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Add release notes for 206.75 and 206.77
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==Update status==
==Update status==
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://freeholdgames.itch.io/cavesofqud/devlog itch.io], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.


Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2024 ==
=== 204.72 ===
=== 206.77 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/530073/feature-friday-may-12-2023 Released May 12, 2023.]
[https://freeholdgames.itch.io/cavesofqud/devlog/721540/feature-friday-april-26-2024 Released April 26, 2024.]
* Added a remappable command for interacting with your companions (defaults to Ctrl-C).
 
* Items being gigantic no longer uses up one of their three modding slots.
* Flaming tar pits are once again flaming.
* Improved the artifact identification messages shown when you permanently come to understand an artifact you temporarily understand due to tech or bioscanning.
* Terrified creatures no longer charge.
* When a weapon can only penetrate a maximum of 1x, the penetration arrow icon in its display name is now black.
* Tumbling pods that are cult leaders now grant XP if they explode during combat.
* Offhand attacks from your stinger now always apply their venom.
* You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
* Palladium electrodeposits are now destroyed on removal, and their Intelligence bonus, when applicable, now counts toward skill requirements. (Existing implants in saved games will not be affected.)
* You can now rename yourself in your original body or one your mind is stranded within.
* Becoming hungry no longer interrupts autoact. Becoming famished still does.
* The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
* Items marked to be treated as scrap no longer continue to be treated as scrap if they become unidentified.
* Stilt Day Stilt pigs no longer open their pens.
* Brinestalk gates and iron gates no longer occlude vision while closed.
* Conjoined girshlings are now considered plural.
* Popups from pulsed field magnets ripping things off your body now require you to press space to dismiss them.
* If you're standing next to friendly creature, you can use their culture when renaming your companions.
* You no longer get a chronology entry for visiting a generated village if it's the village you started in.
* Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
* Gave glowsphere and silver rondure more appropriate tiles.
* Goggles are now referred to in "pairs" rather than sets".
* Made the gigantic chassis plate metal.
* Gave thistle pitches a sell value.
* Made wavy doors metal.
* Made Asphodel's description respect dynamic pronouns.
* Improved the sort order of liquid containers.
* Added info about using the Alt overlay to the manual.
* Fixed a bug that caused named items to include superfluous details about their state in their descriptions.
* Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
* Fixed a bug that caused the "Find Eskhind" quest to start when Eskhind was slain.
* Fixed a bug that caused intact cryochambers to spawn on stair landings.
* Fixed an issue where pressing a movement direction multiple times could cause one press to not register.
* Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
* Fixed a bug that made nulling melee weapons not necessarily eligible for the Jacked mod.
* Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
* Fixed a bug that made autoexplore unable to swap positions with animated doors that the player was unable to unlock.
* Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
* Fixed a bug that made some remote sensing effects carry through inappropriate colors to the tiles shown.
* Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
* [modding] The PortableWall part now supports a field DeployingWhat for controlling the text the field picker displays.
* Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already
=== 204.71 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/526938/feature-friday-may-5-2023 Released May 5