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{{Version History Nav}} | {{Version History Nav}} | ||
== 2024 == | == 2024 == | ||
=== 206.74 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.] | |||
* Bundles of noisegrass are now more appropriately priced. | |||
* Added ability icons to the gas breath mutations of breathing lizards. | |||
* Fungus-ridden robots now actually host fungi. | |||
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range. | |||
* Cragmensch and glittermensch are now harder to set on fire. | |||
* High-powdered magnets now indicate when they are destroyed due to application. | |||
* Your DV is now set to zero while you are dominating. | |||
* Stasis now freezes the timer on bombs. | |||
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another. | |||
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map. | |||
* Fixed a bug that caused the item description in power switch abilities to be wrong. | |||
* Fixed a typo in murals describing the historic liberation of cities. | |||
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets. | |||
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using. | |||
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet. | |||
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects. | |||
* Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures. | |||
* [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped. | |||
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual. | |||
* [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved. | |||
=== 206.72 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.] | |||
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight. | |||
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell. | |||
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall. | |||
* Fixed a bug that caused some golems to retain their mental shield. | |||
* Fixed a bug that caused some golems to drop a corpse or their inventory on death. | |||
* Fixed a bug that rarely caused several webs to spawn stacked in a single square. | |||
* Fixed a bug that caused phase webs to break immediately. | |||
* Fixed a bug that caused phasing from phase webs to wear off immediately. | |||
* Fixed a bug that prevented the phased VFX from rendering. | |||
* Fixed a bug that caused frost webs to behave differently for player and NPC use. | |||
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters. | |||
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc. | |||
* [modding] Buttons in Options.xml can now declare an OnClick method. | |||
* [debug] We made some changes to modding population tables. | |||
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them. | |||
** Objects and tables can now be merged by explicitly specifying Load="Merge". | |||
** Any population item can now be removed by specifying Load="Remove". | |||
=== 206.70 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/702307/feature-friday-march-22-2024 Released March 22, 2024.] | |||
* Added new visual effects to throwing axes and geomagnetic discs. | |||
* Poison-tipped spears are now thrown with the pointy end towards the target. | |||
* Throwing axes are now categorized under Thrown Weapons. | |||
* You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'. | |||
* Motorized treads can no longer rust. | |||
* There's now a popup message when you or a companion has a stat drained by a creature for the first time. | |||
* Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet. | |||
* Fixed a messaging oddity when losing the use of dependent limbs, such as hands. | |||
* Fixed a bug that caused trails on thrown items to render over their sprite. | |||
* Fixed a bug that caused your average armor to not be recalculated when regenerating limbs. | |||
* Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article. | |||
* Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from. | |||
* Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise. | |||
* Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise. | |||
* Fixed a bug that caused your disguise to disappear in completely dark areas. | |||
* Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile. | |||
* [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc. | |||
* [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'. | |||
* [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden. | |||
=== 206.69 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/698539/feature-friday-march-15-2024 Released March 15, 2024.] | |||
* Added new hamsa effects to various grenades. | |||
* All heavy weapons will now be reloaded before each individual shot while using Sweep. | |||
* Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations. | |||
* Fixed a messaging oddity when attempting to recoil to the court of sultans in combat. | |||
* Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual. | |||
* Fixed a bug that caused irisdual beam to misreport its dealt damage. | |||
* Fixed a bug that allowed you to lunge with a dismembered stinger. | |||
* Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects. | |||
* Fixed a bug that caused armed mines to be reported as disarmed in their description. | |||
* Fixed a bug that caused the item category of the scrapped waydroid to be incorrect. | |||
* Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight. | |||
* [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation. | |||
* [modding] Name is now a required property of population groups. | |||
* [modding] Added a Name to every population group. | |||
=== 206.68 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/694780/feature-friday-march-8-2024 Released March 8, 2024.] | |||
* The liquid font mutation no longer oozes liquid on the world map. | |||
* Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick. | |||
* Added a confirmation dialogue before dismemebering yourself using metabolizing effects. | |||
* Flight and Swoop abilities now correctly display the falling chance. | |||
* The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby. | |||
* The scrapepd waydroid is now categorized under Quest Items. | |||
* Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible. | |||
* Fixed a soft lock when a combat animation would continuously fail to render. | |||
* Fixed a bug that caused visual effects to sometimes stop playing permanently. | |||
* Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds. | |||
* Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs. | |||
* Fixed a bug that caused the jump ability to display its popup twice. | |||
* Fixed a bug that caused the shimmering visual effect to persist after a waking dream. | |||
* [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items. | |||
* [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI. | |||
=== 206.67 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/690910/feature-friday-march-1-2024 Released March 1, 2024.] | |||
* You can now wear gigantic gauntlets on your giant hands. | |||
* The geomagnetic disc now benefits from being gigantic even while powered. | |||
* Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process. | |||
* The temple mecha mk Ia's machined edge is no longer gigantic. | |||
* You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation. | |||
* Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision. | |||
* Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar. | |||
* Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else. | |||
* Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it. | |||
* Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands. | |||
* Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor. | |||
* Fixed a bug that caused the geomagnetic disc to sometimes consume double charge. | |||
* [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part. | |||
* [modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb. | |||
* [debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet". | |||
* [debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic". | |||
=== 206.66 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/687245/feature-friday-february-23-2024 Released February 23, 2024.] | |||
* Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod. | |||
* Rivers in preset settlements now have the same object and wall-sparing behavior as random villages. | |||
* Added a new visual effect for night vision. | |||
* Radar now reveals [redacted]. | |||
* Greatly improved the performance of complex hydraulic power systems. | |||
* Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble. | |||
* Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create. | |||
* Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static. | |||
* Fixed a bug that caused broadcast power receivers to be non-functional within interiors. | |||
* Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon. | |||
* Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering. | |||
* Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game. | |||
* [debug] We made some changes to wishing for mutations. | |||
** You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak". | |||
** You can wish for a mutation variant by adding it as a parameter, e.g. "mutationrostrum". | |||
** You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom". | |||
** If the mutation has variants and one wasn't specified, you are now asked to select one. | |||
** You will be asked to confirm when a fuzzy search is about to apply a mutation to you. | |||
=== 206.65 === | === 206.65 === | ||