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Add release notes for 206.74
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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2024 ==
=== 204.98/205.49 beta ===
=== 206.74 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/570626/feature-friday-august-4-2023 Released August 4, 2023.]
==== 204.98 ====
* Added a new command, "Replace energy cells" (Ctrl-R by default) -- brings up a prioritized menu of your items that have energy cell slots so you can choose one to slot a new cell into.
* When replacing an energy cell in an item that is equipped or in your inventory, the highlighted default is now the first cell available.
* The remove cell option in the replace/install cell menu now shows what the currently slotted cell is.
* Took off the metal classification on psychodyne helmets.
* NPCs can now use Sweep.
* Sweep now sometimes traverses from right to left.
* Increased the animation speed of missile traversal using Akimbo and Sweep.
* Mind Over Body now lets you travel on the world map while famished.
* It's no longer possible for villages to build their habitats out of the non-existent 'bones' of plants.
* As improvised weapons, tonic injectors are now considered short blades. Injectors in saved games will not be affected.
* Burrowing Claws no longer extends its special behavior against walls to your other melee weapons.
* If Burrowing Claws is toggled on and you attack a wall, you now attack with your burrowing claws instead of your wielded weapons.
* Gave frogs some more frog-like characteristics.
* Creatures no longer attack force fields they own or can pass through in the attempt to reach their targets.
* Increased the default priority of the read interaction for books and scrolls once they've ready been ready.
* The cooldown of Ultra Fire is now affected by Willpower.
* If you're a telepath who is missing their tongue and you attempt to proselytize a creature who you can't make telepathic contact with, the failure message is now clearer.
* Explicitly targeting a creature for a missile attack by placing the targeting reticule over them now switches your target, even if you already have one. Explicitly targeting an inanimate object now switches your target, only if your previous target was also an inanimate object.
* Made electrical discharges from power grids a little more corrigible.
* Figurines no longer rarely give you reputation with nonexistent factions.
* Improved the animation when petting creatures.
* Fixed some strange naming patterns when already-legendary creatures immigrated to villages.
* Fixed a bug that caused Sweep to have no action cost.
* Fixed a bug that caused creatures to use Sweep with non-heavy missile weapons.
* Fixed a bug that caused Hooks for Feet to not equip its hooks unless the mutant already had shoes on when they acquired the mutation.
* Fixed a bug that made autoexplore still try to burrow when your Burrowing Claws were toggled off.
* Fixed a bug that gave Kickback multiple chances to take effect when using Akimbo.
* Fixed a bug that caused Force Bubble to think it was still toggled on if the entire force bubble was destroyed.
* Fixed a bug that caused your evil twin to occasionally be friendly.
* Fixed a bug that caused crypt sitters to be leashed to the wrong tile when crossing zone boundaries.
* Fixed some incorrect broodpuff descriptions.
* Fixed a typo in the Donation Level: Kasaphescence achievement.
* Fixed some grammar in quest text.
* [modding] Added a serialized ModVersions dictionary to SerializationReader which can be referenced when overriding IPart.LoadData to preserve save compatibility.
* [modding] LiquidVolume.Fill() now calls Empty() with NoDestroy: true.


==== 205.49 beta ====
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.]
* Replaced the combat slash animation with a new one, with three grades of intensity for 1, 2-3 and 4+ penetrations.
* Changed the penetration SFX to match the 1, 2-3 and 4+ tiers.
* Input is now buffered, which should eliminate missed inputs when entering keyboard input very quickly.
* Rebinding menu navigation keys is now allowed.
* Added a new animation for bludgeoning damage
* Added a new block animation.
* Added modern VFX for abilities: flaming hands, flame breath, Aloe Pyra, flaming vents.
* Added modern VFX for items: flamethrower.
* Fixed an issue where input would sometimes become nonresponsive after binding a key.
* Fixed some bugs with rebinding a key forgetting all the defaults.
