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Add release notes for 206.75 and 206.77
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==Update status==
==Update status==
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://freeholdgames.itch.io/cavesofqud/devlog itch.io], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.


Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2024 ==
=== 204.68 ===
=== 206.77 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/520072/feature-friday-april-21-2023 Released April 21, 2023.]
[https://freeholdgames.itch.io/cavesofqud/devlog/721540/feature-friday-april-26-2024 Released April 26, 2024.]
* We made some changes to geomagnetic discs.
 
** They no longer bypass walls or doors.
* Flaming tar pits are once again flaming.
** They no longer have unlimited range for reaching their initial target.
* Terrified creatures no longer charge.
** They no longer target the same creature twice in a given throw.
* Tumbling pods that are cult leaders now grant XP if they explode during combat.
** They no longer rely on the thrower's vision to find targets.
* You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
** Their base charge use is lower.
* You can now rename yourself in your original body or one your mind is stranded within.
** Their charge use is now asserted on every bounce.
* The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
** When disabled due to lack of charge, they now fail to activate and are not thrown.
* Stilt Day Stilt pigs no longer open their pens.
** When targets are out of phase with them, they now attempt to hit the target and fail, rather than refraining from the attempt.
* Conjoined girshlings are now considered plural.
** Previously, when used by NPCs, they would use the NPC's strength bonus for the to-hit calculation rather than agility bonus if the strength bonus was higher. They no longer do this.
* If you're standing next to friendly creature, you can use their culture when renaming your companions.
** Deft Throwing and parabolic muscular subroutines now improve their chance to hit.
* Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
** Their appearance in flight is now that of their tile.
* Goggles are now referred to in "pairs" rather than sets".
** Seeing one in action now identifies it.
* Gave thistle pitches a sell value.
** Fixed a bug that made them fail to target some hostile creatures who had not yet noticed the player.
* Made Asphodel's description respect dynamic pronouns.
* The move speed penalty from equipping heavy weapons is now surfaced as a status effect, Hampered.
* Added info about using the Alt overlay to the manual.
* You can no longer open or close doors if you are unable to move your extremities.
* Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
* Creatures with no hands or hand-likes can no longer open or close doors.
* Fixed a bug that caused intact cryochambers to spawn on stair landings.
* A chronology entries is no longer recorded for trying to rename a companion who already has a proper name.
* Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
* Unidentified thrown weapons no longer autoequip to the thrown weapon slot.
* Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
* Equipment, inventory, and some companions now persist when an object is glitched via warm static. ((Beguiled/proselytized creatures will still lose interest if new body can't support them))
* Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
* Reduced the number of "target temperature reached" messages issued by transkinetic cuffs.
* Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
* Improved the journal verbiage when you learn a secret that's known by a faction but not the faction you learned the secret from.
* Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already started 'Find Eskhind'.
* Improved the grammar across many spots in text generation.
* Fixed a bug that caused 'The Earl of Omonporch' delegates to spawn with and leave behind companions.
* Fixed a bug that caused Spread Klanq quest steps not to complete after a save/load cycle.
 
* Fixed some situations where inanimate objects would become targeted during a multi-weapon ranged attack.
=== 206.75 ===
* Fixed a bug that occasionally caused you to fall in love with quest-related statues or statues created by lithofex gazes, even if there was no reason to love them.
 
* Fixed a bug that caused pure warm static to not glitch objects its container shattered on.
[https://freeholdgames.itch.io/cavesofqud/devlog/714013/feature-friday-april-12-2024 Released April 12, 2024.]
* Fixed a bug that caused the inventory or equipment screen to be rendered blank when you glitched yourself via warm static.
 
* Fixed a bug that made fungal infections not operate properly when occupying left/right/upper/lower body parts. This fix won't affect existing fungal infections in saved games.
* The salt desert is once again populated with scorpiocks.
* Fixed a bug that caused dynamic quests steps requiring an item not to complete in some circumstances, like receiving the item as a gift during the water ritual.
* Credit lockboxes are now made out of metal, as claimed.
* Fixed a bug that caused dynamic quest steps requiring an item not to complete if you already had the item in your inventory at the start of the quest.
* Gigantic tonics now indicate they contain double dosage.
* Fixed a bug that made in-place disassembly of energy cells slotted into sockets often fail if you had other energy cells that could stack with that one in your inventory.
* Flowers are no longer breakable.
* Fixed a bug that caused [owned by you] to appear on sold items if you had stored them in a container at any point prior.
* Symbiotic fireflies are now treated as live animals.
* Fixed a grammar error in some sentences involving compacted bone matter.
* Legendary animated objects now have "animated" in their display names, where appropriate.
=== 204.67 ===
* Added plants and farmable plants to Mountains population tables.
[https://freeholdgames.itch.io/cavesofqud/devlog/516970/feature-friday-april-14-2023 Released April 14, 2023.]
* Motorized treads and gun racks can no longer be dismembered.
* Quests to recover historic relics now include the name of the historic site in the quest text, in addition to the name of the level the relic is on. This does not necessarily mean the location of the historic site is revealed when you get the quest, though.
* Made Spinnerets' web stickiness scale better with mutation rank.
* Leeches are no longer implied to produce chitin.
* Clarified in Spinnerets' description that you are immune to getting stuck.
* Spitting slugs now spit salty acid that evaporates over time.
* When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
* Tweaked the artifact identification messaging.
* Light chords no longer display their blank armor stats.
* Using an unidentified tonic now indicates that you have identified it with a message.
* Stalagmites now render above liquid pools.
* Large lists of pickable items with similar names now have a consistent sorting order, rather than items sometimes moving around in the list as you navigate it.
* Creatures are now less prone to walking over catch basins and polluting their contents.
* Colorless generic brooding puffs no longer appear in fungal sites.
* Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."
* Tree cherubim now equip their cherubic bark in the right place.
* Fixed a bug that caused some spiders not to weave webs.
* Non-player creatures who use Teleportation are now subject to its accuracy limitations.
* Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
* Companions with force bubbles active no longer attempt to pathfind right up next to you, pushing you around.
* Fixed a bug that caused the sacred well to prompt you twice about important items.
* There is a new companion interaction available, direct to change follow distance, that lets you direct companions to follow close by, at medium range, or far away.
* Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
* Inanimate objects that are brought to life can no longer be brought to life a second time.
* Fixed a color issue with mumblemouth.
* You can no longer activate the Flume-Flier of the Sky-Bear when wielding it is a weapon.
* [modding] Fixed a bug that caused IPlayerParts to be deep copied.
* Gave the sizzling effect on liquid containers a more informative description.
 
