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Add release notes for 206.74
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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2024 ==
=== 204.90/205.35 beta ===
=== 206.74 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/553670/feature-friday-june-30-2023 Released June 30, 2023.]
 
* Added new descriptions for some natural equipment.
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.]
* Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
 
* Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
* Bundles of noisegrass are now more appropriately priced.
* The Light Source category is now initially expanded when equipping a thrown weapon.
* Added ability icons to the gas breath mutations of breathing lizards.
* Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
* Fungus-ridden robots now actually host fungi.
* Factory arms now properly move objects.
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
* Being rusted now generally turns things red.
* Cragmensch and glittermensch are now harder to set on fire.
* If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
* High-powdered magnets now indicate when they are destroyed due to application.
* You no longer auto-disassemble items in the course of modding them.
* Your DV is now set to zero while you are dominating.
* The trade screen no longer ever shows a negative post-trade weight.
* Stasis now freezes the timer on bombs.
* Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
* Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
* The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
* Fixed a bug that caused the item description in power switch abilities to be wrong.
* Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
* Fixed a typo in murals describing the historic liberation of cities.
* Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
* Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
* Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
* Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
* Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
* Fixed a bug that caused zones below
* Fixed a bug that made some farms generate with odd names.
* Fixed a bug that caused some tinkerable items to display a <?> in their name and give no bits when disassembled.
* Fixed a bug that caused rusted robots who had their rusting repaired remain red.
* Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
* Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
* Fixed a bug causing graphical glitches with some force field interactions.
* Fixed a bug that excluded disguise mod name elements from item pickup messages.
* Fixed a bug that caused doubled punctuation at the end of village history tattoos.
* Fixed some formatting issues with pet responses to being petted.
=== 204.87 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/550302/feature-friday-june-23-2023 Released June 23, 2023.]
* Phasing is now better integrated with pathfinding.
* Gave fire ant queens wings.
* Made the default interaction for spiral borers be 'activate'.
* Clonelings can once again drink cloning draught to restore their cloning capacity.
* Added a bunch of new creature descriptions.
* Changed the appearance of hyrkhounds.
* Regeneration tanks now change tiles when broken.