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Add release notes for 206.75 and 206.77
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==Update status==
==Update status==
Caves of Qud is currently in Early Access Beta, and is updated every Friday, unless there's something special going on. Patch notes are posted on Steam, [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://freeholdgames.itch.io/cavesofqud/devlog itch.io], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.


Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
==Version scheme==
Example version: <code>2.0.195.1</code><br>
Caves of Qud is currently on version 2.0. The third number in the version string, like '195', increases every week. The fourth number is 0 unless there is a hotfix to fix a critical bug.


==Release history==
==Release history==
This is the release history of Caves of Qud, with the most recent releases at the top.
This is the release history of Caves of Qud, with the most recent releases at the top.


===2.0.194.0===
Due to the large and frequent updates, older patches have been split into separate subpages organized by year released. These development notes for each patch have only started on July 8, 2016. Any changes before this date currently have no documentation.
Released September 27, 2019.
 
* Walls, furniture, and tombstones now occasionally appear with [[graffiti]].
{{Version History Nav}}
* If the creature you're [[domination|dominating]] gets turned to stone by a [[lithofex]] gaze, you no longer erroneously die.
== 2024 ==
* [[life loop|Life loops]] now prevent the limb they're equipped on from being severed.
=== 206.77 ===
* [[Sheba Hagadias, Librarian of the Stilt|Sheba Hagadias]] no longer has the chance to spawn as a [[pulsed field magnet]].
[https://freeholdgames.itch.io/cavesofqud/devlog/721540/feature-friday-april-26-2024 Released April 26, 2024.]
* Fixed some display and reputation bugs on items painted or engraved with historical events from [[Resheph|Resheph's]] life.
 
* [modding] Conversation node text now ignores leading whitespace. You can now insert a space manually with the special character sequence "/_".
* Flaming tar pits are once again flaming.
* [modding] Fixed a bug in PlayerMutator.
* Terrified creatures no longer charge.
* [modding] Added a new property to item mods: NativeTier. When generating mods for an item, if a mod's native tier is higher than the to-be-modded item's tier, its likelihood of being chosen is reduced by a factor of (NativeTier-ItemTier)*10.
* Tumbling pods that are cult leaders now grant XP if they explode during combat.
* [modding] We refactored liquids.
* You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
** Liquids are now derived from BaseLiquid and are tagged with the [IsLiquid] attribute.
* You can now rename yourself in your original body or one your mind is stranded within.
** Removed the byte identifiers. All liquid references are now based on string IDs mapped to the value assigned in BaseLiquid::ID.
* The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
* [modding] Added support for extending the JoppaWorldBuilder. Classes that extend IJoppaWorldBuilder and are tagged with the JoppaWorldBuilder attribute now have their before and after methods called during JoppaWorldBuilder execution. Here's an example.
* Stilt Day Stilt pigs no longer open their pens.
    [JoppaWorldBuilderExtension]
* Conjoined girshlings are now considered plural.
    public class MyJoppaWorldBuilderExtension : IJoppaWorldBuilderExtension
* If you're standing next to friendly creature, you can use their culture when renaming your companions.
    {
* Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
        public override void OnBeforeBuild( JoppaWorldBuilder builder )
* Goggles are now referred to in "pairs" rather than sets".
        {
* Gave thistle pitches a sell value.
        }
* Made Asphodel's description respect dynamic pronouns.
        public override void OnAfterBuild( JoppaWorldBuilder builder )
* Added info about using the Alt overlay to the manual.
        {
* Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
        }
* Fixed a bug that caused intact cryochambers to spawn on stair landings.
    }
* Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
* [modding] Added support for generically extending world builders. Classes that extend IWorldBuilder and are tagged with the WorldBuilder attribute now have their before and after methods called during all WorldBuilder executions. The world builders typically (but not necessarily) extend WorldBuilder. Here's an example.
* Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
    [WorldBuilderExtension]
* Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
    public class MyWorldBuilderExtension : IWorldBuilderExtension
* Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
    {
* Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already started 'Find Eskhind'.
        public override void OnBeforeBuild( string world, object builder )
* Fixed a bug that caused 'The Earl of Omonporch' delegates to spawn with and leave behind companions.
        {
 
        }
=== 206.75 ===
        public override void OnAfterBuild( string world, object builder )
 
        {
[https://freeholdgames.itch.io/cavesofqud/devlog/714013/feature-friday-april-12-2024 Released April 12, 2024.]
        }
 
    }
* The salt desert is once again populated with scorpiocks.
* Credit lockboxes are now made out of metal, as claimed.
* Gigantic tonics now indicate they contain double dosage.
* Flowers are no longer breakable.
* Symbiotic fireflies are now treated as live animals.
* Legendary animated objects now have "animated" in their display names, where appropriate.
* Added plants and farmable plants to Mountains population tables.
* Motorized treads and gun racks can no longer be dismembered.
* Made Spinnerets' web stickiness scale better with mutation rank.
* Clarified in Spinnerets' description that you are immune to getting stuck.
* When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
* Light chords no longer display their blank armor stats.
* Stalagmites now render above liquid pools.
* Creatures are now less prone to walking over catch basins and polluting their contents.
* Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."
* Fixed a bug that caused some spiders not to weave webs.
* Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
* Fixed a bug that caused the sacred well to prompt you twice about important items.
* Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
* Fixed a color issue with mumblemouth.
* [modding] Fixed a bug that caused IPlayerParts to be deep copied.
 
=== 206.74 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.]
 