* Fixed a regression that allowed you to get infinite chrome keys from Otho.
=== 206.74 ===
* Fixed a bug that caused physical transformations to incorrectly increase the base rank of other mutations.
 
* Fixed a bug with generated village history text involving worshipped sultans.
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.]
* Fixed a bug that prevented unlocking the Mutagenic Mastery achievement.
 
* Fixed a bug that caused the Cloaca Surprise to give you an extra tail.
* Bundles of noisegrass are now more appropriately priced.
* Fixed a bug that caused you to be unable to leave the current screen when possessing a creature with a party leader.
* Added ability icons to the gas breath mutations of breathing lizards.
* Fixed a bug that caused corpses and other objects to become targets after killing a primary target with akimbo pistols.
* Fungus-ridden robots now actually host fungi.
* Fixed some grammar errors in damage messages.
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
* Fixed a pluralization error when learning crafting recipes via the water ritual.
* Cragmensch and glittermensch are now harder to set on fire.
=== 204.66 ===
* High-powdered magnets now indicate when they are destroyed due to application.
[https://freeholdgames.itch.io/cavesofqud/devlog/513939/feature-friday-april-7-2023 Released April 7, 2023.]
* Your DV is now set to zero while you are dominating.
* Great magma crabs now leave behind basalt when they die.
* Stasis now freezes the timer on bombs.
* Creatures will no longer prioritize equipping the gaslight chisel over better weapons.
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
* The stated neutron flux requirement for the [redacted] quest now matches what Klanq requires.
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
* Fire ant queens, segmented mirthworms, and worms of the earth can no longer spawn creatures on the world map.
* Fixed a bug that caused the item description in power switch abilities to be wrong.
* Walls with pipes installed in them now get their ignition temperature raised to 1200 degrees if it was below 1200 degrees, preventing random villages with lava-based hydraulics in their wooden walls from instantly bursting into flame.
* Fixed a typo in murals describing the historic liberation of cities.
* The Barathrum clock with Q Girl pendulum no longer sometimes break adjacent power systems when picked up. This will not affect clocks already loaded in existing save games.
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
* Applied a probable fix for magnetic bottles issuing a warning while traveling on the world map, then exploding before the player has a chance to address the situation.
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
* In most cases, any mods that could be applied to a piece of armor prior to magnetization can now also be applied to it afterward.
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
* Tweaked item population tables.
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
* Made some further improvements to electrical arc messaging.
* Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
* Fixed a bug that caused bows to not automatically reload after firing.
* [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
* Fixed a bug that caused bows to bring up a menu for type of ammo to reload with any time you had more than one type of arrow instead of automatically reloading with the same type of arrow if available.
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
* Fixed a bug that caused the bilge sphincter to replace your stinger.
* [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.
* Fixed a bug that caused electrical arcs emanating from equipment to be described as coming from "somewhere".
 
* Fixed a bug that made electrical arcs with no place to go cause errors.
=== 206.72 ===
* Fixed a bug that caused some corners of the river Yonth to generate as blank zones.
 
* Fixed a crash that occurred when multiple creatures occupying the same cell attempted to swap positions.
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.]
* Fixed a typo in ixlthyxl's description.
 
* Fixed a bug that made it possible to contract blurry vision and monochrome at the same time under exotic circumstances, potentially resulting in incurable monochrome.
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
* [modding] Bonded companions with proper names now have display names of the form "Gatt Alhonyawr, hired guard" rather than "Gatt Alhonyawr and hired guard".
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
* Added a "soundlog" wish to show the last 20 requests processed by the sound engine
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
=== 204.63 ===
* Fixed a bug that caused some golems to retain their mental shield.
[https://freeholdgames.itch.io/cavesofqud/devlog/510474/feature-friday-march-31-2023 Released March 31, 2023.]
* Fixed a bug that caused some golems to drop a corpse or their inventory on death.
* We made some changes to how electrical conductivity works (ie, what determines which objects electrical arcs leap to).
* Fixed a bug that rarely caused several webs to spawn stacked in a single square.
* Liquid pools now have their conductivity correctly calculated based on their component mixtures. Electrical arcs now correctly leap across conductive pools of liquid.
* Fixed a bug that caused phase webs to break immediately.
** Made some tweaks to creature conductivity calculations.
* Fixed a bug that caused phasing from phase webs to wear off immediately.
** A creature who wears footwear that's less conductive than they are now gets some additional anti-conductivity protection.
* Fixed a bug that prevented the phased VFX from rendering.
** Arcs no longer leap to flying creatures unless they are the initial target of a discharge.
* Fixed a bug that caused frost webs to behave differently for player and NPC use.
** Arcs can now travel diagonally.
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
** Improved the messaging around arc leaping, especially for when a creature avoids an arc due to anti-conductive footwear.
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
* Added some alternate tiles for bookshelves with items in them.
* [modding] Buttons in Options.xml can now declare an OnClick method.
* Dynamic quest rewards are now identified.
* [debug] We made some changes to modding population tables.
* Data disks offered as dynamic quest rewards now display the item blueprint they teach.
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
* You now need to have the appropriate Tinker skill level to build an item, rather than have that skill level only when learning the blueprint.
** Objects and tables can now be merged by explicitly specifying Load="Merge".
* Village tinkers can no longer recharge broken or rusted energy cells.
** Any population item can now be removed by specifying Load="Remove".
* Legendary pilgrims no longer abandon their lairs.
 
* Conservators shoot their lightlocks again.
=== 206.70 ===
* Fixed a bug that caused Sunder Mind to be cancelled as if your concentration slipped when you had high quickness and your target died prematurely.
 
* Fixed a bug that caused traipsing mortars to fail to equip their natural melee weapons.
[https://freeholdgames.itch.io/cavesofqud/devlog/702307/feature-friday-march-22-2024 Released March 22, 2024.]
* Fixed a bug that caused villagers in villages with pets to talk about nothing except those pets.
 
