Version history: Difference between revisions

15,020 bytes added ,  06:27, 29 January 2023
added updates since moon stair
(moon stair is no longer in beta!)
(added updates since moon stair)
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{{Version History Nav}}
{{Version History Nav}}
== 2022 ==
== 2022 ==
=== 204.53 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/482218/feature-friday-january-27-2023 Released January 27, 2023.]
* Chimeras can now eat the Cloaca Surprise and Crystal Delight.
* Extra floating nearby slots you obtain are no longer removed by transformative meals.
* Any time the player is forced to drop an item, that item is now considered a "special item" until the next time the player or a companion of the player picks it up, meaning autoget will pick it up if "Auto-pickup special items" is on.
* Space-time vortices caused by Quantum Jitters now have a short delay before they begin moving.
* Creatures' natural weaponry can now be equipped over, generally. This change resolves various cases of natural weapons appearing twice in creature descriptions. It also allows creatures to equip items over some natural weapons, like bites and claws.
* Shield Wall can no longer be activated without a shield equipped.
* Natural gear can now be interacted with from the equipment screen.
* Gigantic items can no longer be randomly generated by tinkering.
* Transkinetic cuffs are now actually spawnable.
* Extradimensional True Kin are no longer unable to install implants. (Existing instances in saves will not be affected.)
* Made metachrome weapons count as gigantic (and so get the +3 bonus) but reduced their base damage roughly by half.
* Palladium electrodeposits now implant into the head slot of your [redacted], if available.
* The "Auto-pickup ammo" option no longer strips energy cells out of devices.
* You can now harvest plump mushrooms from mushroom cases.
* You can no longer pour neutron flux to or from magnetic bottles if they aren't in working order.
* You're now warned when pouring neutron flux from a magentic bottle to an unsafe container.
* Schrodinger pages now display their faction when offered as a reward.
* Renamed cactus cherub to fractus cherub.
* Fractus cherubim are now considered members of the fractus species.
* All urshiib now have the Triple-jointed mutation.
* You can now throw recycling items or items fitted with filters down the Sacred Well.
* Turret tinkers are considered now hexapedal robots.
* Robot cheburim are now considered wheeled robots.
* Drillbots have short blades skills now.
* Pulse field magnets can no longer pull away natural gear.
* Small spheres of negative weight can now have some mods.
* You can no longer get infinite chrome keys from Otho.
* The hindren of Bey Lah are now interested in secrets about Kindrish.
* Heartbiter goatfolk now have the modern Adrenal Control mutation instead of the old one.
* Asphodel no longer becomes unresponsive at certain phases in the Earl of Omonporch quest.
* The gesticulating mod strength bonus now scales with item tier.
* Wheeled creatures like the mopango charioteer now have two wheels.
* Phase cannons are now considered heavy weapons.
* You can no longer get Chavvah's roaming keter by traveling to the map above Eyn Roj.
* Modified the stats of Wardens Esther so that they appropriately spawn 4 clones with Temporal Fugue.
* Table [redacted] no longer have blue detail color.
* Fixed a bug that caused skulk injectors not to be consumed if you were already under the effects of one.
* Fixed a bug that caused certain invalid limbs to break the Atzmus menu.
* Fixed a bug that caused old saves with Issachari present to behave strangely.
* Fixed a bug that caused some effects not to be listed in your status effects readout on the main screen.
* Fixed the pronoun for the Slam bonus in the description of gigantic plural weapons.
* Fixed a grammar issue in message for fully identifying an artifact.
* Fixes Tau's gender.
* Fixed some grammar in generated text.
* [modding] Robots and [redacted] are no longer considered mutants by the method GameObject.IsMutant().
* [modding] Fixed an error that could occur with custom Options.xml loading
* [modding] Added optional predicates to several GetCreatureAroundPlayerLevel methods in EncountersAPI.
* [modding] ModColossal is no longer hardcoded to be disallowed as a bonus mod, so its settings in Mods.xml are better adhered to.
=== 204.52 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/479190/feature-friday-january-20-2023 Released January 20, 2023.]
* Added a new item: transkinetic cuffs.
* The slynth of the Hydropon can now resettle on Chavvah, the Tree of Life.
* The bottom level of the rusted archway now consistently builds with an electrical power grid rather than a hydraulic system.
* Being on fire no longer shows a damage message when the damage amount is zero.
* Reduced slynth level and gave them more AV.
* Crypt sitters should be more responsive to attacks.
* Tillifergaewicz now wears her clay pot and also has an extra one.
* Certain significant body transformations now change your species.
* Urn dusters now equip and attack with their ash shovels.
* Added a couple seats to the Grit Gate library.
* Leeches are now worms instead of mollusks.