* Bundles of noisegrass are now more appropriately priced.
* Added ability icons to the gas breath mutations of breathing lizards.
* Fungus-ridden robots now actually host fungi.
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
* Cragmensch and glittermensch are now harder to set on fire.
* High-powdered magnets now indicate when they are destroyed due to application.
* Your DV is now set to zero while you are dominating.
* Stasis now freezes the timer on bombs.
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
* Fixed a bug that caused the item description in power switch abilities to be wrong.
* Fixed a typo in murals describing the historic liberation of cities.
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
* Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
* [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
* [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.
 
=== 206.72 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.]
 
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
* Fixed a bug that caused some golems to retain their mental shield.
* Fixed a bug that caused some golems to drop a corpse or their inventory on death.
* Fixed a bug that rarely caused several webs to spawn stacked in a single square.
* Fixed a bug that caused phase webs to break immediately.
* Fixed a bug that caused phasing from phase webs to wear off immediately.
* Fixed a bug that prevented the phased VFX from rendering.
* Fixed a bug that caused frost webs to behave differently for player and NPC use.
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
* [modding] Buttons in Options.xml can now declare an OnClick method.
* [debug] We made some changes to modding population tables.
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
** Objects and tables can now be merged by explicitly specifying Load="Merge".
** Any population item can now be removed by specifying Load="Remove".
 
=== 206.70 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/702307/feature-friday-march-22-2024 Released March 22, 2024.]
 
* Added new visual effects to throwing axes and geomagnetic discs.
* Poison-tipped spears are now thrown with the pointy end towards the target.
* Throwing axes are now categorized under Thrown Weapons.
* You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
* Motorized treads can no longer rust.
* There's now a popup message when you or a companion has a stat drained by a creature for the first time.
* Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
* Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
* Fixed a bug that caused trails on thrown items to render over their sprite.
* Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
* Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
* Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
* Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
* Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
* Fixed a bug that caused your disguise to disappear in completely dark areas.
* Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
* [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
* [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
* [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.
 
=== 206.69 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/698539/feature-friday-march-15-2024 Released March 15, 2024.]
 
* Added new hamsa effects to various grenades.
* All heavy weapons will now be reloaded before each individual shot while using Sweep.
* Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations.
* Fixed a messaging oddity when attempting to recoil to the court of sultans in combat.
* Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual.
* Fixed a bug that caused irisdual beam to misreport its dealt damage.
* Fixed a bug that allowed you to lunge with a dismembered stinger.
* Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects.
* Fixed a bug that caused armed mines to be reported as disarmed in their description.
* Fixed a bug that caused the item category of the scrapped waydroid to be incorrect.
* Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight.
* [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation.
* [modding] Name is now a required property of population groups.
* [modding] Added a Name to every population group.
 
=== 206.68 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/694780/feature-friday-march-8-2024 Released March 8, 2024.]
 
* The liquid font mutation no longer oozes liquid on the world map.
* Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick.
* Added a confirmation dialogue before dismemebering yourself using metabolizing effects.
* Flight and Swoop abilities now correctly display the falling chance.
* The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby.
* The scrapepd waydroid is now categorized under Quest Items.
* Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible.
* Fixed a soft lock when a combat animation would continuously fail to render.
* Fixed a bug that caused visual effects to sometimes stop playing permanently.
* Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds.
* Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs.
* Fixed a bug that caused the jump ability to display its popup twice.
* Fixed a bug that caused the shimmering visual effect to persist after a waking dream.
* [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items.
* [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI.
 
=== 206.67 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/690910/feature-friday-march-1-2024 Released March 1, 2024.]
 
* You can now wear gigantic gauntlets on your giant hands.
* The geomagnetic disc now benefits from being gigantic even while powered.
* Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process.
* The temple mecha mk Ia's machined edge is no longer gigantic.
* You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation.
* Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision.
* Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar.
* Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else.
* Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it.
* Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands.
* Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor.
* Fixed a bug that caused the geomagnetic disc to sometimes consume double charge.
* [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part.
* [modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb.
* [debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet".
* [debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic".
 
=== 206.66 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/687245/feature-friday-february-23-2024 Released February 23, 2024.]
 
* Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod.
* Rivers in preset settlements now have the same object and wall-sparing behavior as random villages.
* Added a new visual effect for night vision.
* Radar now reveals [redacted].
* Greatly improved the performance of complex hydraulic power systems.
* Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble.
* Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create.
* Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static.
* Fixed a bug that caused broadcast power receivers to be non-functional within interiors.
* Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon.
* Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering.
* Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game.
* [debug] We made some changes to wishing for mutations.
** You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
** You can wish for a mutation variant by adding it as a parameter, e.g. "mutationrostrum".
** You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom".
** If the mutation has variants and one wasn't specified, you are now asked to select one.
** You will be asked to confirm when a fuzzy search is about to apply a mutation to you.
 
=== 206.65 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/683435/feature-friday-february-16-2024 Released February 16, 2024.]
 
* Added new descriptions for several pieces of armor and ceremonial vibrokhopesh.
* Trash and scrap can no longer break or rust.
* Creatures no longer expel their quills against inanimate objects.
* Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold.
* Autoexplore no longer picks up Kith and Kin clues.
* Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective.
* You are no longer prompted multiple times about your ability to swoop when flying.
* Star kraken no longer extrude unidentifiable tubes.
* The recoil ability can once again be used on the world map.
* Made death by damage reflection messages a little more sensical.
* Unidentified hoversleds are no longer seen as 'small boxes'.
* Increased the value of rubber tree seed.
* Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah.
* Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled.
* Fixed a bug that sometimes caused creatures to spawn directly over pits.
* Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices.
* Fixed a bug that caused fish to sometimes spawn without water.
* Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder.
* Fixed a bug that prevented your notes from displaying properly on unidentified items.
* Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight.
* Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you.
 