* Fixed a bug that caused stingers to repeatedly re-equip themselves when mutations changed.
* Added new visual effects to throwing axes and geomagnetic discs.
* Fixed a crash that occurred when a creature fell in love with itself after stepping in dilute warm static.
* Poison-tipped spears are now thrown with the pointy end towards the target.
* Fixed a bug that caused creatures not to receive random cybernetics.
* Throwing axes are now categorized under Thrown Weapons.
* [modding] Common rendering colors are now accessible in C# via The.Color API. For example, The.Color.Red returns the Color value of 'R' previously accessed from the ColorUtility.ColorMap dictionary.
* You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
=== 204.62 ===
* Motorized treads can no longer rust.
[https://freeholdgames.itch.io/cavesofqud/devlog/504135/feature-friday-march-17-2023 Released March 17, 2023.]
* There's now a popup message when you or a companion has a stat drained by a creature for the first time.
* The Barathrumites now offer the choice between a masterwork carbine and a masterwork chain pistol upon completing a certain quest.
* Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
* Companions who can technologically generate force bubbles now respect being told not to.
* Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
* Dawning apes are now more convincingly considered robots.
* Fixed a bug that caused trails on thrown items to render over their sprite.
* Added spitting slugs back to regional populations.
* Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
* Cages now have a new tile and can be entered.
* Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
* Faundren villagers are now docile by default.
* Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
* Made some improvements to liquid freezing.
* Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
** It now takes a larger, more sensible volume of liquid to freeze into large rock walls, for those liquids that freeze into rock.
* Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
** Freezing containers of convalessence no longer obliterates them.
* Fixed a bug that caused your disguise to disappear in completely dark areas.
** Creatures in the same tile as a liquid that freezes into a solid wall now become stuck.
* Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
** Creatures that become stuck from a pool of liquid freezing under them are now immediately freed if the pool melts or is destroyed.
* [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
* Being stuck is now included in creatures' display name, like sitting or lying down.
* [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
* The stuck effect now displays more information about what you're stuck in.
* [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.
* When you talk to Sparafucile during A Call to Arms, you no longer reference equipped items you don't actually have equipped.
 
* Turbow and linear cannon now have appropriate tinker categories for the purpose of SchemaSoft implants.
=== 206.69 ===
* Added a heavy weapons category to SchemaSoft.
 
* Changed the tile and color for fossilized remains.
[https://freeholdgames.itch.io/cavesofqud/devlog/698539/feature-friday-march-15-2024 Released March 15, 2024.]
* Short display names for liquid pools no longer display the number of drams in the pool.
 
* Achievements based on equipping things now only trigger if the item is equipped properly.
* Added new hamsa effects to various grenades.
* Food no longer typically has 'equip' as its default action.
* All heavy weapons will now be reloaded before each individual shot while using Sweep.
* When navigating to a point of interest that's a creature, you now more reliably go to that creature's new location if they move.
* Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations.
* Fixed a bug that allowed item duplication when twinning and trining lampreys made new lampreys.
* Fixed a messaging oddity when attempting to recoil to the court of sultans in combat.
* Fixed a bug that caused the Non-Locally Sourced achievement to be uncompleteable.
* Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual.
* Fixed a typo in the message displayed when something falls on a creature.
* Fixed a bug that caused irisdual beam to misreport its dealt damage.
* Fixed some grammar errors in tomb inscriptions.
* Fixed a bug that allowed you to lunge with a dismembered stinger.
* [modding] Conversations now support negated versions of the IfHasBlueprint and IfWearingBlueprint predicates, IfNotHasBlueprint and IfNotWearingBlueprint.
* Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects.
=== 204.61 ===
* Fixed a bug that caused armed mines to be reported as disarmed in their description.
[https://freeholdgames.itch.io/cavesofqud/devlog/500845/feature-friday-march-10-2023 Released March 10, 2023.]
* Fixed a bug that caused the item category of the scrapped waydroid to be incorrect.
* Gaze and light-based attacks are now blocked by vantabud and vantabloom darkness.
* Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight.
* Spaser rifles now deal plasma damage instead of light damage.
* [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation.
* Phase cannons and decarbonizers now deal disintegration damage instead of light damage.
* [modding] Name is now a required property of population groups.
* Plasma damage now has its own death message.
* [modding] Added a Name to every population group.
* Nerfed psychodyne helmet.
 
* Added several new wall descriptions.
=== 206.68 ===
* Added an Ego requirement to [redacted].
 
* You now need to be adjacent to a creature to perform the water ritual.
[https://freeholdgames.itch.io/cavesofqud/devlog/694780/feature-friday-march-8-2024 Released March 8, 2024.]
* Primordial soup no longer cools into shale.
 
* Removed an outdated version of cryokinesis from ice frogs and gave them Freezing Ray.
* The liquid font mutation no longer oozes liquid on the world map.
* Star kraken no longer excrete quasi-real starch and lignin.
* Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick.
* It's no longer possible to deal negative damage.
* Added a confirmation dialogue before dismemebering yourself using metabolizing effects.
* Dromad traders now politely pretend to be fooled by the disguises their customers wear.
* Flight and Swoop abilities now correctly display the falling chance.
* Made further adjustments to make creatures prefer not to use non-weapon equipment as improvised weapons.
* The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby.
* Messages displayed for taking zero damage now say "no damage" rather than "0 damage".
* The scrapepd waydroid is now categorized under Quest Items.
* Added rules text for what camel bladder does.
* Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible.
* Accomplishments based on eating something no longer complete if you fail to eat the thing.
* Fixed a soft lock when a combat animation would continuously fail to render.
* Pyrokinesis and Cryokinesis can no longer be activated on the world map.
* Fixed a bug that caused visual effects to sometimes stop playing permanently.
* Cooking effects triggered by drinking freshwater no longer trigger on the world map.
* Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds.
* Added a basic description to Rebuke Robot ability.
* Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs.
* The heads of high-level robots now more consistently contain high-level bits.
* Fixed a bug that caused the jump ability to display its popup twice.
* You now get an appropriate message when you attempt to shield slam a target you can't reach because it's playing.
* Fixed a bug that caused the shimmering visual effect to persist after a waking dream.
* You now get an appropriate message when you attempt to shield slam a target who's out of phase with you.
* [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items.
* Twinning and trining lampreys now spawn with the same effects in place that the lamprey spawning them has.
* [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI.
* Fixed various bugs that caused the allegiance of twinning and trining lampreys to behave strangely in some interactions of their spawning behavior, Proselytize, Beguiling, love injectors, and/or cloning.
 
