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Kernelmethod (talk | contribs) m (Fix 206.70 release date) |
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{{Version History Nav}} | {{Version History Nav}} | ||
== 2024 == | == 2024 == | ||
=== 206.74 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.] | |||
* Bundles of noisegrass are now more appropriately priced. | |||
* Added ability icons to the gas breath mutations of breathing lizards. | |||
* Fungus-ridden robots now actually host fungi. | |||
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range. | |||
* Cragmensch and glittermensch are now harder to set on fire. | |||
* High-powdered magnets now indicate when they are destroyed due to application. | |||
* Your DV is now set to zero while you are dominating. | |||
* Stasis now freezes the timer on bombs. | |||
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another. | |||
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map. | |||
* Fixed a bug that caused the item description in power switch abilities to be wrong. | |||
* Fixed a typo in murals describing the historic liberation of cities. | |||
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets. | |||
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using. | |||
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet. | |||
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects. | |||
* Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures. | |||
* [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped. | |||
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual. | |||
* [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved. | |||
=== 206.72 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.] | |||
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight. | |||
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell. | |||
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall. | |||
* Fixed a bug that caused some golems to retain their mental shield. | |||
* Fixed a bug that caused some golems to drop a corpse or their inventory on death. | |||
* Fixed a bug that rarely caused several webs to spawn stacked in a single square. | |||
* Fixed a bug that caused phase webs to break immediately. | |||
* Fixed a bug that caused phasing from phase webs to wear off immediately. | |||
* Fixed a bug that prevented the phased VFX from rendering. | |||
* Fixed a bug that caused frost webs to behave differently for player and NPC use. | |||
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters. | |||
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc. | |||
* [modding] Buttons in Options.xml can now declare an OnClick method. | |||
* [debug] We made some changes to modding population tables. | |||
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them. | |||
** Objects and tables can now be merged by explicitly specifying Load="Merge". | |||
** Any population item can now be removed by specifying Load="Remove". | |||
=== 206.70 === | === 206.70 === | ||