=== 206.64 ===


===2.0.193.0 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/679743/feature-friday-february-9-2024 Released February 9, 2024.]
Released September 20, 2019.
* We tweaked the layout of [[Joppa]].
** Moved the sultan shrine to the map north of Joppa, near the graveyard.
** Added a guaranteed shrine to [[Resheph]] where the sultan shrine used to be.
** Added a dirt path leading from central Joppa to the graveyard and sultan shrine, and a sign to guide the way.
* Added a new item: [[tattoo gun]].
* Added a new item: [[precinct navigator]].
* Added some new bracelet tiles.
* [[Force bracelet]] now appears slightly more often in rare artifact loot tables.
* Fixed a bug that occurred while cooking with [[convalessence]].
* [modding] DischargeOnHit now triggers on thrown weapons and projectiles.
* [modding] Added a new event, ProjectileEnteringCell, which gets passed to all objects in a cell before projectile impact occurs. It has the following parameters.
** Cell: the current cell
** Path: the list of Points in the current missile path
** p: the int value of the current index in the missile path
** Attacker: the attacking creature
* Returning false skips this cell's projectile impact. You can modify the path during this event; any changes from index p onward will take effect.


===2.0.192.0===
* Activated abilities can no longer be used on the world map.
Released September 13, 2019.
* Transmuting the amaranthine prism now disappoints someone.
* Added a Sixth Great Sultan to the history of Qud: [[Resheph]]. His history is depicted via shrines like the other sultans but remains the same from game to game.  
* The trade binds Value + and Value - and Add One/Remove One can now share bindings.
* Converted the dates that appear in sultan and village histories to the new Reshephian calendar.
* Gun racks and cathedras can no longer be destroyed by coating in acid or lava.
* Added a new faction: Cult of the Coiled Lamb.
* Star kraken no longer extrude the Grit Gate communications panel.
* Added a secluded shrine to Resheph in the Stiltgrounds.
* Adding local cooking ingredients for when you whip up a meal in Tzimtzlum.
* Added a new NPC to the Stiltgrounds: [[Tszappur, disciple of the Coiled Lamb]]. Tszappur will muse with you over the significance of the events in Resheph's life.
* ASCII bleed effects now match your bleed liquid color.
* Altered the entry point tile of the [[Six Day Stilt]].
* Gave urshiib albinism.
* Revamped the post-quest dialog for '[[What's Eating the Watervine?]]'.
* Defanged girshling corpses now indicate their defanged status in their display names.
* Life drain now properly ceases if the drainer dies.
* Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters.
* Fixed a bug that caused the attacker to be treated as the defender during some critical hit effects.
* Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters.
* Fixed a typo in [[maghammer|maghammer's]] description.
* Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target.
* Fixed some other typos.
* Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport".
* [modding] Mods can now include a Commands.xml file that adds mod-specific keybinds. The command IDs are fired as events on the player body.
* Fixed a bug that prevented forced attacks up and down.
* [modding] Mods can now include an Options.xml file that adds mod-specific options.
* Fixed a bug with the coloration of slam messages from rhinoxen charges.
* [modding] The NameMaker and Tinkering classes are now public.  
* Fixed a crash bug due to ashes being reduced to even more ashes when burnt.
* [modding] Added a new attribute and interface: PlayerMutator and IPlayerMutator. You can use them to modify the player object before the game begins. Any class tagged with the PlayerMutator attribute is instantiated after the player object is created and assigned, and the "mutate" method is called with the player as the parameter. For example:
* Fixed a crash bug deaing with infinite move chains.
    [PlayerMutator]
    public class MyPlayerMutator : IPlayerMutator
    {
        public void mutate(GameObject player)
        {
            // modify the player object before the game starts
        }
    }


===2.0.191.0===
=== 206.63 ===
Released September 6, 2019.
* Added a new item: [[maghammer]].
* Added a new eyewear mod: [[nav]].
* Added new tiles for the following items, creatures, and locations.
** [[Mechanmist rummager]]
** [[albino ape pelt]]
** [[ogre ape pelt]]
** [[ripe cucumber]]
** [[arsplice seed]]
** [[crystal of Eve]]
** [[Eater's flesh]]
** [[mental aggregator]]
** [[leafy helm]]
** [[croccasins]]
** [[elastyne slippers]]
** [[yeshyrskin slippers]]
** [[ape fur hat]]
** [[plastifer bonnet]]
** [[polyhedral rings]]
** [[eyeless crab shell]]
** [[gyrocopter backpack]]
** [[tread guard]]
** [[VISAGE]]
** [[wool kilt]]
** [[Clay pot]]
** [[the rusted archway]]
* You can now mod items by interacting with them in your inventory and choosing "mod with tinkering".
* The tinkering screen now indicates when there are hostile creatures are nearby.
* Recharging energy cells now takes a turn and cannot be done while frozen.
* You can no longer apply the following melee mods to missile weapons: electrified, freezing, flaming, and counterweighted.
* Fixed a bug with the trade/violence reward branch in [[Kith and Kin]] that caused the grenade stockpile reward to be only half as many grenades as it should have been.
* Fixed a bug that made hats ineligible for several mods they were designed to be eligible for.
* Fixed a bug that sometimes caused baboons to fail to generate as villagers.
* Fixed a bug that caused unique baboons to have the name 'baboon hero' instead of a proper name.
* Fixed a typo in the description of effects that alter your move speed while you're in a pool of liquid.
* Fixed a bug that caused skill-based speed bonuses to world map travel to not work (e.g., bonuses granted by the Survival skill powers).
* [modding] You can now set the Owner field on objects in the map editor.