* Fixed a bug that caused Disintegration, Light Manipulation, and Stunning Force not to benefit from Two-Headed.
=== 206.67 ===
* Fixed a bug that allowed you to eat a luminous hoarshroom at no action cost if you did it through thethe overlay UI inventory view.
 
* Fixed a bug that caused agolmaggots to lack any natural weapons.
[https://freeholdgames.itch.io/cavesofqud/devlog/690910/feature-friday-march-1-2024 Released March 1, 2024.]
* Fixed a bug that made non-companion creatures sucked through spacetime vortices create action queue inconsistencies.
 
=== 204.60 ===
* You can now wear gigantic gauntlets on your giant hands.
[https://freeholdgames.itch.io/cavesofqud/devlog/497700/feature-friday-march-3-2023 Released March 3, 2023.]
* The geomagnetic disc now benefits from being gigantic even while powered.
* We refreshed the corpus of game text used to generate text for white-titled books, graffiti, urn inscriptions, and bird dialog. You'll now see text from the last several updates appear.
* Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process.
* Beak and hooks for feet no longer benefit from having the Horns mutation.
* The temple mecha mk Ia's machined edge is no longer gigantic.
* Quantum ripplers have a new tile.
* You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation.
* Two quantum ripplers a space apart now spawn a spacetime rift between them and stabilize it so that nothing emerges.
* Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision.
* Dyvvrach now only mentions the chiming rock if you've talked to it.
* Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar.
* Acid humors now leave behind brackish acid pools rather than pure acid pools, meaning they'll evaporate over time.
* Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else.
* Creatures now have considerably greater tolerance for friendly fire incidents from allied creatures that are not controlled by the player.
* Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it.
* Flashbang grenades can now confuse creatures that are immune to psychic confusion.
* Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands.
* Being confused now prevents vantabuds and vantablooms from absorbing light.
* Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor.
* Unidentified modded pickaxes no longer appear as small boxes.
* Fixed a bug that caused the geomagnetic disc to sometimes consume double charge.
* Creatures are now less willing to equip items that have missile weapon, shield, or thrown weapon functionality as melee weapons.
* [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part.
* Flying companions are now more mindful when swooping with friendlies in their paths.
* [modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb.
* Exiled Keh & Kesehind no longer immediately disappear when dismissed as proselytes.
* [debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet".
* Crafting recipes listed in the water ritual no longer include the penetration and damage values of weapons.
* [debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic".
* Fixed a bug that made thrown phials of neutron flux fail to explode and instead leave behind a strange puddle of null liquid.
 
* Fixed a bug that caused gigantic pieces of armor to be considered highly potent melee weapons by NPCs.
=== 206.66 ===
* Fixed a bug that caused Stingers to not always sting when charging or lunging.
 
* Fixed a bug that caused jump animations to play on inactive zones.
[https://freeholdgames.itch.io/cavesofqud/devlog/687245/feature-friday-february-23-2024 Released February 23, 2024.]
* [modding] Implanted missile weapons now validate whether they are equipped on an appropriate body part using CyberneticsBaseItem.Slots rather than Physics.UsesSlots or MissileWeapon.SlotType.
 
* [modding] Previously, when objects were being destroyed with the Obliterate flag, the return value of BeforeDestroyObjectEvent was ignored, meaning the normal object destroy process continued (as opposed to without Obliterate, where returning false would prevent destroy). Now, the return value of BeforeDestroyObjectEvent is always honored, and BeforeDestroyObjectEvent handlers are responsible for checking the Obliterate flag if they need to before returning false.
* Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod.
=== 204.59 ===
* Rivers in preset settlements now have the same object and wall-sparing behavior as random villages.
[https://freeholdgames.itch.io/cavesofqud/devlog/491596/feature-friday-february-17-2023 Released February 17, 2023.]
* Added a new visual effect for night vision.
* Spacetime vortices can no longer be coated in liquids.
* Radar now reveals [redacted].
* We made some performance improvements to spacetime vortices. They no longer immediately load new zones when spawned, meaning playing with Spacetime Vortex and Quantum Jitters should be smoother.
* Greatly improved the performance of complex hydraulic power systems.
* The Discharge power from the Electrical Generation mutation now requests confirmation before targeting yourself.
* Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble.
* Barathrumite tinkers now spawn with a leather cloak rather than a cloth robe they cannot wear.
* Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create.
* Baetyl rewards received as part of the [redacted] creation process are now written to the message log.
* Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static.
* Gaslight weapons now consistently display their powered performance in the tinkering UI, rather than gaslighting you about their stats.
* Fixed a bug that caused broadcast power receivers to be non-functional within interiors.
* Fixed a bug that caused the reputation bonus from the custom visage implant to persist when swapping bodies.
* Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon.
* Fixed a bug that made creatures with random cybernetic implants sometimes receive implants in excess of their license tier.
* Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering.
* Fixed some bugs with Juke, like how juking out of your own force bubble left the forcefield in place until you moved again.
* Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game.
* Fixed a bug that prevented dreamcrungles from becoming sated after you woke up peacefully.
* [debug] We made some changes to wishing for mutations.
* Fixed a bug that caused mutation ranks not to stack with the [redacted] if you gained ranks from multiple sources.
** You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
* Fixed a bug that caused [redacteds] with the custom visage implant not to apply their reputation bonus when controlled.
** You can wish for a mutation variant by adding it as a parameter, e.g. "mutationrostrum".
* Fixed a coloration issue with dromad caravan journal entries.
** You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom".
* [modding] Added IfZoneVisited conversation predicate, which is true when the specified zone ID has been visited by the player. Fixed the RemoveItem/RemoveSpeakerItem delegates.
** If the mutation has variants and one wasn't specified, you are now asked to select one.
=== 204.58 ===
** You will be asked to confirm when a fuzzy search is about to apply a mutation to you.
[https://freeholdgames.itch.io/cavesofqud/devlog/488508/feature-friday-february-10-2023 Released February 10, 2023.]
 