* Improved conflict checking logic for main keybinds and abilties screens.


=== 204.96/205.45 beta ===
* Bundles of noisegrass are now more appropriately priced.
[https://freeholdgames.itch.io/cavesofqud/devlog/567093/feature-friday-boulders-are-now-less-flammable Released July 28, 2023.]
* Added ability icons to the gas breath mutations of breathing lizards.
==== 204.96 ====
* Fungus-ridden robots now actually host fungi.
* Quartzfur items can now get three item mods.
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
* Phylactery squires now carry steel bucklers instead of steel shields.
* Cragmensch and glittermensch are now harder to set on fire.
* Autoexplore no longer explores inside a vantabloom radius.
* High-powdered magnets now indicate when they are destroyed due to application.
* When autoexplore finds nothing left to explore, but there are unexplored regions inside vantabloom darkness, an appropriate message is now displayed.
* Your DV is now set to zero while you are dominating.
* Autoexplore no longer explores through solid walls if you're (temporarily) phased.
* Stasis now freezes the timer on bombs.
* Burrowing creatures are now more willing to pathfind through walls.
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
* Mopango now have the claws normally granted by their species' Burrowing Claws mutation.
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
* Taking and then giving an item to a merchant follow now removes the merchant stock designation and makes them more likely to equip it.
* Fixed a bug that caused the item description in power switch abilities to be wrong.
* Wax nodules are now takeable.
* Fixed a typo in murals describing the historic liberation of cities.
* Boulders are now less flammable.
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
* Made ashes more stackable.
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
* Improved the grammar in messaging around metamorphic polygel and ashes.
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
* Made improvements to some spark shower visual effects.
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
* Fixed bugs that prevented NPCs from equipping phylacteries and pickaxes.
* Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
* Fixed a bug that prevented NPCs from using offensive activated abilities provided by equipment.
* [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
* Fixed a bug that made having a nanopneumatic jackhammer equipped caused you to try to autoexplore through walls even when the jackhammer was unpowered.
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
* Fixed a bug that caused scrambled waydroids to sometimes be hostile to your companions and vice versa.
* [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.
* Fixed a bug that caused the droid scrambler to work unreliably when in the inventory of a companion.
* Fixed a bug that caused you permamently blink out of existence if you dominated Aoyg-No-Longer at the wrong time.
* Fixed a bug that caused a clone of Aoyg-No-Longer, if one is present during the quest, to sometimes zip away instead of the original.
* Fixed a bug that caused warm static to rarely not apply a random effect.
* Fixed a bug that caused non-adjacent map squares with a clear path to them to become explored even when not lit.
* Fixed a bug that prevented Empty The Clips from applying its effect if you didn't have at least a single pistol equipped.
* Fixed a freeze when attempting to view the incantations for your golem when you have several thousand chronology entries.
* [modding] IActiveParts now include the result of GetActivePartLocallyDefinedFailureDescription() (as "LocallyDefinedFailureDescription") in their debug internals if their status is LocallyDefinedFailure.


==== 205.45 beta ====
=== 206.72 ===
* Added new visual effects for several abilities: teleportation, slammed, digging, and temporal fugue.
* Added new visual effects for several types of deaths: decapitation, transmuted, consumed, lased to death, and immolated.
* Added new visual effects for several missile weapons: all lead slug weapons, laser rifle, chain laser, laser pistol, point defense laser, spitting seed plant, and light rondure.
* Added new visual effects for several other items: HE grenades, neutron flux, and hookah.
* Added new visual effects for throwing.
* Added some icons for death messages. More to come.
* Added new tiles for some flashing status indicators: swimming, wading, covered in spores, flying, and sprinting.
* Fixed a bug preventing key repeat looking.
* Removed "laptop defaults" keybind options. The new defaults should be usable without numpad.
* Improved conflict-checking logic for main keybinds screen.
* Controls that had all bindings removed no longer revert to defaults when loading.