===2.0.190.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/675910/feature-friday-february-2-2024 Released February 2, 2024.]
Released August 23, 2019.
* Arconauts report the continued unearthing of a massive tomb complex surrounding the [[Spindle]] at [[Omonporch]]. A stolen ledger reveals the presence of catacombs, a crematory, crypts, and sepulchers for each of the Six Great Sultans. They insist that we monitor the site for further developments, which, they say, will continue to come.
* The description on shields now clarifies that shields only grant their AV when you successfully block an attack.
* Shield block messages and particle text now display the bonus AV granted.
* Added a background to the mod configuration page.
* [[Indrix]] now repeats his directions to [[Mamon Souldrinker]] when you talk to him again after starting [[Raising Indrix]].
* [[Sparking baetyl|sparking baetyls]] no longer ask for unobtainable glow-wight corpses.
* Lairs are no longer sometimes generated with a mysterious 'baboon hero' occupant.
* Dialog nodes with consequences can no longer be avoided by performing the water ritual or entering the trade screen.
* Removed some deprecated skills from NPCs.
* Updated the description of [[Disintegration]] to clarify that bonus damage is done to structural objects rather than inanimate objects.
* Fixed a bug that caused indigenous village tinkers to be unable to repair, identify, and recharge items.
* Fixed a bug that caused various skill powers to fail to work with natural equipment (e.g., fists).
* Fixed a bug that caused issues when amphibious player characters traveled on the world map.
* Fixed a bug that allowed you to disassemble equipped items without actually losing the item.
* Fixed a bug that caused [[Shake It Off]] to fail to attempt to prevent daze or stun the first turn the effect was acquired.
* Fixed a bug that prevented medicinal liquids from attempting their disease prevention effect in the case of [[Ironshank]].
* Re-enabled the Modding Utilities menu background image.


===2.0.189.0===
* Added new descriptions for several pieces of furniture.
Released August 16, 2019.
* Added new descriptions for several pieces of equipment.
* Reclassified various mushroom-based consumables as fungi rather than plants.
* Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order.
* Reduced the Ego requirement of [[Menacing Stare]] (and thus the [[Persuasion]] skill) to 17.
* Wardens Esther can no longer spawn hated by the Farmers' Guild.
* Feral lah now get XP for kills made by their pods, unless the pods have found a new party leader.
* You no longer autodisassemble items that contain liquids.
* You no longer get a popup message when one of your burgeoned plants dies.
* You can no longer select flaming/freezing ray variants for body parts you do not have.
* If you [redacted] while wielding the [[amaranthine prism]], [redacted].
* When selecting a variant for a random mutation, you can now go back and select another mutation instead.
* Did some more adjustment of creatures roles, fixing several cases of creatures having reduced or inflated stats.
* Random cryotubes that spawn with a stairwell inside them are now always destroyed.
* [[Lase]] now tells you when your laser beam fails to penetrate your target's armor.
* Clarified some language in the description of Penetrating Strikes.
* Items covered in liquid now correctly have their display names modified (e.g., "sticky Mehmet").
* Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms.
* Effect text that referred to regaining hit points as "regeneration" now instead uses "natural healing rate" to avoid confusion with the [[Regeneration]] mutation and clarify that limbs aren't regenerated naturally.
* Fixed a bug that caused creatures to occasionally spawn on top of stairs.
* Fixed a bug that prevented [[Beguile]] from working when used via a cooking effect.
* Fixed a bug that caused some templar warleaders to be missing during Reclamation.
* Beguiling a creature via a cooking effect now uses the correct [[Beguile]] level (the one that's listed in the effect description).
* Fixed a bug that caused dynamic village merchants to restock twice.
* Made the target picker more descriptive when beguiling via a cooking effect.
* Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended.
* Changed the wording in the effect description of [[resonance grenades]] from "inorganic matter" to "structural objects" to clarify that they don't do bonus damage to robots.
* Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock.
* Replaced number words with their easier-to-parse numerals in a few contexts.
* Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info.
* Removed duplicate brain parts from arconauts and great saltbacks.
* Fixed a bug that caused unidentified frozen items to use their identified tiles.
* Standardized the spelling of the various tenses and forms of the word 'worshipping'.
* Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books.
* Fixed some subject-verb agreement issues with unidentified artifacts.
* Fixed some grammar issues in generated dialog for the Landing Pads quest.
* Fixed a typo in the dawnglider tail description.
* [modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list.
* [debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories.


===2.0.188.0===
Released August 10, 2019.
* Added a new Tactics power: [[Deft Throwing]].
* We changed how the [[Backswing]] power works.
** Removed the Axe version of the power.
** New Cudgel version: whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand.
* Added a new cooking ingredient: [[congealed love]].
* [[Glowpad]] corpses are now considered plant-based instead of meat-based.
* Made [[beguiling|Beguiling's]] description more descriptive and removed the inaccurate reference to a level cap.
* Gave the torch sconces in the [[Six Day Stilt]] cathedral working tiles.
* Fixed a rare exception caused by [[ganglionic teleprojector]].
* Fixed a rare exception during village zone generation.
* Rare exceptions during the generation of [[greater voider]] lairs no longer cause the zone to fail to build.
* Fixed a color formatting issue in the manual.
* Fixed a typo in the description of [[linear cannon]].
* Fixed a grammar bug in [[Slog of the Cloaca|Slog's]] description.
* Changed the detail color of [[Congealed blaze|congealed blaze's]] tile.
* [[Beguiling|Beguiled]] and [[Proselytize|proselytized]] creatures now have beguiled and proselytized status effects, respectively.
* Fixed some memory leaks with [[Burgeoning]].