* Pickaxes now count as axes for melee purposes.
=== 206.65 ===
* Pickaxes and nanopneumatic jackhammers now display rules text for their wall penetration behavior.
 
* Gigantic pickaxes and nanopneumatic jackhammers, and burrowing claws on gigantic creatures, now destroy walls in half as many penetrating hits.
[https://freeholdgames.itch.io/cavesofqud/devlog/683435/feature-friday-february-16-2024 Released February 16, 2024.]
* NPCs with air current microsensors or optical multiscanners implanted no longer reveal stairs to you. The exception is if the NPC is your follower and close enough for you to hear them.
 
* Added an animation to jumping.
* Added new descriptions for several pieces of armor and ceremonial vibrokhopesh.
* Arrows wielded as melee weapons now use the Short Blades skill.
* Trash and scrap can no longer break or rust.
* Dawngliders have a flaming bite again.
* Creatures no longer expel their quills against inanimate objects.
* Turret tinker followers now respect being told not to set up turrets.
* Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold.
* You now get an appropriate failure message when you try to apply a tonic to a robot.
* Autoexplore no longer picks up Kith and Kin clues.
* The repulsive device can no longer be taken back from the Children of the Tomb.
* Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective.
* Conveyor belts now stop animating when their drive is destroyed or disabled.
* You are no longer prompted multiple times about your ability to swoop when flying.
* Animated doors and walls are now affected by Slam as creatures, not as walls/doors.
* Star kraken no longer extrude unidentifiable tubes.
* Stunning from Slam can no longer allows a successful save on a natural 20.
* The recoil ability can once again be used on the world map.
* Slam now propels creatures across pits in the middle of their path of being slammed.
* Made death by damage reflection messages a little more sensical.
* Slam now moves items on the ground along with a slammed creature regardless of whether the creature dies as a result of the slam.
* Unidentified hoversleds are no longer seen as 'small boxes'.
* Slam now shakes the camera if the player is anywhere in the chain of creatures moved, rather than only if the player is the initial target.
* Increased the value of rubber tree seed.
* Creatures are no longer blocked from being moved by Slam by non-square-occupying items on the ground.
* Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah.
* Death due to the damage from being Slammed through walls now has case-specific death messaging.
* Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled.
* Using Slam while engulfed now results in slamming the engulfing creature in the direction indicated (unless you choose no direction, in which case you still Slam yourself).
* Fixed a bug that sometimes caused creatures to spawn directly over pits.
* Creatures that are rooted in place can no longer be knocked prone.
* Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices.
* You are no longer considered able to move your extremities while enclosed in furniture like an iron maiden, regen tank, or sarcophagus.
* Fixed a bug that caused fish to sometimes spawn without water.
* Removed the penetration cap from phase spider bite.
* Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder.
* NPC and starting player equipment usage is now less willing to use non-melee-weapon items as improvised melee weapons.
* Fixed a bug that prevented your notes from displaying properly on unidentified items.
* Fixed an issue causing fungal infections to misbehave.
* Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight.
* Fixed a bug that made creatures fail to equip items over natural gear.
* Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you.
* Fixed a bug with applied tonics that looked at the applying creature's attributes rather than the applied-to creature.
 
* Fixed an issue with the rendering of taproot floor in Chavvah's keter.
=== 206.64 ===
* Fixed a rare infinite zone generation bug when generating dynamic quests after all secrets have been exhausted.
 
* Fixed a bug that caused amnesia to trigger on the world map.
[https://freeholdgames.itch.io/cavesofqud/devlog/679743/feature-friday-february-9-2024 Released February 9, 2024.]
* Fixed a bug that rarely caused the Bell of Rest to recall the player directly over an open pit, killing them.
 
* Fixed a bug that caused data disks to give every effect when used as hamsa.
* Activated abilities can no longer be used on the world map.
* Fixed a bug that caused qudzu and their symbiotes to not rust your items.
* Transmuting the amaranthine prism now disappoints someone.
* Fixed a bug that caused beguiling via cooking effects to always fail.
* The trade binds Value + and Value - and Add One/Remove One can now share bindings.
* Fixed a bug that caused creatures temporarily beguiled via cooking effects to replace your permanent followers.
* Gun racks and cathedras can no longer be destroyed by coating in acid or lava.
* Fixed a bug that caused limb regeneration faculties to fail to regenerate dismembered treads and hardpoints from cybernetics. (Treads and hardpoints already severed in saved games are not affected.)
* Star kraken no longer extrude the Grit Gate communications panel.
* Fixed a bug when you acquired Monochrome in the body of a dominated creature that resulted in being permanently unable to cure it.
* Adding local cooking ingredients for when you whip up a meal in Tzimtzlum.
* Reverted the input manager change that caused some issues on Linux machines. This will re-break some issues on MacOS without the bugfix enabled, but now it's broken in a more historically normal way.
* ASCII bleed effects now match your bleed liquid color.
* Fixed a bug that caused some small inconsistencies in spawns.
* Gave urshiib albinism.
* Fixed a bug that made Slam destroy items on the ground in the same square as a slammed creature in some circumstances.
* Defanged girshling corpses now indicate their defanged status in their display names.
* Fixed a bug that usually made Slam's damage message from hitting walls not be displayed.
* Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters.
* Fixed a bug that could cause crashes when wading and proneness interacted.
* Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters.
* Fixed a bug that caused some NPC and player equipment loadouts to feature items being equipped multiple times in the same loadout.
* Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target.
* Fixed a bug that could cause games to crash on startup.
* Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport".
* [modding] Body parts added by cybernetics (motorized treads, gun rack, equipment rack, magnetic core) are no longer tracked as extrinsic (like body parts added by helping hands and two-faced headgear). They're instead considered long-term parts of the body in the same way limbs added by mutations are.
* Fixed a bug that prevented forced attacks up and down.
* [pets] Creatures no longer fruitlessly try to attack Gloaming or Either/Or. You'll have to re-redeem these pets for this change to take effect.
* Fixed a bug with the coloration of slam messages from rhinoxen charges.
=== 204.56 ===
* Fixed a crash bug due to ashes being reduced to even more ashes when burnt.
[https://freeholdgames.itch.io/cavesofqud/devlog/485523/feature-friday-february-3-2023 Released February 3, 2023.]
* Fixed a crash bug deaing with infinite move chains.
* Increased the default HP for all items.
 
