during character creation. | ||
* [[:Category:Innate mutations|innate mutations]]: Innate mutations generally reflect a creature's natural traits, rather than a genetic mutation. For example, [[:Category:Snapjaws (faction)|Snapjaws]] all have the [[Heightened Smell]] and [[Night Vision]] traits, reflecting their similarity to real-world pack predators like hyenas. For a list, see [[Innate mutations]]. | |||
== Character Creation == | == Character Creation == | ||
If the player chooses the Mutated Human [[Game Concepts#Genotypes and Subtypes|genotype]] during character creation, the player picks a group of starting mutations using a point-buy system. The player can also choose defects (mutations | If the player chooses the Mutated Human [[Game Concepts#Genotypes and Subtypes|genotype]] during character creation, the player picks a group of starting mutations using a point-buy system. The player can also choose defects (mutations with harmful effects) to get more points to spend. | ||
Some mutations can be customized during character creation. Usually, this allows players to choose which location on the player's body a particular mutation affects. Other customizations, such as the customizations for [[Horns]], are purely cosmetic. | Some mutations can be customized during character creation. Usually, this allows players to choose which location on the player's body a particular mutation affects. Other customizations, such as the customizations for [[Horns]], are purely cosmetic. | ||
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==List of Mutations== | ==List of Mutations== | ||
===Morphotypes=== | ===Morphotypes=== | ||
===Physical Mutations=== | ===Physical Mutations=== | ||
===Physical Defects=== | ===Physical Defects=== | ||
===Mental Mutations=== | ===Mental Mutations=== | ||
===Mental Defects=== | ===Mental Defects=== | ||