===2.0.187.1===
=== 206.61 ===
Released August 2, 2019.
* Added a chance for generated villages to have their own village tinker. Starting villages always have a village tinker.
* Tinkers now sometimes immigrate to villages during village history generation.
* [[Clairvoyance]] now grants visibility through [[vantabloom]] and [[vantabud|vantabud's]] blackout effect.
* Unpreserved mushrooms are now correctly considered mushrooms.
* Long blade powers now appear under the Skill category on the Abilities screen, like all other skill powers.
* Removed some incorrectly assigned creature roles that were causing some creatures to have reduced stats and XP awarded.
* Added a message when you reach the current end of the main questline.
* The [[Mechanimist]] faction name is now correctly formatted with the definite article in certain contexts.
* [[Ogre ape]] corpse now has the correct display name.
* Changed Mouldering Corpse object name to Moldering Corpse.
* Added informative descriptions to [[gentling mask]] and [[gentling cone]].
* Gave gentling cone the same tile as gentling mask.
* Fixed a bug that prevented some followers from gaining XP.
* Fixed a bug that caused NPCs with slime glands to refuse to spit slime.
* Fixed an object blueprint typo that caused all trinkets to be ineligible for dynamic encounters.
* Fixed a typo in [[urberry|urberry's]] eat message.
* Fixed a grammar issue that appeared in the follower death message when the follower was of pseudo-plural gender.
* Fixed a grammar issue that appeared in the wild-eyed watervine merchant's description when they were of pseudo-plural gender.
* Fixed a bug that caused the description for the [[Slime Glands]] mutation to be truncated.
* Fixed a typo in the take-all weight limit message.
* Reduced lag while on the world map.
* [modding] Added a new tag, HeroLevelMultiplier, that can be put on creatures and hero templates. It lets you specify the level multiplier applied when a creature is uplifted to a unique. The default unspecified value is 1.5.


===2.0.186.1===
[https://freeholdgames.itch.io/cavesofqud/devlog/671929/feature-friday-january-26-2024 Released January 26, 2024.]
Released July 27, 2019.
* You now get a popup message when one of your followers dies, with some exceptions for temporary or swarming followers.
* Added some conditional dialog to [[Yurl]].
* Added the framework for certain dialog options to reveal secrets in the Gossip and Lore tab of your journal.
* Increased the specific heat of all objects.
* Extremely hot objects now cool off a small percentage of their heat instead of a low, flat amount per round.
* [[Phase cannon]] and [[swarm rack]] turrets now start with much less ammo.
* Excluded some offensive words from generated text results.


===2.0.185.1===
* Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
Released July 19, 2019.
* Added descriptions for several pieces of furniture.
* Added a new music track to historic sites.
* Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
* Villages can now undergo historic events that cause them to become abandoned. You'll now occasionally come across abandoned villages in your travels.
* Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
* [[Sheba Hagadias]] now accepts village history books for trade-in.
* Weapons that stun on impact now stun when they are thrown as well.
* Added new conditional dialog for [[Jacobo]].
* Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
* Forcefields no longer push other forcefields or holograms.
* In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
* You now get dialog confirmation when using the 'Take all' command if it would put you over your weight limit.
* Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
* Fixed a few typos in the Barathrumites' dialog.
* Added a sound effect to the "you feel increasingly unstable" mutating message.
* Fixed a bug that caused some saved games from the previous game version to fail to restore.
* Liquid-fueled energy cells are now tagged as ammo.
* Removed a duplicate part on mirror shard.
* Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
* Fixed a typo referring to Shakesprig.
* Gave Saad Amos the Rebuke Robot skill.
* Fixed some issues with ANSI coloring in book text.
* Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
* Fixed a rare exception when installing a skillsoft implant.
* Active fungi now have a higher render layer.
* [modding] Scrap buffer generation is now thread-safe.
* Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
* Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
* Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
* Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
* Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
* Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
* Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
* Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
* Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
* Fixed a grammar issue with falling through open air.
* [modding] Folded Staging.xml blueprints into their respective data files.
* [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
* [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.  


===2.0.184.0===
=== 206.59 ===
Released July 12, 2019.
* We did some work on Grit Gate.
** Gave new dialog, description, skills, and equipment to [[Mafeo]], [[Jacobo]], [[Sparafucile]], [[Dardi]], [[Aloysius]], [[Hortensa]], [[Iseppa]], [[Neek]], and [[Shem -1]].
** Gave [[Ereshkigal]] new dialog.
** Added a new piece of jewelry: [[silver rondure]].
** Added a new item: [[umber frock]].
** Made the completion of [[The Earl of Omonporch]] quest more robust.
** Removed a duplicate dialog option that appeared in conversations with [[Barathrum the Old|Barathrum]] after you completed '[[Pax Klanq, I Presume?]]'.
* Gave [[Tam]] new dialog.
* [[Space-Time Vortex|Spacetime vortices]] now work again.
* Vomiting on the world map no longer covers a square parasang in putrescence.
* [[Sheba Hagadias]] no longer has the chance to spawn as a creature with no inventory and thus no ability to receive books.
* You no longer get spurious warning messages when you manipulate an object you don't own but you've already stolen.
* You no longer get spurious popup messages when other creatures mutate due to a [[gamma moth]] gaze.
* Fixed a bug that caused the chance of falling while flying to be 1% lower than it should have been.
* Fixed conversations bugging out when there were too many dialog options.
* Fixed some [[Oboroqoru]] typos.
* Fixed the spelling of the 'statpenalty' wish.


