Plutovi

Joined 17 March 2022
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=Floors=
=Floors=
{{Spoiler}}
{{Spoiler}}
== surface ==
[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]
{{Qud text|Level: 0}}
{{Qud text|Temperature: &g25°}}
A fairly typical jungle exterior with marble ruins and a staircase leading downwards. Commonly populated by {{favilink|cragmensch boulderer|plural}}, {{favilink|cragmensch brainer|brainers}}, and the occasional {{favilink|cragmensch luminary|luminary}}.
== ruined wharf ==
An underground river passes through here from the zones to the north and south.
== healing pools ==
The first of three similar levels, each containing a unique [[trolls|troll]]. This level is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.
The next level is guarded by {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, who holds the {{favilink|silver key}} needed to proceed. Similarly to Jotun, they may be traded with if the player's faction reputation is sufficient.
The final healing pools floor is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance.
== abandoned ward ==
On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.
== ruined ward ==
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly {{favilink|Alchemist}}, which grants an [[achievements|achievement]].
== abandoned ward 2 ==
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.
== cybernetics ward ==
On this floor are four {{favilink|becoming nook|plural}}.
== cryobarrios ==
There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.
Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
* {{favilink|Saad Amus, The Sky-Bear}}, who carries the {{favilink|Flume-Flier of the Sky-Bear}} and a {{favilink|ceremonial vibrokhopesh}}
* a {{favilink|yempuris phi}}
* a {{favilink|Rhinox}}
* or another phase spider
If the player has no cold resist at all, they can freeze solid on this level.
At the west end of the level is another {{favilink|chrome platform}} and a switch to go down a single floor to the final level.
== Temple of the Rock ==
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|Baetyl}} and advance the [[Decoding the Signal]] quest.
== Amplitheatre of the Mind, Morphorium and Genesis Chamber ==
These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.
= Tips =
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:
* High reputation with the Mechanimists. Enough can lead to them helping the player as they make their way down.
* Cold resistance equipment, such as an {{Favilink|elastyne skull cap}} or {{Favilink|ape fur hat}}, an {{Favilink|ape fur cloak}} or {{Favilink|quilted shawl}}, {{Favilink|ape fur gloves}}, and any equipment modded to be [[wooly]].
* Protection from gases, such as a {{Favilink|vinewood sap mask}}, {{Favilink|gas mask}} or other equipment that is [[fitted with filters]].
* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}.
*A source of [[normality]] or [[normality gas]], such as an {{Favilink|ontological anchor}}, equipment modded with [[nulling]], a {{Favilink|normality gas pump}}, or {{Favilink|normality gas grenade|plural}} to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools.
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures makes everyone else more vulnerable to being [[frozen]] as well.
*[[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}.
* Many {{Favilink|bandage|plural}} to deal with the bleeding inflicted by {{Favilink|lurking beth|plural}}. [[Defoliant]] can be used to clear clusters of beths without angering other creatures.
* Tonics that help with the cold, such as {{Favilink|rubbergum injector|plural}} or {{Favilink|luminous hoarshroom|plural}}, which can also be [[Harvestry|harvested]] in {{Qud text|Bethesda Susa}}.
=Trivia=
* Bethesda Susa can be playtested by [[wish|wishing]] for 'stage4'.
*There is always a {{Favilink|disciple of the sightless way}} in the {{Qud text|Temple of the Rock}}, though the Mechanimists are not friendly to them.
=References=
<references />
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! Levels
! Levels
Line 92: Line 166:
| 25
| 25
|}
|}
== surface ==
A fairly typical jungle exterior with new faction creatures and a down staircase.
== ruined wharf ==
An underground river passes through here from the zones to the north and south.
== healing pools ==
The first of three similar levels, each containing a unique [[trolls|troll]]. This level is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.
The next level is guarded by {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, who holds the {{favilink|silver key}} needed to proceed. Similarly to Jotun, they may be traded with if the player's faction reputation is sufficient.
The final healing pools floor is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance.
== abandoned ward ==
On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.
== ruined ward ==
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly {{favilink|Alchemist}}, which grants an [[achievements|achievement]].
== abandoned ward 2 ==
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.
== cybernetics ward ==
On this floor are four {{favilink|becoming nook|plural}}.
== cryobarrios ==
There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.
Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
* {{favilink|Saad Amus, The Sky-Bear}}, who carries the {{favilink|Flume-Flier of the Sky-Bear}} and a {{favilink|ceremonial vibrokhopesh}}
* a {{favilink|yempuris phi}}
* a {{favilink|Rhinox}}
* or another phase spider
If the player has no cold resist at all, they can freeze solid on this level.
At the west end of the level is another {{favilink|chrome platform}} and a switch to go down a single floor to the final level.
== Temple of the Rock ==
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|Baetyl}} and advance the [[Decoding the Signal]] quest.
== Amplitheatre of the Mind, Morphorium and Genesis Chamber ==
These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.
= Tips =
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:
* High reputation with the Mechanimists. Enough can lead to them helping the player as they make their way down.
* Cold resistance equipment, such as an {{Favilink|elastyne skull cap}} or {{Favilink|ape fur hat}}, an {{Favilink|ape fur cloak}} or {{Favilink|quilted shawl}}, {{Favilink|ape fur gloves}}, and any equipment modded to be [[wooly]].
* Protection from gases, such as a {{Favilink|vinewood sap mask}}, {{Favilink|gas mask}} or other equipment that is [[fitted with filters]].
* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}.
*A source of [[normality]] or [[normality gas]], such as an {{Favilink|ontological anchor}}, equipment modded with [[nulling]], a {{Favilink|normality gas pump}}, or {{Favilink|normality gas grenade|plural}} to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools.
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures makes everyone else more vulnerable to being [[frozen]] as well.
*[[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}.
* Many {{Favilink|bandage|plural}} to deal with the bleeding inflicted by {{Favilink|lurking beth|plural}}. [[Defoliant]] can be used to clear clusters of beths without angering other creatures.
* Tonics that help with the cold, such as {{Favilink|rubbergum injector|plural}} or {{Favilink|luminous hoarshroom|plural}}, which can also be [[Harvestry|harvested]] in {{Qud text|Bethesda Susa}}.
=Trivia=
* Bethesda Susa can be playtested by [[wish|wishing]] for 'stage4'.
*There is always a {{Favilink|disciple of the sightless way}} in the {{Qud text|Temple of the Rock}}, though the Mechanimists are not friendly to them.
=References=
<references />
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