User:Neongenheg/Mutations: Difference between revisions

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(Created page with "thumb|Mutation selection '''Mutations''' are one aspect of character creation in [[{{Gamename}}]]. They provide the bulk of character customization...")
 
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[[File:Mutations.png|thumb|Mutation selection]]
'''Mutations''' broadly define what characters of the [[Mutated Human]] [[phenotype]] can do. Mutations generally grant positive effects, such as access to new [[activated abilities]], additional limbs, or improved stats.
'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization for players playing as [[mutated human]]s due to their variety and number, and can be considered roughly analogous to the [[cybernetics]] available to [[True Kin]].


Most mutations grant characters new abilities, alter their anatomy, or bolster their stats. Players can spend one mutation pointEach mutation has a mutation level that can be raised via mutation points, increasing their power. These points are most commonly obtained from increasing one's character level, which will grant mutants 1 point every level.
During character creation, players choose from a list of over 70 mutations to define a new [[Mutated Human]] character. Players might decide to strategically choose a set of mutations that work well together mechanically. Or, players might pick mutations that fit a theme, for roleplay or experimentation purposes.


There are over 70 mutations available. They can be split into a few main categories:
[[Mutated Human]] characters earn additional mutation points as they level up. Players spend mutation points to improve a character's existing mutations, or to purchase new mutations.
* '''Morphotypes''': Limit what mutations can be selected and obtained. In the case of [[Unstable Genome]], randomly mutates into another mutation after some time.
 
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Mutations can be split into a few main categories:
* '''Morphotypes''': A mutation Changes the types of mutations available to a particular character. Or, in the case of [[Unstable Genome]], randomly mutates into another mutation after some time.
* '''Physical Mutations''': Positive mutations that physically alter the player internally or externally.
* '''Physical Mutations''': Positive mutations that physically alter the player internally or externally.
* '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy.
* '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy.
* '''Defects''': Can be of both physical and mental nature and seek to hinder the player in exchange for granting them extra points to spend during character creation
* '''Defects''': Can be of both physical and mental nature and seek to hinder the player in exchange for granting them extra points to spend during character creation.
 
* [[:Category:Innate mutations|innate mutations]]: Innate mutations generally reflect a creature's natural traits, rather than a genetic mutation. For example, [[:Category:Snapjaws (faction)|Snapjaws]] all have the [[Heightened Smell]] and [[Night Vision]] traits, reflecting their similarity to real-world pack predators like hyenas. For a list, see [[Innate mutations]].
It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through [[cooking effects]] or other means). For a list of these, see [[:Category:Innate mutations|innate mutations]].
 
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== Character Creation ==
== Character Creation ==
If the player chooses the Mutated Human [[Game Concepts#Genotypes and Subtypes|genotype]] during character creation, the player picks a group of starting mutations using a point-buy system. The player can also choose defects (mutations that have various harmful effects) to get more points to spend.
If the player chooses the Mutated Human [[Game Concepts#Genotypes and Subtypes|genotype]] during character creation, the player picks a group of starting mutations using a point-buy system. The player can also choose defects (mutations with harmful effects) to get more points to spend.


Some mutations can be customized during character creation. Usually, this allows players to choose which location on the player's body a particular mutation affects. Other customizations, such as the customizations for [[Horns]], are purely cosmetic.
Some mutations can be customized during character creation. Usually, this allows players to choose which location on the player's body a particular mutation affects. Other customizations, such as the customizations for [[Horns]], are purely cosmetic.
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==List of Mutations==
==List of Mutations==
===Morphotypes===
===Morphotypes===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Morphotype' AND Deprecated='0'|order by=Mutation ASC}}


===Physical Mutations===
===Physical Mutations===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Slots,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Physical' AND CreationCode <> '' AND Deprecated='0'|order by=Mutation ASC}}


===Physical Defects===
===Physical Defects===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Slots,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Physical Defect' AND CreationCode <> '' AND Deprecated='0'|order by=Mutation ASC}}


===Mental Mutations===
===Mental Mutations===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Mental' AND CreationCode <> '' AND Deprecated='0'|order by=Mutation ASC}}


===Mental Defects===
===Mental Defects===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Mental Defect' AND CreationCode <> '' AND Deprecated='0'|order by=Mutation ASC}}
{{Mutation Navbox}}
[[Category:Character]]
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