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==Update status== | ==Update status== | ||
Caves of Qud is currently in Early Access | Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://freeholdgames.itch.io/cavesofqud/devlog itch.io], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums. | ||
Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch. | Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch. | ||
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{{Version History Nav}} | {{Version History Nav}} | ||
== 2024 == | |||
=== 206.74 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.] | |||
* Bundles of noisegrass are now more appropriately priced. | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/ | * Added ability icons to the gas breath mutations of breathing lizards. | ||
* | * Fungus-ridden robots now actually host fungi. | ||
* | * Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range. | ||
* | * Cragmensch and glittermensch are now harder to set on fire. | ||
* | * High-powdered magnets now indicate when they are destroyed due to application. | ||
* | * Your DV is now set to zero while you are dominating. | ||
* | * Stasis now freezes the timer on bombs. | ||
* | * Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another. | ||
* | * Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map. | ||
* Fixed a bug that caused the item description in power switch abilities to be wrong. | |||
* Fixed a typo in murals describing the historic liberation of cities. | |||
* Fixed a bug that | * Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets. | ||
* Fixed a | * Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using. | ||
* Fixed a bug that caused | * Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet. | ||
* Fixed a bug that | * Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects. | ||
* Fixed the | * Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures. | ||
* | * [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped. | ||
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual. | |||
[ | * [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved. | ||
* | |||
* | === 206.72 === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.] | |||
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight. | |||
* | * You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell. | ||
* | * Flying objects that become stuck (for ex. in webs) will now stop flying and fall. | ||
* | * Fixed a bug that caused some golems to retain their mental shield. | ||
* Fixed a bug that caused some golems to drop a corpse or their inventory on death. | |||
* Fixed a bug that rarely caused several webs to spawn stacked in a single square. | |||
* Fixed a bug that caused | * Fixed a bug that caused phase webs to break immediately. | ||
* Fixed | * Fixed a bug that caused phasing from phase webs to wear off immediately. | ||
* Fixed a bug that | * Fixed a bug that prevented the phased VFX from rendering. | ||
* Fixed a bug that caused | * Fixed a bug that caused frost webs to behave differently for player and NPC use. | ||
* Fixed a | * Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters. | ||
* Fixed | * [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc. | ||
* [modding] Buttons in Options.xml can now declare an OnClick method. | |||
* Fixed a bug that caused | * [debug] We made some changes to modding population tables. | ||
* | ** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them. | ||
* | ** Objects and tables can now be merged by explicitly specifying Load="Merge". | ||
* | ** Any population item can now be removed by specifying Load="Remove". | ||
* | |||
= | === 206.70 === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/ | |||
* | [https://freeholdgames.itch.io/cavesofqud/devlog/702307/feature-friday-march-22-2024 Released March 22, 2024.] | ||
* | |||
* | * Added new visual effects to throwing axes and geomagnetic discs. | ||
* | * Poison-tipped spears are now thrown with the pointy end towards the target. | ||
* | * Throwing axes are now categorized under Thrown Weapons. | ||
* You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'. | |||
* | * Motorized treads can no longer rust. | ||
* | * There's now a popup message when you or a companion has a stat drained by a creature for the first time. | ||
* | * Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet. | ||
* | * Fixed a messaging oddity when losing the use of dependent limbs, such as hands. | ||
* | * Fixed a bug that caused trails on thrown items to render over their sprite. | ||
* | * Fixed a bug that caused your average armor to not be recalculated when regenerating limbs. | ||
* Fixed a bug that caused | * Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article. | ||
* Fixed a bug that caused | * Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from. | ||
* Fixed a bug that | * Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise. | ||
* Fixed a bug that | * Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise. | ||
* Fixed a bug that caused your disguise to disappear in completely dark areas. | |||
* | * Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile. | ||
* | * [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc. | ||
* [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'. | |||
* Fixed a bug that caused | * [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden. | ||
=== 206.69 === | |||
* | |||
* Fixed a bug that caused | [https://freeholdgames.itch.io/cavesofqud/devlog/698539/feature-friday-march-15-2024 Released March 15, 2024.] | ||
* Fixed a | |||
* Added new hamsa effects to various grenades. | |||
* Fixed a bug that | * All heavy weapons will now be reloaded before each individual shot while using Sweep. | ||
* Fixed a | * Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations. | ||
* Fixed a messaging oddity when attempting to recoil to the court of sultans in combat. | |||
* Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual. | |||
* | * Fixed a bug that caused irisdual beam to misreport its dealt damage. | ||