=== 204.95/205.42 beta ===
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.]
[https://freeholdgames.itch.io/cavesofqud/devlog/563947/feature-friday-july-21-2023 Released July 21, 2023.]
==== 204.95 ====
* Point-defense systems can now target dart projectiles, in the same tracking category as arrows.
* Fjorn-Kosef's fists no longer have antimatter cells slotted into them, nor are they considered weird artifacts.
* Made improvements to how NPCs equip gear.
* NPCs are now better able to use fidget cells.
* Stasis now prevents bloodsplatter and similar effects.
* Colossal creatures can now equip large boulders.
* When you dominate a creature, your companions now stop attacking it.
* When you get lost on the worldmap, you no longer always wind up in the center of the parasang.
* When you become unlost via an unconventional method, you now get the usual message about regaining your bearings.
* Nests and nest-like creatures who are villagers should no longer collapse after they finish spawning.
* Items that are temporary, coated in dangerous liquids, or in the process of being eaten away by acid can now be given to or taken from NPCs via the trade screen, except you still cannot sell them.
* Creatures that leave trails of objects behind them no longer fall through the floor when they leave a pit in the space behind them.
* Krakens no longer do their two-step move on the worldmap.
* Fixed some issues causing energy cells with the radio-powered mod not to recharge correctly.
* Fixed a bug that made it only possible to disarm weapons equipped in hands or in missile slots.
* Fixed a bug that disqualified items from becoming magnetized based on total stack weight rather than weight per item.
* Fixed a bug that made it impossible to look at fungal infections. Existing fungal infections in saved games will not be affected.
* Fixed a bug where Reverse Engineer success messages would refer to the artifact by its unidentified name.
* Fixed a bug that made padded items worthless.
* Fixed a bug that caused errors when some creatures tried to retreat via teleportation.
* Fixed a bug that made leyline puppeteers, enigma cones, and enigma caps only able to accept two item mods.
* Fixed the default subterranean wall type in baroque ruins.
* [modding] The Lost effect is no longer hardcoded to JoppaWorld; being lost is now tracked per world.
* [modding] Fixed a bug that made removing Photosynthetic Skin cause errors with bleeding.


==== 205.42 beta ====
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
* Changed the default bind for the Factions page to ctrl+f.
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
* Fixed a bug that caused Light Manipulation to cast ambient light even when out of charges.
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
* Fixed a bug that caused some popup selections to cancel autoexplore immediately after.
* Fixed a bug that caused some golems to retain their mental shield.
* Fixed an issue that caused a spurious option popup when selecting a category in the trade menu.
* Fixed a bug that caused some golems to drop a corpse or their inventory on death.
=== 204.93/205.39 beta ===
* Fixed a bug that rarely caused several webs to spawn stacked in a single square.
[https://freeholdgames.itch.io/cavesofqud/devlog/560711/feature-friday-july-15-2023 Released July 15, 2023.]
* Fixed a bug that caused phase webs to break immediately.
==== 204.93 ====
* Fixed a bug that caused phasing from phase webs to wear off immediately.
* NPCs now use Berate, Empty the Clips, and Juke (especially if they also know Pointed Circle).
* Fixed a bug that prevented the phased VFX from rendering.
* Improved the messaging around Berate, Intimidate, Menacing Stare, Juke, and Empty the Clips.
* Fixed a bug that caused frost webs to behave differently for player and NPC use.
* If you have the Wings mutation and Jump and your flight ability is not presently disabled, you can now jump over creatures.
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
* Creatures who are lost can no longer give directions to other creatures who are lost.
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
* You can now generally get directions from robots when lost, if they're willing to talk to you.
* [modding] Buttons in Options.xml can now declare an OnClick method.
* To-hit bonuses on armor now specify that they apply to melee combat.
* [debug] We made some changes to modding population tables.
* Added a message for using an exit teleporter.