===2.0.183.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/668194/feature-friday-january-19-2024 Released January 19, 2024.]
Released June 28, 2019.
* Added two new rare items: [[programmable recoiler]] and [[reprogrammable recoiler]].
* Abilities that require a particular weapon type to be equipped are now smarter about which weapon they choose if there are multiple options.
* Added new descriptions for the following creatures and items: [[qudzu]], [[irritable tortoise]], [[jilted lover]], [[rustacean]], [[salthopper chip]], [[phase spider]], and [[scrap-clad hermit]].
* Renamed safety bracelet to [[life loop]] and rewrote the description.
* Added a message for when a life loop dematerializes its wearer.
* Butchery's visual effect and bloodsplatter are working again.
* Fresh corpses may now bleed when struck.
* Bumped up the [[bloated leech]] corpse chance to 100%.
* [[Chromeling|Chromelings]], [[Plated chromeling|plated chromelings]], and [[Waydroid|waydroids]] in sleep mode no longer appear in dynamic encounters.
* [[Otho]] now waits for you to actually give him the signal disk before leaving his study to discuss the signal with [[Barathrum]].
* Fixed a bug that caused Otho to not return to his study and discussing the signal.
* Added some fallthrough dialog for Otho.
* Made the completion of [[The Earl of Omonporch]] a bit more robust.
* Copies of the [[sheaf of bloodstained goatskin parchment]] no longer appear in the world with the title "Illuminated".


===2.0.182.1===
* Long trader names are now properly clipped on the trade screen.
Released June 22, 2019.
* Gave lover's blossom a new tile.
* Autoexplore now avoids osseous ash.
* Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
* Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
* Qas and Qon are now immune to confusing gas.
* Glass doors are no longer opaque.
* The quest text of A Signal in the Noise no longer references Joppa.
* Made some tweaks to mid and late-game armor tables.
* Creatures with glotrot can no longer use Sticky Tongue.
* Thrown objects now use the proper unidentified tile if you don't know what they are.
* Multiple ejection seats can no longer lock in place in the same tile.
* Reaching loved reputation now only creates an entry in your chronology once per faction.
* Greatly improved the performance and memory utilization of pathfinding.
* Improved the performance of breeders.
* Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
* Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
* Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
* Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
* Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
* Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
* Fixed a recurring bug where some legendary creatures had malformed titles.
* Fixed a bug that allowed the deployment of portable walls on the world map.
* Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
* Fixed a bug that prevented levels deep underneath Ezra from building properly.
* Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
* Fixed some grammar errors in books without titles.
* Fixed a text generation issue with sultan titles.
* [debug] Added "hobbled" wish.
* [modding] Added object, int, and float properties to factions.  


Hotfix for 2.0.182.0 fixing a save issue.
=== 206.57 ===


===2.0.182.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/664714/feature-friday-january-12-2024 Released January 12, 2024.]
Released June 21, 2019.
* Updated the dialog and changed the quest turn-in sequence for [[Decoding the Signal]] to make more sense narratively.
* Added new descriptions to one of the arc sconces, glass, tinted glass, [[urshiib]], [[newfather]], [[chromeling]], [[chain laser]], forcefield, and force barrier.
* Fixed a bug with [[Time Dilation]] that caused it to speed up creatures rather than slow them down.
* Added more information to the Time Dilation mutation description.
* Folks now refer to each other with a more intimate appellation after they've performed the water ritual together.
* You can no longer lay mines or set bombs on the world map.
* [[Force bracelet|Force bracelets]] and [[Stopsvalinn]] no longer continue operating when you move to the world map.
* [[Charge]] no longer goes on cooldown when aborted.
* You can no longer take objects while frozen.
* Limbs severed from plant and fungal creatures are no longer considered meat suitable for carnivores.
* The overlay inventory screen can now handle it when you have hands but no arms.
* The menu actions for "learn" and "build" on data disks now have their activation keys highlighted.
* When tinkering recipes produce more than one of an item, it's now apparent on the tinkering screen and in data disks' descriptions.
* Forcefields of all kinds no longer fall through holes in the ground.
* The entire word "blow" is no longer highlighted in the interaction menu for [[Grandfather horn|grandfather horns]]. Now only the 'b' is highlighted.
* [[Asphodelyte|Asphodelytes]] and faction delegates no longer to spawn inside the building at [[Omonporch]].
* Fixed some issues with [[Force bracelet|force bracelets]] and [[Stopsvalinn]] along zone boundaries.
* Fixed a bug that caused the frenzied status effect to become permanent.
* Fixed a typo in hatter dialogue.
* Fixed a bug that caused some objects to be classified in the Unknown category in inventory lists after a save and reload.
* Fixed a bug that caused some text to be cropped in the Abandon Character dialog.
* Fixed a bug that occasionally caused liquid containers to generate without liquid in contexts where they should have had liquid.


===2.0.181.0===
* Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
Released June 14, 2019.
* Improved the generation of rivers in villages.
* Added new dialog for ichor merchants, shoemakers, gunsmiths, grenadiers, armorer, and haberdashers.
* When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
* You can no longer use [[Spiral borer|spiral borers]] on the world map.
* Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
* Changed the stats of [[leather apron]] and gave it a new description.
* Temple mecha are no longer included among a newfather's domesticants.
* Gave a DV penalty to [[spiked gauntlets]] but increased their bleed damage and save target.
* The game no longer thinks the plural of 'human' is 'humen'.
* Updated the description for [[telescopic monocle]]. It now includes information on its artifact examination bonus.
* Tweaked the description of Short Blade Expertise to match other references to action cost.
* Added information about [[Grassy yurtmat|grassy yurtmat's]] camouflage properties to its description.
* Molting basilisk husk now has the right description.
* Gave [[vine-weave tunic]] camouflage properties and updated its description.
* The sacred well should be less flammable.
* Carapaces, quills, and wings no longer show up in armor racks.
* Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
* Latch-on weapons and [[Hook and Drag]] now disengage once you're no longer hostile to the target.
* Improved the consistency of object placement inside of village buildings.
* Added a message to the message log for when you swim through a tile (you swim when you move through a pool of water that's at least 1,000 drams).
* Fixed several map generation issues due to reachability being incorrectly calculated.
* Clones of your [[Evil Twin|evil twin]] are now appropriately described as evil in their short descriptions (appropriate for your perspective, that is).
* Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
* Holograms and force bubbles created by [[Temporal Fugue|fugue clones]] no longer become permanent when the clones disappear.
* Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
* Time dilation speed penalties no longer permanently affect clones of someone who was time dilated.
* Fixed a bug in village generation issue that caused extra holes in buildings.
* When a creature occupies the same tile as a wall, projectiles no longer pass through the wall when they miss or pass through the creature.
* Fixed a rare world generation exception.
* Projectiles can now damage walls and other non-creature solid objects they strike.
* Fixed a rare village generatione exception.
* Fixed a bug that occasionally caused the wrong sacred liquid to be displayed in the water ritual dialog choice.
* Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
* Fixed a bug with generating certain zones.
* Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
* [modding] Mod build errors are now logged to a separate file: build_log.txt.
* Fixed some plurality issues in messages generated about identifying cybernetic implants.
* Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
* Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
* Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
* Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
* Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
* Tagged some objects as mass nouns.
* [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
* [modding] GiganticInventory now makes restocked inventories gigantic.