* Eating luminous hoarshrooms now costs energy.
* Several creatures that had hands or hands-variants but not a Hands slot now do.
* Something being coated in neutron flux now results in its immediate explosion.
* Responsibility for neutron flux explosions is now tracked better.
* Added new hamsa effects to tartbeard glands and gallbeard glands.
* The reshaping nook and pad are now rebuilt if destroyed.
* Dromad [redacted] are no longer uniformly brown.
* Mopango charioteers now make [redacted] charioteers.
* The repulsive device now has an associated incantation when chosen for the [redacted].
* Reduced the chance that extradimensional hunters ambush you inside your [redacted].
* Tweaked the wording of Wilderness Lore skills to be clearer.
* Added new descriptions to several creatures.
* Changed kipper detail color.
* Changed beetlebum's color.
* Fixed a bug that made neutron flux poured or spilled on the ground fail to explode.
* Fixed a bug that caused using the Spacetime Vortex mutation to undergo two normality checks instead of one.
* Fixed a bug that made broken power lines sometimes appear working and working power lines sometimes appear broken.
* Fixed a bug that caused craftmarks to appear in the middle of some partially identified artifact names.
* Fixed a bug that made shots fired by your point-defense drone incur an action cost on you and interrupt your ongoing actions like Sunder Mind.
* Fixed a bug that caused dynamic village mayors to become unresponsive after the slynth had settled there for a week.
* Fixed a bug that gave you the Repair option on your [redacted] if you had the tinkering Repair skill.
* Fixed a bug that caused non-standard limbs with metachrome to not be eligible for offhand attacks.
* Fixed a bug that caused sub-limbs of extra body parts acquired from the an incantation to not receive metachrome natural weaponry.
* Fixed a bug that caused reputation giving items equipped to bodies you have released control of to be retained.
* Fixed a bug that caused the crystal chimes of Chavvah to not comment on the death of Aoyg-No-Longer when it occurred by your hand.
* Fixed a bug that prevented fungicide from destroying fungal spores.
* Fixed more instances of music notes appearing in quest texts.
* Fixed some grammar errors in village histories.
* Fixed some grammar errors in Two-Headed shake off messages.
* [debug] When The Golem quest has been completed, any subsequently wished-in mounds now have a 'Build' option available to construct it.
=== 204.51 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/476107/feature-friday-january-13-2023 Released January 13, 2023.]
* Added a tree [redacted].
* Fulling identifying an artifact now gives a different message than partially identifying it.
* Magnetic bottles now alert you when they're nearly out of power.
* Magnetic bottles generated in vendor inventories are now always empty.
* Great magma crabs now bleed lava.
* Ink now has value.
* Having something explode in your inventory while you're on the world map no longer destroys significant portions of the world map.
* Village mayors, wardens, tinkers, apothecaries, and merchants can no longer generate hidden.
* Somewhat reduced the priority Repair has as the default interaction on repairable items.
* You are now always able to make contact with equipped or inventory items for the purpose of repairing them.
* Creatures resistant to acid and heat are now more willing to traverse acid and lava, respectively.
* Extradimensional dromad hunters no longer spawn with their caravans.
* The masterwork carbine now bears Sparafucile's mark in its display name.
* Gave sandals of the river-wives a different tile.
* You can no longer eject from the [redacted] on the world map.
* Added some new creature descriptions.
* The repulsive device is now marked as important.
* Dormant waydroids are now marked as quest items.
* Deleted some extraneous conversation for Aoyg-No-Longer.
* Attempting to build a campfire in open air or over a pit now generates a better failure message.
* Fixed Klanq's pronouns in Barathrum's dialog.
* Fixed some bugs with the partially identified states of recoilers and chiral rings.
* Fixed a bug that caused creatures to spawn over pits in some contexts.
* Fixed a bug that with the Six Day Stilt n-pointed asterisk buff.
* Fixed a bug that caused repair attempts on scrapped waydroids to cost energy when they shouldn't have.
* [pets] Esbear is now of species bear. You'll have to re-redeem him for this change to take effect.
=== 204.50 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/473151/feature-friday-january-6-2023 Released January 6, 2023.]
* Albino apes now have the Albino defect.
* The data disk options you get for buying Tinker I, II, and III now match the item tier range for each of those skills.
* All winged mammals now correctly have wings.
* Robot cherubim now correctly use treaded body plans.
* You can now complete Decoding the Signal if you manage to do the decoding without traveling to the quest location.
* The Null Face can no longer be modded or generate with mods.
* Villager tinkers and merchants in dynamic villages should more often include their roles in their display names.
* Barathrum now correctly states the number of drams of neutron flux needed for [redacted] battery.