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
* Made a few more creatures able to give you directions if you get lost.
** Objects and tables can now be merged by explicitly specifying Load="Merge".
* More severed ooze parts are now green.
** Any population item can now be removed by specifying Load="Remove".
* Warden Indrix now has Intimidate.
* Fixed a bug that made to-hit bonuses on armor not work.
* Fixed a bug that made the Hampered movespeed penalty from wielding a heavy weapon removable by things that cure negative status effects.
* Fixed a bug that caused you to grow two tails after eating the Cloaca Surprise.
* Fixed a bug that caused pure warm static not to glitch other liquids when mixed.
* Fixed a bug that prevented you from gaining mental defects via brain brine.
* Fixed a bug that made ovens fail to appear as points of interest.
* Fixed a bug that made Slime Glands have a usable range of one square less than it was supposed to have.
* Fixed an instance of excessively godlike pronoun capitalization in agolflies' description.
* Fixed more bugs in petting messages.
* [modding] The DataDisk part now supports a number of fields for controlling the type of data disk generated:
** TargetBlueprint allows a specific blueprint to be designated.
** TargetType allows a type of recipe (Build or Mod) to be specified.
** TargetTinkerTier allows a desired tinker tier (the tier of the highest bit required) to be specified.
** TargetTier allows an item tier to be specified.
** TargetTechTier allows an item tech tier to be specified.
** TargetTinkerCategory allows a tinkering category to be specified.
* [modding] Various blueprints for data disks of specific types have been added:
** BuildDataDisk and ModDataDisk for disks with item and mod recipes, respectively
** TinkerTier1DataDisk through TinkerTier8DataDisk for disks of the respective tinker tiers
** TinkerTier1BuildDataDisk through TinkerTier8BuildDataDisk for item recipe disks of the respective tinker tiers
** TinkerTier1ModDataDisk through TinkerTier8ModDataDisk for mod recipe disks of the respective tinker tiers
** ArmorBuildDataDisk, AmmoBuildDataDisk, GrenadeBuildDataDisk, HeavyWeaponBuildDataDisk, MeleeWeaponBuildDataDisk, PistolBuildDataDisk, RifleBuildDataDisk, TonicBuildDataDisk, and UtilityBuildDataDisk for item recipe disks of the respective tinkering categories
* [modding] Mutation defects are now flagged with Defect="true" on either the category or mutation itself, instead of being tied to the category display name.
* [modding] GameObject now has a generic method HasPart<T>(), similar to GetPart<T>().
* [debug] Added a "population: findblueprint: blueprint" wish that calculates the probability of the specified [blueprint] appearing at least once in each population table.
* [debug] Added a "population: generate: table#amount" wish that generates the specified population table an amount of times, showing a breakdown of what was rolled.


==== 205.39 beta ====
=== 206.70 ===
* Added binds for Mark Target and alternate fire modes.
* Added support for up to 4 binds for an action.
* Item containers can now be scrolled with the scroll wheel.
* Reduced and standardized the sensitivty of scroll views.
* Fixed a bug causing interaction from the looker to select the default action immediately.
* Fixed a rare exception in commandDelayTimers.
* Fixed the store items binding.
* Fixed the binding for collapse and expanding categories in the item picker.
* Fixed the binding for scrolling long descriptions on the tinkering screen.
* Fixed several bindings for various tinkering screen commands.
* Fixed night vision cybernetic not toggling state.
=== 204.91/205.37 beta ===
[https://freeholdgames.itch.io/cavesofqud/devlog/557032/feature-friday-july-7-2023 Released July 7, 2023.]
==== 204.91 ====
* Springing now affects power skating.
* NPCs now use Intimidate and Menacing Stare.
* Baetyls no longer request bizarre carnage.
* Mechanical cherubim now prefer to use oil for the water ritual.
* NPCs are now more willing to throw things and fire missile weapons at forcefields and at targets hiding behind trees.