* Increased the default HP for all armor to 100.
=== 206.63 ===
* Put the Phase harmonic modulator implant in cybernetic loot tables.
 
* On the equipment screen, when you default interact with a natural weapon, you once again attempt to equip over it. You can press Ctrl+Space to look at it instead.
[https://freeholdgames.itch.io/cavesofqud/devlog/675910/feature-friday-february-2-2024 Released February 2, 2024.]
* You no longer autoexplore over dilute warm static.
 
* Items unintentionally dropped by your companions are now auto-picked-up when the "Auto-pickup special items" option is enabled.
* Added new descriptions for several pieces of furniture.
* Natural gear of gigantic creatures is now always gigantic (including +3 damage and Slam bonus for cudgels).
* Added new descriptions for several pieces of equipment.
* Rampaging sultans who earn a title as a result of their rampage are no longer called the Untitled.
* Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order.
* Removed the "flower" object from the game but left "flowers", making baetyl requests less ambiguous.
* Wardens Esther can no longer spawn hated by the Farmers' Guild.
* Creatures are now pickier about equipping gear over their natural gear if the natural gear might be better.
* You no longer autodisassemble items that contain liquids.
* Added some more wall descriptions.
* You can no longer select flaming/freezing ray variants for body parts you do not have.
* Made magnetic bottles in trader (particularly tinker) inventories more reliably generate empty.
* When selecting a variant for a random mutation, you can now go back and select another mutation instead.
* Tweaked the ANSI in sultan murals.
* Random cryotubes that spawn with a stairwell inside them are now always destroyed.
* Fixed a bug that made glowmoths and gamma moths fail to attack.
* Clarified some language in the description of Penetrating Strikes.
* Fixed a bug that made True Kin register as mutants.
* Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms.
* Fixed a bug that made normality gas pumps use two slots even when you had giant hands.
* Fixed a bug that caused creatures to occasionally spawn on top of stairs.
* Fixed a bug that made some creatures' natural gear disappear when they gained some physical mutations.
* Fixed a bug that caused some templar warleaders to be missing during Reclamation.
* Fixed a bug that made most creatures' natural gear that had previously been visible in their descriptions stop showing up.
* Fixed a bug that caused dynamic village merchants to restock twice.
* Fixed a bug that made the Ruin of House Isner fail to have a guaranteed critical on its seventh shot.
* Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended.
* Fixed an issue that occasionally occurred with Sheba Hagadias's detail color.
* Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock.
* Fixed a grammar issue with some implant-related historical messages.
* Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info.
* Fixed some grammar errors in historical information and village quest text.
* Fixed a bug that caused unidentified frozen items to use their identified tiles.
* Fixed several issues with MacOS and non-English keyboard layouts.
* Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books.
* Improved the grammar of some polygel duplication messages.
* Fixed some grammar issues in generated dialog for the Landing Pads quest.
=== 204.53 ===
* [modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list.
[https://freeholdgames.itch.io/cavesofqud/devlog/482218/feature-friday-january-27-2023 Released January 27, 2023.]
* [debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories.
* Chimeras can now eat the Cloaca Surprise and Crystal Delight.
 
* Extra floating nearby slots you obtain are no longer removed by transformative meals.
 
* Any time the player is forced to drop an item, that item is now considered a "special item" until the next time the player or a companion of the player picks it up, meaning autoget will pick it up if "Auto-pickup special items" is on.
=== 206.61 ===
* Space-time vortices caused by Quantum Jitters now have a short delay before they begin moving.
 
* Creatures' natural weaponry can now be equipped over, generally. This change resolves various cases of natural weapons appearing twice in creature descriptions. It also allows creatures to equip items over some natural weapons, like bites and claws.
[https://freeholdgames.itch.io/cavesofqud/devlog/671929/feature-friday-january-26-2024 Released January 26, 2024.]
* Shield Wall can no longer be activated without a shield equipped.
 
* Natural gear can now be interacted with from the equipment screen.
* Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
* Gigantic items can no longer be randomly generated by tinkering.
* Added descriptions for several pieces of furniture.
* Transkinetic cuffs are now actually spawnable.
* Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
* Extradimensional True Kin are no longer unable to install implants. (Existing instances in saves will not be affected.)
* Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
* Made metachrome weapons count as gigantic (and so get the +3 bonus) but reduced their base damage roughly by half.
* Weapons that stun on impact now stun when they are thrown as well.
* Palladium electrodeposits now implant into the head slot of your [redacted], if available.
* Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
* The "Auto-pickup ammo" option no longer strips energy cells out of devices.
* In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
* You can now harvest plump mushrooms from mushroom cases.
* Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
* You can no longer pour neutron flux to or from magnetic bottles if they aren't in working order.
* Added a sound effect to the "you feel increasingly unstable" mutating message.
* You're now warned when pouring neutron flux from a magentic bottle to an unsafe container.
* Liquid-fueled energy cells are now tagged as ammo.
* Schrodinger pages now display their faction when offered as a reward.
* Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
* Renamed cactus cherub to fractus cherub.
* Gave Saad Amos the Rebuke Robot skill.
* Fractus cherubim are now considered members of the fractus species.
* Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
* All urshiib now have the Triple-jointed mutation.
* Active fungi now have a higher render layer.
* You can now throw recycling items or items fitted with filters down the Sacred Well.
* Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
* Turret tinkers are considered now hexapedal robots.
* Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
* Robot cheburim are now considered wheeled robots.
* Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
* Drillbots have short blades skills now.
* Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
* Pulse field magnets can no longer pull away natural gear.
* Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
* Small spheres of negative weight can now have some mods.
* Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
* You can no longer get infinite chrome keys from Otho.
* Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
* The hindren of Bey Lah are now interested in secrets about Kindrish.
* Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
* Heartbiter goatfolk now have the modern Adrenal Control mutation instead of the old one.
* Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
* Asphodel no longer becomes unresponsive at certain phases in the Earl of Omonporch quest.
* Fixed a grammar issue with falling through open air.
* The gesticulating mod strength bonus now scales with item tier.
* [modding] Folded Staging.xml blueprints into their respective data files.
* Wheeled creatures like the mopango charioteer now have two wheels.
* [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
* Phase cannons are now considered heavy weapons.
* [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.  
* You can no longer get Chavvah's roaming keter by traveling to the map above Eyn Roj.
 