===2.0.180.0===
=== 206.52 ===
Released June 7, 2019.
* The 'cook a recipe' popup now displays the effect of the meal, sorts favorites to the top and hides uncookable recipes by default.
* The console version of the 'cook a recipe' popup got a make-over.
* The ingredients list in the cooking menu is now sorted alphabetically.
* You will no longer automatically [[Trash Divining|rifle through trash]] if that trash is a quest item.
* Heat resistant NPCs will now avoid hot areas less, acid resistant NPCs will avoid acid less and NPCs immune to slipping on slimy liquids will not avoid slimy liquids.
* All 'pick a choice' popups accept scroll wheel to move up and down now.
* [[Desalination pellet|Desalination pellets]] no longer consume an entire stack of pellets when used.
* Companions will now join the player at more sensible locations when moving via the world map or recoiling.
* [[Air current microsensor|Air current microsensors]] and night vision implants' toggleability will no longer stop working after a save and restore.
* [[Thistle pitcher|Thistle Pitchers]] will no longer appear in dynamically generated populations
* [[Hook and Drag]] has been moved to the the proper "Skill" section in the ability list
* [[Electrobow]] bolts are now immune to damage
* Dueling stance [[Swipe|Swipe's]] save target was much higher than described, causing it to never fail. The save target has been adjusted to it's proper, lower, value.
* [[Hypertractor|Hypertractors]] now function properly.
* While on the world map you can no longer fire missile weapons, throw things, drop things, activate summoning curios, burrow, or pour liquid other than between containers.
* You can now use the natural ranged weapons of [[Slugsnout|slugsnouts]], [[Two-headed slugsnout|two-headed slugsnouts]], [[Agolfly|agolflies]], [[Glowmoth|glowmoths]], and [[Gamma moth|gamma moths]] while dominating them, and they will show up in the sidebar.
* [[Wounding Fire]] now performs the proper effect rather than duplicating the effect of [[Suppressive Fire]].
* Equipped [[blast cannon]], [[arc cannon]], [[Mortar tube|mortar tubes]], and [[Swarm rack|swarm racks]] are no longer duplicated by [[cloning draught]].
* [[Cloneling|Clonelings]] produce somewhat less faithful clones than cloning draught again, as was previously the case.
* Being in the same cell with slippery liquids no longer causes chairs, beds, [[Iron maiden|iron maidens]], and [[Psionic sarcophagus|psionic sarcophagi]] to malfunction.
* Fixed a bug causing some mutation granting effects to show extra messages
* Fixed a bug that made [[Gas mask|gas masks']] and [[Vinewood sap mask|vinewood sap masks']] behavior with regard to status effects persist after removing them.
* Fixed a bug that made [[Hologram bracelet|hologram bracelets]] and [[Compass bracelet|compass bracelets]] malfunction if worn across a save and restore.
* Fixed a bug that made some emergency teleportation effects stop working across a save and restore.
* [modding] The DesalinationPellet part can now be modded to remove or convert different liquids; see the Desalination Pellet blueprint for its configuration attributes.


===2.0.179.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/661131/feature-friday-january-5-2024 Released January 5, 2024.]
Released May 31, 2019.
* Added new autoexplore options to ignore enemies based on their distance and your evaluation of their difficulty.
* Autoexplore will no longer run into immobile friendlies and stop.
* Autoexplore and pathfinding will now merely avoid campfires, torches, and sconces rather than considering them absolute no-go areas.
* When you stop autoexploring or autowalking because you see a hostile creature, the message will now indicate in what direction you saw them.
* You must now type ABANDON in a prompt to quit without saving
* [[oven|Ovens]] now appear on the alt display.
* Charge's animation will now display the charging creature's tile rather than its text character, if it has a tile.
* NPCs no longer waste time trying to charge through solid objects or hesitating when they mean to charge.
* Defoliant gas now works properly on the plant matter created by [[Seedsprout worm|seedsprout worms]] and [[Sprouting orb|sprouting orbs]].
* Being dismembered will now interrupt the player.
* [[Blue jell|Blue jells]] now bleed [[Convalessence|convalessence]], not slime.
* Pouring from a vessel owned by somebody else into one of your own containers no longer confirms twice.
* Examining or disassembling an artifact that is inside a container owned by somebody else now confirms before proceeding (disassembly previously proceeded without confirming and angered owners; examining in this circumstance didn't anger owners but now does if you break the artifact).
* [[Grit Gate]] medical furniture is now properly considered owned by the Barathrumites.
* [[Hologram bracelet|Hologram bracelets]] now have a 'deactivate' command rather than using 'activate' again to deactivate them.
* [[Jotun, Who Parts Limbs|Jotun]] is back where he's supposed to be.
* Fixed an issue causing multiple hostiles to spawn in a single cell (most noticeable with turrets)
* Fixed a bug that prevented renaming of companions after you had already renamed them once.
* The conversation UI now allows scrolling
* [modding] Conversation UI has some new overridable methods on ConversationNode and ConversationChoice sub-classes.
* [modding] Many conversation hooks have events now, see (wiki to be updated later) for more information