* | * Fixed a bug that allowed you to lunge with a dismembered stinger. | ||
* | * Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects. | ||
* Fixed a bug that caused armed mines to be reported as disarmed in their description. | |||
* Fixed a bug that caused the item category of the scrapped waydroid to be incorrect. | |||
* Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight. | |||
* [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation. | |||
* | * [modding] Name is now a required property of population groups. | ||
* | * [modding] Added a Name to every population group. | ||
* | |||
* | === 206.68 === | ||
* | |||
* Fixed a | [https://freeholdgames.itch.io/cavesofqud/devlog/694780/feature-friday-march-8-2024 Released March 8, 2024.] | ||
* Fixed a bug that | |||
* Fixed | * The liquid font mutation no longer oozes liquid on the world map. | ||
* Fixed a bug that | * Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick. | ||
* Fixed a bug that | * Added a confirmation dialogue before dismemebering yourself using metabolizing effects. | ||
* Fixed a bug that | * Flight and Swoop abilities now correctly display the falling chance. | ||
* The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby. | |||
* [modding]Added | * The scrapepd waydroid is now categorized under Quest Items. | ||
* Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible. | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/ | * Fixed a soft lock when a combat animation would continuously fail to render. | ||
* You can now | * Fixed a bug that caused visual effects to sometimes stop playing permanently. | ||
* | * Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds. | ||
* | * Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs. | ||
* | * Fixed a bug that caused the jump ability to display its popup twice. | ||
* | * Fixed a bug that caused the shimmering visual effect to persist after a waking dream. | ||
* | * [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items. | ||
* [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI. | |||
* | |||
* | === 206.67 === | ||
* | [https://freeholdgames.itch.io/cavesofqud/devlog/690910/feature-friday-march-1-2024 Released March 1, 2024.] | ||
* Fixed | |||
* | * You can now wear gigantic gauntlets on your giant hands. | ||
* The geomagnetic disc now benefits from being gigantic even while powered. | |||
* | * Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process. | ||
* | * The temple mecha mk Ia's machined edge is no longer gigantic. | ||
* | * You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation. | ||
* | * Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision. | ||
* Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar. | |||
* Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else. | |||
* Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it. | |||
* Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands. | |||
* | * Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor. | ||
* | * Fixed a bug that caused the geomagnetic disc to sometimes consume double charge. | ||
* | * [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part. | ||
* | * [modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb. | ||
* | * [debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet". | ||
* Fixed | * [debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic". | ||
* Fixed a | |||
=== 206.66 === | |||
* Fixed a bug that | |||
* Fixed a bug that caused | [https://freeholdgames.itch.io/cavesofqud/devlog/687245/feature-friday-february-23-2024 Released February 23, 2024.] | ||
* Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod. | |||
* | * Rivers in preset settlements now have the same object and wall-sparing behavior as random villages. | ||
* | * Added a new visual effect for night vision. | ||
* | * Radar now reveals [redacted]. | ||
* Greatly improved the performance of complex hydraulic power systems. | |||
** | * Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble. | ||
* Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create. | |||
** | * Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static. | ||
** | * Fixed a bug that caused broadcast power receivers to be non-functional within interiors. | ||
* Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon. | |||
* | * Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering. | ||
* Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game. | |||
* [debug] We made some changes to wishing for mutations. | |||
* | ** You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak". | ||
* | ** You can wish for a mutation variant by adding it as a parameter, e.g. "mutationrostrum". | ||
* | ** You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom". | ||
* | ** If the mutation has variants and one wasn't specified, you are now asked to select one. | ||
* | ** You will be asked to confirm when a fuzzy search is about to apply a mutation to you. | ||
* | |||
* | === 206.65 === | ||
* Fixed a bug that caused | |||
* Fixed a bug that | [https://freeholdgames.itch.io/cavesofqud/devlog/683435/feature-friday-february-16-2024 Released February 16, 2024.] | ||
* Added new descriptions for several pieces of armor and ceremonial vibrokhopesh. | |||
* | * Trash and scrap can no longer break or rust. | ||
* | * Creatures no longer expel their quills against inanimate objects. | ||
* | * Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold. | ||
* Autoexplore no longer picks up Kith and Kin clues. | |||
* Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective. | |||
* You are no longer prompted multiple times about your ability to swoop when flying. | |||
* | * Star kraken no longer extrude unidentifiable tubes. | ||
* | * The recoil ability can once again be used on the world map. | ||
* | * Made death by damage reflection messages a little more sensical. | ||
* | * Unidentified hoversleds are no longer seen as 'small boxes'. | ||
* | * Increased the value of rubber tree seed. | ||
* | * Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah. | ||
* Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled. | |||
* | * Fixed a bug that sometimes caused creatures to spawn directly over pits. | ||
* Fixed a bug that caused | * Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices. | ||
* Fixed a bug that | * Fixed a bug that caused fish to sometimes spawn without water. | ||
* Fixed a bug that caused the | * Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder. | ||
* | * Fixed a bug that prevented your notes from displaying properly on unidentified items. | ||
* Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight. | |||
* Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you. | |||
* | |||
* | === 206.64 === | ||
* | |||
* | [https://freeholdgames.itch.io/cavesofqud/devlog/679743/feature-friday-february-9-2024 Released February 9, 2024.] | ||
* | |||
* | * Activated abilities can no longer be used on the world map. | ||
* Transmuting the amaranthine prism now disappoints someone. | |||
* | * The trade binds Value + and Value - and Add One/Remove One can now share bindings. | ||
* Fixed a bug that caused | * Gun racks and cathedras can no longer be destroyed by coating in acid or lava. | ||
* Fixed | * Star kraken no longer extrude the Grit Gate communications panel. | ||
* Fixed a bug that | * Adding local cooking ingredients for when you whip up a meal in Tzimtzlum. | ||
* Fixed a bug that caused | * ASCII bleed effects now match your bleed liquid color. | ||
* Fixed a bug that caused | * Gave urshiib albinism. | ||
* Fixed | * Defanged girshling corpses now indicate their defanged status in their display names. | ||
* Fixed an issue | * Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters. | ||
* | * Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters. | ||
* [ | * Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target. | ||
=== | * Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport". | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/ | * Fixed a bug that prevented forced attacks up and down. | ||
* | * Fixed a bug with the coloration of slam messages from rhinoxen charges. | ||
** | * Fixed a crash bug due to ashes being reduced to even more ashes when burnt. | ||
* | * Fixed a crash bug deaing with infinite move chains. | ||
* | === 206.63 === | ||
* | |||
* | [https://freeholdgames.itch.io/cavesofqud/devlog/675910/feature-friday-february-2-2024 Released February 2, 2024.] | ||
* | |||
* | * Added new descriptions for several pieces of furniture. | ||
* | * Added new descriptions for several pieces of equipment. | ||
* | * Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order. | ||
* | * Wardens Esther can no longer spawn hated by the Farmers' Guild. | ||
* | * You no longer autodisassemble items that contain liquids. | ||
* Fixed a bug that | * You can no longer select flaming/freezing ray variants for body parts you do not have. | ||
* Fixed a bug that | * When selecting a variant for a random mutation, you can now go back and select another mutation instead. | ||
* Random cryotubes that spawn with a stairwell inside them are now always destroyed. | |||
* Fixed a bug that caused the | * Clarified some language in the description of Penetrating Strikes. | ||
* Fixed a bug | * Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms. | ||
* Fixed a bug that caused creatures to occasionally spawn on top of stairs. | |||
* Fixed a bug that caused | * Fixed a bug that caused some templar warleaders to be missing during Reclamation. | ||
* Fixed | * Fixed a bug that caused dynamic village merchants to restock twice. | ||
* | * Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended. | ||
* | * Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock. | ||
* | * Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info. | ||
* | * Fixed a bug that caused unidentified frozen items to use their identified tiles. | ||
* | * Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books. | ||
* | * Fixed some grammar issues in generated dialog for the Landing Pads quest. | ||
* | * [modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list. | ||
* [debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories. | |||
* | |||
* | === 206.61 === | ||
* | |||
* | [https://freeholdgames.itch.io/cavesofqud/devlog/671929/feature-friday-january-26-2024 Released January 26, 2024.] | ||
* | |||
* | * Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift. | ||
* | * Added descriptions for several pieces of furniture. | ||
* | * Weapons with lots of ammo no longer cause the ammo display to overflow the bar. | ||
* | * Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up. | ||
* | * Weapons that stun on impact now stun when they are thrown as well. | ||
* | * Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text. | ||
* | * In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped". | ||
* | * Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion. | ||
* Fixed a bug that | * Added a sound effect to the "you feel increasingly unstable" mutating message. | ||
* | * Liquid-fueled energy cells are now tagged as ammo. | ||
* Fixed | * Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion. | ||
* Fixed a bug that | * Gave Saad Amos the Rebuke Robot skill. | ||
* | * Removed how many seconds are left on a bombs timer from its description. It still appears in the display name. | ||
* Active fungi now have a higher render layer. | |||
* Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games. | |||
* Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior. | |||
* Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost. | |||
* Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.) | |||
* Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted. | |||
* Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook. | |||
* Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly. | |||
* Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way. | |||
* Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed. | |||
* Fixed a grammar issue with falling through open air. | |||
* [modding] Folded Staging.xml blueprints into their respective data files. | |||