* Friend to fungi and fungus-ridden creatures now get recolored dark and bright magenta, respectively.
* Immobile creatures may now move using Juke.
* Pathfinding on the world map now prefers to go around the Rainbow Wood.
* Campfires and campfire remains that are buried under solid objects no longer prevent another campfire from being built nearby.
* Added new descriptions for some articles of clothing.
* Reduced the volume of the stasis field sound effect.
* Targets are now unset if you pick them up, equip them, implant them, slot them, load them, or used them as a component.
* Fixed a bug that made pouring neutron flux from one functional magnetic bottle to another issue a false warning about lack of magnetic containment.
* Fixed a bug that made NPCs able to reload a weapon and fire immediately.
* Fixed a bug that caused Terrified effects which were supposed to suppress the use of activated movement abilities to fail to do so.
* Fixed a bug that caused trining lampreys to not self-replicate.
* Fixed a bug that caused jumping and ejection seat animations to sometimes display your tile with the wrong colors.
* Fixed a bug that caused a quills object to be unequipped into your inventory if a prior mutation was glitched into Carapace via warm static.
* Fixed a bug that made Templar phylacteries reference a confused name if they generated while the player was confused.
* Fixed a bug that caused strange phrasing in tomb inscriptions about books.
* Fixed more grammar oddities in third-party petting messages.
* Fixed a typo in Hortensa's conversation.
* Fixed a bug causing text following commas to be inappropriately removed from item names in some contexts.
* Fixed a bug that caused the stripping of color formatting to fail on some nested color patterns.
* [modding] Added SourceID, SourceBlueprint, KillerID, and KillerBlueprint properties to dropped corpse objects. ID properties will only be populated if the relevant object already had an ID when the corpse was generated.


==== 205.37 beta ====
[https://freeholdgames.itch.io/cavesofqud/devlog/702307/feature-friday-march-22-2024 Released March 22, 2024.]
* Increased the value of the leftmost tick of the repeat delay slider from 0 to 5.
 
* Fixed the main menu X not highlighting on hover.
* Added new visual effects to throwing axes and geomagnetic discs.
* You can use the walk command again while looking to walk to the object you're looking at.
* Poison-tipped spears are now thrown with the pointy end towards the target.
* Fixed v positive and v negative binds changing objects in a stack in the looker.
* Throwing axes are now categorized under Thrown Weapons.
* Page Up and Page Down can now be used to navigate popups and the look menu.
* You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
* Fixed the binding display on the book UI.
* Motorized treads can no longer rust.
* You can now use hotbar positional binds to trigger an ability even if that ability has a custom bind.
* There's now a popup message when you or a companion has a stat drained by a creature for the first time.
* Fixed an issue when looking at a tile when you didn't have Walk bound.
* Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
* Fixed an issue when using backspace on the number selection popup.
* Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
* Fixed an issue causing page up and down to be reversed in some menus.
* Fixed a bug that caused trails on thrown items to render over their sprite.
=== 204.90/205.35 beta ===
* Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
[https://freeholdgames.itch.io/cavesofqud/devlog/553670/feature-friday-june-30-2023 Released June 30, 2023.]
* Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
* Added new descriptions for some natural equipment.
* Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
* Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
* Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
* Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
* Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
* The Light Source category is now initially expanded when equipping a thrown weapon.
* Fixed a bug that caused your disguise to disappear in completely dark areas.
* Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
* Factory arms now properly move objects.
* Being rusted now generally turns things red.
* If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
* You no longer auto-disassemble items in the course of modding them.
* The trade screen no longer ever shows a negative post-trade weight.
* Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
* Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
* The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
* Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
* Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
* Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
* Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
* Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
* Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
* Fixed a bug that made some farms generate with odd names.
* Fixed a bug that caused some tinkerable items to display a <?> in their name and give no bits when disassembled.
* Fixed a bug that caused rusted robots who had their rusting repaired remain red.
* Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
* Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
* Fixed a bug causing graphical glitches with