* Modified the stats of Wardens Esther so that they appropriately spawn 4 clones with Temporal Fugue.
=== 206.59 ===
* Table [redacted] no longer have blue detail color.
 
* Fixed a bug that caused skulk injectors not to be consumed if you were already under the effects of one.
[https://freeholdgames.itch.io/cavesofqud/devlog/668194/feature-friday-january-19-2024 Released January 19, 2024.]
* Fixed a bug that caused certain invalid limbs to break the Atzmus menu.
 
* Fixed a bug that caused old saves with Issachari present to behave strangely.
* Long trader names are now properly clipped on the trade screen.
* Fixed a bug that caused some effects not to be listed in your status effects readout on the main screen.
* Gave lover's blossom a new tile.
* Fixed the pronoun for the Slam bonus in the description of gigantic plural weapons.
* Autoexplore now avoids osseous ash.
* Fixed a grammar issue in message for fully identifying an artifact.
* Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
* Fixes Tau's gender.
* Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
* Fixed some grammar in generated text.
* Qas and Qon are now immune to confusing gas.
* [modding] Robots and [redacted] are no longer considered mutants by the method GameObject.IsMutant().
* Glass doors are no longer opaque.
* [modding] Fixed an error that could occur with custom Options.xml loading
* The quest text of A Signal in the Noise no longer references Joppa.
* [modding] Added optional predicates to several GetCreatureAroundPlayerLevel methods in EncountersAPI.
* Made some tweaks to mid and late-game armor tables.
* [modding] ModColossal is no longer hardcoded to be disallowed as a bonus mod, so its settings in Mods.xml are better adhered to.
* Creatures with glotrot can no longer use Sticky Tongue.
=== 204.52 ===
* Thrown objects now use the proper unidentified tile if you don't know what they are.
[https://freeholdgames.itch.io/cavesofqud/devlog/479190/feature-friday-january-20-2023 Released January 20, 2023.]
* Multiple ejection seats can no longer lock in place in the same tile.
* Added a new item: transkinetic cuffs.
* Reaching loved reputation now only creates an entry in your chronology once per faction.
* The slynth of the Hydropon can now resettle on Chavvah, the Tree of Life.
* Greatly improved the performance and memory utilization of pathfinding.
* The bottom level of the rusted archway now consistently builds with an electrical power grid rather than a hydraulic system.
* Improved the performance of breeders.
* Being on fire no longer shows a damage message when the damage amount is zero.
* Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
* Reduced slynth level and gave them more AV.
* Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
* Crypt sitters should be more responsive to attacks.
* Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
* Tillifergaewicz now wears her clay pot and also has an extra one.
* Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
* Certain significant body transformations now change your species.
* Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
* Urn dusters now equip and attack with their ash shovels.
* Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
* Added a couple seats to the Grit Gate library.
* Fixed a recurring bug where some legendary creatures had malformed titles.
* Leeches are now worms instead of mollusks.
* Fixed a bug that allowed the deployment of portable walls on the world map.
* Eating luminous hoarshrooms now costs energy.
* Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
* Several creatures that had hands or hands-variants but not a Hands slot now do.
* Fixed a bug that prevented levels deep underneath Ezra from building properly.
* Something being coated in neutron flux now results in its immediate explosion.
* Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
* Responsibility for neutron flux explosions is now tracked better.
* Fixed some grammar errors in books without titles.
* Added new hamsa effects to tartbeard glands and gallbeard glands.
* Fixed a text generation issue with sultan titles.
* The reshaping nook and pad are now rebuilt if destroyed.
* [debug] Added "hobbled" wish.
* Dromad [redacted] are no longer uniformly brown.
* [modding] Added object, int, and float properties to factions.  
* Mopango charioteers now make [redacted] charioteers.
 
* The repulsive device now has an associated incantation when chosen for the [redacted].
=== 206.57 ===
* Reduced the chance that extradimensional hunters ambush you inside your [redacted].
 
* Tweaked the wording of Wilderness Lore skills to be clearer.
[https://freeholdgames.itch.io/cavesofqud/devlog/664714/feature-friday-january-12-2024 Released January 12, 2024.]
* Added new descriptions to several creatures.
 