===2.0.178.0===
* Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
Released May 25, 2019.
* Curio summoned salt krakens will no longer wander.
* When mouse input is enabled, target pickers will no longer snap to the mouse locations unless the pointer moves.
* Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
* Mouse input will be disabled for 0.25s after the application regains focus, so you won't move when clicking back to the application with mouse input enabled.
* Statues are now diggable.
* Librarians who are seed-sprout worms will no-longer passively burrow themselves when bored.
* Floor cushions are now decorative.
* Fixed a bug causing [[Stopsvalinn]] to prompt for a direction on only the first activation.
* Improved the random baetyl rewards from building the golem.
* Fixed a bug that allowed esper hunters to be generated as waydroids who could be forced to friendliness by a droid scrambler.
* Onboard recoilers are now excluded from the recoil menu until they are implanted.
* Various tasks requiring physical movement which did not previously respect being frozen now do.
* [redacted] will now spawn creshes in adjacent cells.
* NPCs who are on fire but cannot actually do anything about it will no longer stop moving or acting because of this.
* Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
* When [[Sheba Hagadias]] is a [[seedsprout worm]], she will no longer burrow just because she's bored.
* Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
* When Sheba Hagadias is a [[panhumor]], she will no longer immediately die from her own acid pool.
* Fixed a rare bug that caused an exception while saving the game.
* Having a scrapped [[waydroid]] repaired by an NPC tinker now applies all the effects of repairing it in any other way.
* Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
* Autoexplore and pathfinding will now avoid spider webs, asphalt, honey, sap, and wax more and cider, cloning draught, convalessence, primordial soup, putrescence, salt, and wine less, and will not treat lava and acid that has been mixed with blood as safe to walk on.
* Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
* Autoexplore and pathfinding will now do more avoiding things you might not want to walk on in general, but also be more willing to walk into potentially troublesome but not actively harmful places in order to reach a destination.
* Fixed a bug that allowed traders to identify items for players with Dystechnia.
* There is now an option to control the maximum speed of autoexplore, defaulting to 10 squares per second.
* Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
* The inhabitants of Grit Gate will now be more reliably forgiving of friendly fire incidents during the quest A Call to Arms.
* Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
* [[Cloning draught]] now only clones creatures (and continues to not clone anything inorganic).
* Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
* Clones will no longer spawn on the world map.
* Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
* The character generation info for castes and callings has been partially reworked.  It is no longer possible for most elements of it to disagree with the actual implementation.  As a result, some information is new, such as Wardens having the Pistol skill.  Another difference is that powers automatically included with a skill are no longer listed if the type has the skill.
* Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
* On the status screen, the mutation list will now scroll if you have more than 12 mutations.
* Fixed a bug that caused templar mechs to be overburdened.
* Liquid auto-collection now respects the "auto-pickup if hostiles are nearby" option.
* Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
* Liquid auto-collection now takes a turn.
* Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
* Liquid auto-collection no longer takes adjacent water containers.
* Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.
* Items you mod while equipping them will now get reequipped after you're finished modding them.
* Heat resistance and cold resistance no longer apply against temperature changes that would appear to be helping you because they'd be warming you up from being cold or cooling you down from being hot, respectively.
* Fixed a bug that made NPC tinkers unable to repair items the player did not understand.
* Fixed a couple of bugs causing flight from items to behave poorly around the items being unequipped, especially but not exclusively after a save and restore while flying.
* Fixed a bug that made short bow turrets non-functional and immortal.
* Fixed a bug that made waydroids neutral to the player.
* Fixed a bug that made the [[Consortium of Phyta]] inappropriately hostile.
* Fixed a typo in cloning draught's name.
* Fixed a bug that made liquid auto-collection sometimes destroy liquids without collecting them.
* Fixed a bug where modding an item you were equipping could result in the item to mod stacking with similar items in your inventory and being lost.
* Fixed a bug that made some village denizens noncommunicative.
* Freshly obtained village recoilers no longer put you inside walls.
* Fixed a bug causing Stopsvalinn to prompt for a direction on only the first activation.
* Fixed a bug that allowed esper hunters to be generated as waydroids who could be forced to friendliness by a droid scrambler.
* [modding] Genotypes and subtypes have been reworked to be more moddable.
** Skills are no longer designated via a comma-separated attribute called Skills; now there is a <skills> element that can contain <skill Name="Skill_PowerName" /> elements, as well as <removeskill Name="Skill_PowerName" /> elements.
** Reputations are no longer designated via a comma-and-colon-separated attribute called Reputation; now there is a <reputations> element that can contain <reputation With="Faction" Value="100" /> elements.
** Save modifiers are no longer designated via the SaveModifierVs and SaveModifierAmount attributes; now there is a <savemodifiers> element that can contain <savemodifier Vs="Stun,Poison" Amount="1" /> elements.
** The old Skills, Reputation, SaveModifierVs, and SaveModifierAmount attributes are still supported for compatibility, but a warning will be issued in the game output log when they're loaded, and mods should be ported to the new mechanism.
** Genotypes.xml and Subtypes.xml now support self-closing XML tags, like <tag />.
** The <chargeninfo> element on subtypes is no longer used.  Most subtype chargen information is automatically generated.  Arbitrary text that should be added can be placed in <extrainfo>Some text to show.</extrainfo> elements.  <removeextrainfo></removeextrainfo> elements can also be used to remove extra info items.  (<chargeninfo> is still used on genotypes.)