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| {{Version History Nav}} | | {{Version History Nav}} |
| == 2023 ==
| | == 2024 == |
| === 204.90/205.35 beta ===
| | === 206.74 === |
| [https://freeholdgames.itch.io/cavesofqud/devlog/553670/feature-friday-june-30-2023 Released June 30, 2023.]
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| * Added new descriptions for some natural equipment.
| | [https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.] |
| * Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
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| * Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
| | * Bundles of noisegrass are now more appropriately priced. |
| * The Light Source category is now initially expanded when equipping a thrown weapon.
| | * Added ability icons to the gas breath mutations of breathing lizards. |
| * Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
| | * Fungus-ridden robots now actually host fungi. |
| * Factory arms now properly move objects.
| | * Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range. |
| * Being rusted now generally turns things red.
| | * Cragmensch and glittermensch are now harder to set on fire. |
| * If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
| | * High-powdered magnets now indicate when they are destroyed due to application. |
| * You no longer auto-disassemble items in the course of modding them.
| | * Your DV is now set to zero while you are dominating. |
| * The trade screen no longer ever shows a negative post-trade weight.
| | * Stasis now freezes the timer on bombs. |
| * Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
| | * Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another. |
| * Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
| | * Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map. |
| * The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
| | * Fixed a bug that caused the item description in power switch abilities to be wrong. |
| * Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
| | * Fixed a typo in murals describing the historic liberation of cities. |
| * Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
| | * Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets. |
| * Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
| | * Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using. |
| * Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
| | * Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet. |
| * Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
| | * Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects. |
| * Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
| | * Fixed a bug that caused zones below |
| * Fixed a bug that made some farms generate with odd names.
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| * Fixed a bug that caused some tinkerable items to display a <?> in their name and give no bits when disassembled.
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| * Fixed a bug that caused rusted robots who had their rusting repaired remain red.
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| * Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
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| * Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
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| * Fixed a bug causing graphical glitches with some force field interactions.
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| * Fixed a bug that excluded disguise mod name elements from item pickup messages.
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| * Fixed a bug that caused doubled punctuation at the end of village history tattoos.
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| * Fixed some formatting issues with pet responses to being petted.
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| === 204.87 ===
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| [https://freeholdgames.itch.io/cavesofqud/devlog/550302/feature-friday-june-23-2023 Released June 23, 2023.]
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| * Phasing is now better integrated with pathfinding.
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| * Gave fire ant queens wings.
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| * Made the default interaction for spiral borers be 'activate'.
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| * Clonelings can once again drink cloning draught to restore their cloning capacity.
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| * Added a bunch of new creature descriptions.
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| * Changed the appearance of hyrkhounds.
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| * Regeneration tanks now change tiles when broken.
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