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Add release notes for 206.74
(added updates to june 8)
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==Update status==
==Update status==
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://freeholdgames.itch.io/cavesofqud/devlog itch.io], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.


Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2024 ==
=== 204.82 ===
=== 206.74 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/540604/feature-friday-june-2-2023 Released June 2, 2023.]
 
* Non-player creatures now occasionally pet nearby pettable creatures.
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.]
* Eating a plant or fungi-based meal at an oven as a carnivore no longer provides satiation and may make you ill.
 
* Photosynthetic Skin now gives a small bonus to DV when occupying the same tile as foliage.
* Bundles of noisegrass are now more appropriately priced.
* We made some cosmetic changes to jungle trees.
* Added ability icons to the gas breath mutations of breathing lizards.
** To reduce confusion around which tree blocked movement -- tanglewood tree or shimscale mangrove tree -- we replaced the tanglewood tree with a new tree, ziv bough, and gave shimscale mangrove tree (the movement blocking one) both mangrove/tanglewood tile variants.
* Fungus-ridden robots now actually host fungi.
** Added another new tree: star palm.
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
** Witchwood trees now have a tile variant.
* Cragmensch and glittermensch are now harder to set on fire.
** Dogthorn and swarmshade trees now use their tile variants.
* High-powdered magnets now indicate when they are destroyed due to application.
** Tweaked the tree population in the jungle and jungle-like regions.
* Your DV is now set to zero while you are dominating.
** Added new descriptions for shimscale mangrove tree, swarmshade tree, star palm, and ziv bough.
* Stasis now freezes the timer on bombs.
* Containers of pure water that are also quest items are no longer excluded from NPC inventories in trade.
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
* Clicking on an object to walk toward it now continues to walk toward the object if it moves rather than the location it was in when clicked.
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
* Legendary chefs no longer occasionally spawn without an oven.
* Fixed a bug that caused the item description in power switch abilities to be wrong.
* Village ovens may spawn surrounded by liquid but no longer spawn immersed and unusable.
* Fixed a typo in murals describing the historic liberation of cities.
* Village ovens no longer spawn in hallways.
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
* Village ovens are no longer removed by random rivers passing through them.
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
* Pathfinding now avoids visible sprouting orbs.
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
* In the modern UI, characters with Nerve Poppy now have their HP bar move when they change HP statuses.
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
* Save file cleanup no longer deletes any folder starting with a period.
* Fixed a bug that caused zones below
* Improved some failure messaging for Flaming Ray and Freezing Ray.
* Improved the determination of whether a creature is in combat for the purposes of Narcolepsy.
* Tweaked some descriptions on the worldmap.
* Fixed a bug that caused creatures to fall in love with objects that weren't real.
* Fixed a bug that caused soup sludges to only equip a single pseudopod.
* Fixed a bug that assigned extra titles to some creatures.
* Fixed a bug that caused game crashes in some exotic combinations of creatures being stuck and engulfed.
* Fixed a bug that caused some named items to be called weird artifacts in their descriptions.
* Fixed a bug that made Flaming Ray and Freezing Ray unusable when granted by cooking effects.
* Fixed a bug that caused burrowing claws granted by skulk injectors to not generate their natural claw weapons.
* Fixed various bugs involving messages not being generated, or sight being lost on targets, because a creature you'