User:Neongenheg/Mutations: Difference between revisions
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During character creation, players choose from a list of over 70 mutations to define a new [[Mutated Human]] character. Players might decide to strategically choose a set of mutations that work well together mechanically. Or, players might pick mutations that fit a theme, for roleplay or experimentation purposes. | During character creation, players choose from a list of over 70 mutations to define a new [[Mutated Human]] character. Players might decide to strategically choose a set of mutations that work well together mechanically. Or, players might pick mutations that fit a theme, for roleplay or experimentation purposes. | ||
[[Mutated Human]] characters earn | [[Mutated Human]] characters earn mutation points as they level up. Players spend mutation points to improve a character's existing mutations, or to purchase new mutations. | ||
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=== Physical mutations === | === Physical mutations === | ||
Physical mutations alter the shape | Physical mutations alter the shape and abilities of the character's body and limbs. For example, characters with [[Multiple Legs]] can run and sprint faster, and characters with [[Double-muscled]] have a chance to daze their opponents each time they attack in melee. | ||
=== Mental mutations === | === Mental mutations === | ||
Mental mutations | Mental mutations improve a character's ability to exercise their mind and will to affect their environment. For example, characters with [[Sunder Mind]] can damage sentient creatures with psychic attacks, and characters with | ||
=== Morphotype === | === Morphotype === | ||
Players can choose a morphotype during character creation. There are three morphotypes: | Players can choose a morphotype during character creation. There are three morphotypes: | ||
===== Chimera ===== | ===== Chimera ===== | ||
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'''Unstable Genome''' | '''Unstable Genome''' | ||
Every time a character with the Unstable Genome morphotype gains a level, there's a 33% chance that character gains a new mutation. The player chooses the new mutation from a short list of randomly-selected mutations, just as if the player had purchased a new random mutation. | Every time a character with the Unstable Genome morphotype gains a level, there's a 33% chance that character gains a new mutation. The player chooses the new mutation from a short list of randomly-selected mutations, just as if the player had purchased a new random mutation. This happens once per character, per level of Unstable Genome. You can buy multiple levels of Unstable Genome at character creation. | ||
=== Defects === | === Defects === | ||
Mutations that are purposely | Mutations that are purposely harmful for a character. Players can choose to add defects to a character during character creation, in exchange for additional points to use to buy positive mutations. | ||
Physical defects affect the character's body. For example, [[Tonic Allergy]] | Physical defects affect the character's body. For example, [[Tonic Allergy]] | ||
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* Eating a recipe | * Eating a recipe | ||
* Injecting specific injectors | * Injecting specific injectors | ||