* Checkpointing and autosaves are no longer triggered when you enter or exit an interior space.
* Dream wrens now have their peck.
* Breathbeard gland paste no longer has the odd chance to bestow Teleportation when used as a hamsa.
* Mazebeard gland paste can no bestow Confusion when used as a hamsa.
* The interior of the [redacted] is now less prone to catching fire from its own catalyst liquid.
* Legendary soup sludge pariahs that get catalyzed by new liquids now update their names accordingly.
* Soup sludges that get catalyzed by warm static now grow entropic pseudopods.
* Legendary pilgrims in lairs no longer leave their lairs to go on pilgrimages.
* Slightly increased the population density of the Moon Stair.
* Fixed a bug that caused Klanq to wander inappropriately.
* Fixed a bug with the rendering of piped walls in the dark.
* Fixed a bug that made magnetized two-handed melee weapons, bows, rifles, and heavy weapons require two Floating Nearby slots. (Existing magnetized items in saved games won't be fixed.)
* Fixed a bug that made plasma-coated creatures and objects to not radiate heat.
* Fixed a bug that caused some crystal chimes to hide under the crystalline branches of Chavvah.
* Fixed a bug that let you start If, Then, Else several times and get multiple crystal keys.
* Fixed some branch confusion in Dyvvrach's dialog.
* Fixed a bug that caused Aoyg-No-Longer to respawn under certain conditions.
* Fixed a bug that caused you to sometimes be unable to reshape the [redacted].
* Fixed a bug that caused clones of the [redacted] to not follow you until piloted.
* Fixed a bug that crashed the game on systems using decimal commas when certain mods were installed.
* Fixed a bug that caused the tile of unidentified artifacts to be revealed when throwing them down the Sacred Well.
* Fixed a rare UI deadlock.
* Fixed some bugs with legendary creatures generating as village pets.
* Fixed a few grammar issues with generated text.
* [modding] Moved Moon Stair objects out of Staging.xml and into their appropriate data files.
=== 204.49 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/467723/feature-friday-december-23-2022 Released December 23, 2022.]
* We made some balance changes to the [redacted].
** Metachrome weapons no longer have a penetration cap.
** Vastly increased tortoise [redacted] Carapace rank.
** Vastly increased cragmensch [redacted] AV and strength.
** Removed the malus for installing cybernetic implants as the hamsa of the [redacted].
** Gave oddities a new body.
* Faction delegates should behavior a little more cordially during the Omonporch negotiation.
* Spark ticks are now considered arachnids.
* Night-sight interpolators are now considered metal.
* Made camel bladders a little more common.
* You no longer rifle through trash (and spend the action cost doing so) while charging through it.
* Tweaked Triple-Jointed description.
* Holographic trees now appear more rarely in village farms.
* Plucking coral polyps while confused now displays a confused name for the polyp.
* Followers no longer Slam themselves constantly.
* Fixed a bug that caused hexagonal crystals to always appear magenta.
* Fixed a bug that caused the sidebar to hide while pressing Shift and entering text.
* Fixed a bug that caused natural equipment to be damageable.
* Fixed a bug that caused some dynamic locations to not properly trigger checkpoints.
* Fixed a bug that caused the numpad workaround for the MacOS13 Unity bug to not register entries in some menus.
* Fixed a typo in pet Ercolano's description. Redeem this pet again to get the fix.
* Fixed a body bug with the pet Recall Star.
** You can now delete recipes from your journal.
** Syphon Vim no longer affects inorganic creatures, as indicated by its rules text.
** Modern UI text input boxes now escape & and ^ color formatting codes. The new color formatting style (e.g. {{color|shaders}}) still works.
** Fixed another bug that made point-defense drones fail to fire at thrown objects.
** Fixed a bug with controller targeting.
** Fixed a bug that caused the next command to be ignored after you used the Move to Zone Edge command.
** Fixed a bug that caused creatures to not use Slam.
** Fixed a bug that sometimes caused the game to freeze on the Freehold Games loading screen due to errors loading mods.
** Fixed a bug that caused build codes with selected gender or pronoun sets to fail to load correctly. This should fix errors with the last character option during character creation.
** [modding] Added additional logging for ObjectBlueprints.XML errors: missing inherits and missing <objects> tag.
** [modding] Made the hateReasons and likeReasons on XRL.World.Parts.GenerateFriendOrFoe and GenerateFriendOrFoe_HEB public.
=== Moon Stair (full release) ===
=== Moon Stair (full release) ===
[https://freeholdgames.itch.io/cavesofqud/devlog/464757/the-moon-stair-is-here Released December 16, 2022.]
[https://freeholdgames.itch.io/cavesofqud/devlog/464757/the-moon-stair-is-here Released December 16, 2022.]