* [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint. | |||
* [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable. | |||
=== 206.59 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/668194/feature-friday-january-19-2024 Released January 19, 2024.] | |||
* Long trader names are now properly clipped on the trade screen. | |||
* Gave lover's blossom a new tile. | |||
* Autoexplore now avoids osseous ash. | |||
* Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something. | |||
* Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have. | |||
* Qas and Qon are now immune to confusing gas. | |||
* Glass doors are no longer opaque. | |||
* The quest text of A Signal in the Noise no longer references Joppa. | |||
* Made some tweaks to mid and late-game armor tables. | |||
* Creatures with glotrot can no longer use Sticky Tongue. | |||
* Thrown objects now use the proper unidentified tile if you don't know what they are. | |||
* Multiple ejection seats can no longer lock in place in the same tile. | |||
* Reaching loved reputation now only creates an entry in your chronology once per faction. | |||
* Greatly improved the performance and memory utilization of pathfinding. | |||
* Improved the performance of breeders. | |||
* Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory. | |||
* Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic. | |||
* Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons. | |||
* Fixed a bug that caused gigantic energy cells to never generate with more than half charge. | |||
* Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl. | |||
* Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot. | |||
* Fixed a recurring bug where some legendary creatures had malformed titles. | |||
* Fixed a bug that allowed the deployment of portable walls on the world map. | |||
* Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200. | |||
* Fixed a bug that prevented levels deep underneath Ezra from building properly. | |||
* Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move. | |||
* Fixed some grammar errors in books without titles. | |||
* Fixed a text generation issue with sultan titles. | |||
* [debug] Added "hobbled" wish. | |||
* [modding] Added object, int, and float properties to factions. | |||
=== 206.57 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/664714/feature-friday-january-12-2024 Released January 12, 2024.] | |||
* Mountain and hill maps now have a little more unique character and no longer generate without any open spaces. | |||
* Improved the generation of rivers in villages. | |||
* When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits. | |||
* Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff). | |||
* Temple mecha are no longer included among a newfather's domesticants. | |||
* The game no longer thinks the plural of 'human' is 'humen'. | |||
* Tweaked the description of Short Blade Expertise to match other references to action cost. | |||
* Molting basilisk husk now has the right description. | |||
* The sacred well should be less flammable. | |||
* Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism. | |||
* Improved the consistency of object placement inside of village buildings. | |||
* Fixed several map generation issues due to reachability being incorrectly calculated. | |||
* Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map. | |||
* Fixed a bug in village generation that caused partial, garbled WFC-generated buildings. | |||
* Fixed a bug in village generation issue that caused extra holes in buildings. | |||
* Fixed a rare world generation exception. | |||
* Fixed a rare village generatione exception. | |||
* Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha. | |||
* Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest. | |||
* Fixed some plurality issues in messages generated about identifying cybernetic implants. | |||
* Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact. | |||
* Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item. | |||
* Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor. | |||
* Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II. | |||
* Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim. | |||
* Tagged some objects as mass nouns. | |||
* [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit. | |||
* [modding] GiganticInventory now makes restocked inventories gigantic. | |||
=== 206.52 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/661131/feature-friday-january-5-2024 Released January 5, 2024.] | |||
* Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs. | |||
* Curio summoned salt krakens will no longer wander. | |||
* Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used. | |||
* Statues are now diggable. | |||
* Floor cushions are now decorative. | |||
* Improved the random baetyl rewards from building the golem. | |||
* Onboard recoilers are now excluded from the recoil menu until they are implanted. | |||
* [redacted] will now spawn creshes in adjacent cells. | |||
* Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere. | |||
* Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute. | |||
* Fixed a rare bug that caused an exception while saving the game. | |||
* Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid. | |||
* Fixed a bug that caused spaser fire to not properly generate plasma if the target died. | |||
* Fixed a bug that allowed traders to identify items for players with Dystechnia. | |||
* Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors. | |||
* Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms. | |||
* Fixed a bug that rarely caused an entire fence side to be missing from farms and forts. | |||
* Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values. | |||
* Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill. | |||
* Fixed a bug that caused templar mechs to be overburdened. | |||
* Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'. | |||
* Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock. | |||
* Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier. |