718
edits
Kernelmethod (talk | contribs) m (Add release notes for 206.68) |
Kernelmethod (talk | contribs) m (Add release notes for 206.74) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
{{Version History Nav}} | {{Version History Nav}} | ||
== 2024 == | == 2024 == | ||
=== 206.74 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.] | |||
* Bundles of noisegrass are now more appropriately priced. | |||
* Added ability icons to the gas breath mutations of breathing lizards. | |||
* Fungus-ridden robots now actually host fungi. | |||
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range. | |||
* Cragmensch and glittermensch are now harder to set on fire. | |||
* High-powdered magnets now indicate when they are destroyed due to application. | |||
* Your DV is now set to zero while you are dominating. | |||
* Stasis now freezes the timer on bombs. | |||
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another. | |||
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map. | |||
* Fixed a bug that caused the item description in power switch abilities to be wrong. | |||
* Fixed a typo in murals describing the historic liberation of cities. | |||
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets. | |||
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using. | |||
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet. | |||
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects. | |||
* Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures. | |||
* [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped. | |||
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual. | |||
* [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved. | |||
=== 206.72 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.] | |||
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight. | |||
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell. | |||
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall. | |||
* Fixed a bug that caused some golems to retain their mental shield. | |||
* Fixed a bug that caused some golems to drop a corpse or their inventory on death. | |||
* Fixed a bug that rarely caused several webs to spawn stacked in a single square. | |||
* Fixed a bug that caused phase webs to break immediately. | |||
* Fixed a bug that caused phasing from phase webs to wear off immediately. | |||
* Fixed a bug that prevented the phased VFX from rendering. | |||
* Fixed a bug that caused frost webs to behave differently for player and NPC use. | |||
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters. | |||
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc. | |||
* [modding] Buttons in Options.xml can now declare an OnClick method. | |||
* [debug] We made some changes to modding population tables. | |||
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them. | |||
** Objects and tables can now be merged by explicitly specifying Load="Merge". | |||
** Any population item can now be removed by specifying Load="Remove". | |||
=== 206.70 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/702307/feature-friday-march-22-2024 Released March 22, 2024.] | |||
* Added new visual effects to throwing axes and geomagnetic discs. | |||
* Poison-tipped spears are now thrown with the pointy end towards the target. | |||
* Throwing axes are now categorized under Thrown Weapons. | |||
* You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'. | |||
* Motorized treads can no longer rust. | |||
* There's now a popup message when you or a companion has a stat drained by a creature for the first time. | |||
* Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet. | |||
* Fixed a messaging oddity when losing the use of dependent limbs, such as hands. | |||
* Fixed a bug that caused trails on thrown items to render over their sprite. | |||
* Fixed a bug that caused your average armor to not be recalculated when regenerating limbs. | |||
* Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article. | |||
* Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from. | |||
* Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise. | |||
* Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise. | |||
* Fixed a bug that caused your disguise to disappear in completely dark areas. | |||
* Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile. | |||
* [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc. | |||
* [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'. | |||
* [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden. | |||
=== 206.69 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/698539/feature-friday-march-15-2024 Released March 15, 2024.] | |||
* Added new hamsa effects to various grenades. | |||
* All heavy weapons will now be reloaded before each individual shot while using Sweep. | |||
* Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations. | |||
* Fixed a messaging oddity when attempting to recoil to the court of sultans in combat. | |||
* Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual. | |||
* Fixed a bug that caused irisdual beam to misreport its dealt damage. | |||
* Fixed a bug that allowed you to lunge with a dismembered stinger. | |||
* Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects. | |||
* Fixed a bug that caused armed mines to be reported as disarmed in their description. | |||
* Fixed a bug that caused the item category of the scrapped waydroid to be incorrect. | |||
* Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight. | |||
* [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation. | |||
* [modding] Name is now a required property of population groups. | |||
* [modding] Added a Name to every population group. | |||
=== 206.68 === | === 206.68 === | ||