* Changed kipper detail color.
* Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
* Changed beetlebum's color.
* Improved the generation of rivers in villages.
* Fixed a bug that made neutron flux poured or spilled on the ground fail to explode.
* When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
* Fixed a bug that caused using the Spacetime Vortex mutation to undergo two normality checks instead of one.
* Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
* Fixed a bug that made broken power lines sometimes appear working and working power lines sometimes appear broken.
* Temple mecha are no longer included among a newfather's domesticants.
* Fixed a bug that caused craftmarks to appear in the middle of some partially identified artifact names.
* The game no longer thinks the plural of 'human' is 'humen'.
* Fixed a bug that made shots fired by your point-defense drone incur an action cost on you and interrupt your ongoing actions like Sunder Mind.
* Tweaked the description of Short Blade Expertise to match other references to action cost.
* Fixed a bug that caused dynamic village mayors to become unresponsive after the slynth had settled there for a week.
* Molting basilisk husk now has the right description.
* Fixed a bug that gave you the Repair option on your [redacted] if you had the tinkering Repair skill.
* The sacred well should be less flammable.
* Fixed a bug that caused non-standard limbs with metachrome to not be eligible for offhand attacks.
* Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
* Fixed a bug that caused sub-limbs of extra body parts acquired from the an incantation to not receive metachrome natural weaponry.
* Improved the consistency of object placement inside of village buildings.
* Fixed a bug that caused reputation giving items equipped to bodies you have released control of to be retained.
* Fixed several map generation issues due to reachability being incorrectly calculated.
* Fixed a bug that caused the crystal chimes of Chavvah to not comment on the death of Aoyg-No-Longer when it occurred by your hand.
* Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
* Fixed a bug that prevented fungicide from destroying fungal spores.
* Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
* Fixed more instances of music notes appearing in quest texts.
* Fixed a bug in village generation issue that caused extra holes in buildings.
* Fixed some grammar errors in village histories.
* Fixed a rare world generation exception.
* Fixed some grammar errors in Two-Headed shake off messages.
* Fixed a rare village generatione exception.
* [debug] When The Golem quest has been completed, any subsequently wished-in mounds now have a 'Build' option available to construct it.
* Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
=== 204.51 ===
* Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
[https://freeholdgames.itch.io/cavesofqud/devlog/476107/feature-friday-january-13-2023 Released January 13, 2023.]
* Fixed some plurality issues in messages generated about identifying cybernetic implants.
* Added a tree [redacted].
* Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
* Fulling identifying an artifact now gives a different message than partially identifying it.
* Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
* Magnetic bottles now alert you when they're nearly out of power.
* Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
* Magnetic bottles generated in vendor inventories are now always empty.
* Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
* Great magma crabs now bleed lava.
* Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
* Ink now has value.
* Tagged some objects as mass nouns.
* Having something explode in your inventory while you're on the world map no longer destroys significant portions of the world map.
* [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
* Village mayors, wardens, tinkers, apothecaries, and merchants can no longer generate hidden.
* [modding] GiganticInventory now makes restocked inventories gigantic.
* Somewhat reduced the priority Repair has as the default interaction on repairable items.
 
* You are now always able to make contact with equipped or inventory items for the purpose of repairing them.
=== 206.52 ===
* Creatures resistant to acid and heat are now more willing to traverse acid and lava, respectively.
 
* Extradimensional dromad hunters no longer spawn with their caravans.
[https://freeholdgames.itch.io/cavesofqud/devlog/661131/feature-friday-january-5-2024 Released January 5, 2024.]
* The masterwork carbine now bears Sparafucile's mark in its display name.
 
* Gave sandals of the river-wives a different tile.
* Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
* You can no longer eject from the [redacted] on the world map.
* Curio summoned salt krakens will no longer wander.
* Added some new creature descriptions.
* Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
* The repulsive device is now marked as important.
* Statues are now diggable.
* Dormant waydroids are now marked as quest items.
* Floor cushions are now decorative.
* Deleted some extraneous conversation for Aoyg-No-Longer.
* Improved the random baetyl rewards from building the golem.
* Attempting to build a campfire in open air or over a pit now generates a better failure message.
* Onboard recoilers are now excluded from the recoil menu until they are implanted.
* Fixed Klanq's pronouns in Barathrum's dialog.
* [redacted] will now spawn creshes in adjacent cells.
* Fixed some bugs with the partially identified states of recoilers and chiral rings.
* Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
* Fixed a bug that caused creatures to spawn over pits in some contexts.
* Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
* Fixed a bug that with the Six Day Stilt n-pointed asterisk buff.
* Fixed a rare bug that caused an exception while saving the game.
* Fixed a bug that caused repair attempts on scrapped waydroids to cost energy when they shouldn't have.
* Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
* [pets] Esbear is now of species bear. You'll have to re-redeem him for this change to take effect.
* Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
=== 204.50 ===
* Fixed a bug that allowed traders to identify items for players with Dystechnia.
[https://freeholdgames.itch.io/cavesofqud/devlog/473151/feature-friday-january-6-2023 Released January 6, 2023.]
* Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
* Albino apes now have the Albino defect.
* Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
* The data disk options you get for buying Tinker I, II, and III now match the item tier range for each of those skills.
* Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
* All winged mammals now correctly have wings.
* Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
* Robot cherubim now correctly use treaded body plans.
* Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
* You can now complete Decoding the Signal if you manage to do the decoding without traveling to the quest location.
* Fixed a bug that caused templar mechs to be overburdened.
* The Null Face can no longer be modded or generate with mods.
* Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
* Villager tinkers and merchants in dynamic villages should more often include their roles in their display names.
* Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
* Barathrum now correctly states the number of drams of neutron flux needed for [redacted] battery.
* Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.
* Checkpointing and autosaves are no longer triggered when you enter or exit an interior space.
* Dream wrens now have their peck.
* Breathbeard gland paste no longer has the odd chance to bestow Teleportation when used as a hamsa.
* Mazebeard gland paste can no bestow Confusion when used as a hamsa.
* The interior of the [redacted] is now less prone to catching fire from its own catalyst liquid.
* Legendary soup sludge pariahs that get catalyzed by new liquids now update their names accordingly.
* Soup sludges that get catalyzed by warm static now grow entropic pseudopods.
* Legendary pilgrims in lairs no longer leave their lairs to go on pilgrimages.
* Slightly increased the population density of the Moon Stair.
* Fixed a bug that caused Klanq to wander inappropriately.
* Fixed a bug with the rendering of piped walls in the dark.
* Fixed a bug that made magnetized two-handed melee weapons, bows, rifles, and heavy weapons require two Floating Nearby slots. (Existing magnetized items in saved games won't be fixed.)
* Fixed a bug that made plasma-coated creatures and objects to not radiate heat.
* Fixed a bug that caused some crystal chimes to hide under the crystalline branches of Chavvah.
* Fixed a bug that let you start If, Then, Else several times and get multiple crystal keys.
* Fixed some branch confusion in Dyvvrach's dialog.
* Fixed a bug that caused Aoyg-No-Longer to respawn under certain conditions.
* Fixed a bug that caused you to sometimes be unable to reshape the [redacted].
* Fixed a bug that caused clones of the [redacted] to not follow you until piloted.
* Fixed a bug that crashed the game on systems using decimal commas when certain mods were installed.
* Fixed a bug that caused the tile of unidentified artifacts to be revealed when throwing them down the Sacred Well.
* Fixed a rare UI deadlock.
* Fixed some bugs with legendary creatures generating as village pets.
* Fixed a few grammar issues with generated text.
* [modding] Moved Moon Stair objects out of Staging.xml and into their appropriate data files.