Panicrites

Joined 11 November 2023
341 bytes added ,  00:41, 11 November 2023
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The {{name}} is a creature belonging to the unshelled reptiles faction, possessing {{favilink id|Rimewyk_Bite}}  and a very potent {{favilink|Freeze Breath}}. It is commonly found in {{favilink|Bethesda Susa}}, where its freezing capabilities combined with the cold atmosphere usually lead to players being frozen for several turns.
The {{name}} is a creature belonging to the {{favilink|unshelled reptiles}} faction, possessing {{favilink id|Rimewyk_Bite}}  and a very potent {{favilink|Freeze Breath}}. It is commonly found in {{favilink|Bethesda Susa}}, where its freezing capabilities combined with the cold atmosphere usually lead to players being frozen for several turns.


The rimewyk's {{favilink id|Rimewyk_Bite}} can be lethal despite its low physical damage, as it deals a high amount of cold damage on hit, ignoring [[AV]]. This can make the rimewyk's attacks more dangerous to characters with low cold resistance, particularly those already vulnerable to attack from being frozen.
The rimewyk's {{favilink id|Rimewyk_Bite}} can be lethal despite its low physical damage, as it deals a high amount of cold damage on hit, ignoring [[AV]]. This can make the rimewyk's attacks more dangerous to characters with low cold resistance, particularly those already vulnerable to attack from being frozen.
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== Strategies ==
== Strategies ==
{{Opinion}}
{{Opinion}}
* You can escape being frozen by drinking heating liquids, such as {{favilink|asphalt}} or {{favilink|molten wax}}, or detonating a {{favilink|thermal grenade}} from your inventory; none of these actions are restricted while frozen. It is possible but not preferred to escape freezing by using a {{favilink|blaze injector}} as the -50 cold resist penalty will make the rimewyk's subsequent attacks more lethal.
* You can escape being frozen by drinking heating liquids, such as {{favilink|asphalt}} or {{favilink|molten wax}}, detonating a {{favilink|thermal grenade}} from your inventory, or using {{favilink|pyrokinesis}} on yourself; none of these actions are restricted while frozen. It is possible but not preferred to escape freezing by using a {{favilink|blaze injector}} as the -50 cold resist penalty will make the rimewyk's subsequent attacks more lethal.
* If you're having trouble killing both at once, try weakening each of the lampreys before attempting to kill them both in the same turn.
* Having enough {{favilink|unshelled reptiles}} reputation lets you avoid fighting a rimewyk entirely. Due to its neutral demeanor, an indifferent or higher faction status is enough for this. {{favilink|Croccasins}} and items with the {{favilink|scaled}} mod are easy ways of doing this.
* To improve the chances of killing both, you might consider leading the lampreys down a narrow hallway or confining them in a smaller space before attacking.
* High enough levels of cold resist can let you easily endure the rimewyk's breath and attacks. Some possible early-mid game sources include items made of ape fur, the {{favilink|wooly}} item mod, an {{favilink|elastyne skull cap}}, or mutations such as {{favilink|carapace}} and {{favilink|thick fur}}. {{favilink|Freezing ray}} will also drastically lower the player's freezing temperature, though it will not reduce cold damage itself.
* If you have very high [[quickness]] you may be able to attack each {{name}} separately and still destroy them before their end-of-turn respawn.


{{Creature Navbox|Unshelled reptiles}}
{{Creature Navbox|Unshelled reptiles}}


[[Category:Reptiles]]
[[Category:Reptiles]]
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