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{{Version History Nav}} | {{Version History Nav}} | ||
== 2024 == | == 2024 == | ||
=== 206.72 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.] | |||
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight. | |||
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell. | |||
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall. | |||
* Fixed a bug that caused some golems to retain their mental shield. | |||
* Fixed a bug that caused some golems to drop a corpse or their inventory on death. | |||
* Fixed a bug that rarely caused several webs to spawn stacked in a single square. | |||
* Fixed a bug that caused phase webs to break immediately. | |||
* Fixed a bug that caused phasing from phase webs to wear off immediately. | |||
* Fixed a bug that prevented the phased VFX from rendering. | |||
* Fixed a bug that caused frost webs to behave differently for player and NPC use. | |||
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters. | |||
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc. | |||
* [modding] Buttons in Options.xml can now declare an OnClick method. | |||
* [debug] We made some changes to modding population tables. | |||
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them. | |||
** Objects and tables can now be merged by explicitly specifying Load="Merge". | |||
** Any population item can now be removed by specifying Load="Remove". | |||
=== 206.70 === | === 206.70 === | ||