Version history: Difference between revisions

8,811 bytes added ,  06:15, 31 May 2022
new patches since april
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==Update status==
==Update status==
Caves of Qud is currently in Early Access Beta, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.


Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
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'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
==2022==
==2022==
=== 203.39 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/386128/feature-friday-may-27-2022 Released May 27, 2022.]
* When an engulfed creature flings quills, the quills now strike the engulfer.
* Gave the villagers of Kyakukya plump mushrooms again.
* You can now harvest witchwood wreaths for witchwood bark.
* The walls of Pax Klanq's hut are once again only visible after taking [redacted].
* Soup sludges now stop spawning if there are already thirty in the zone.
* Light-based phenomena now pass through glass walls and doors.
* Tetraxenonoglass now has a chance to refract light-based projectiles.
* Temporary Eaters' nectar tonics no longer permuate your mutation buy options.
* The Kyakukya and Yd Freehold monuments are now considered interesting.
* Gave unique items many more hitpoints.
* Sound effects for when items break or armor is shattered are now less unpleasant.
* Excluded gnawed watervine from dynamic encounters.
* Fixed several instances of incorrect double spaces.
* Swapped the colors of the sun and moon mask.
* Removed a reference to the First Huntsman.
* Fixed an error when escaping out of the accusation phase of Kith and Kin.
* Fixed a bug that caused poor accusations to be forgotten in Kith and Kin.
* Fixed a bug that caused Keh-hind to stay in Bey Lah after being exiled.
* Fixed a bug that caused AltUse Ability to not properly trigger Sprint.
* [modding] Added SwingSound, MissSound, and BlockedSound sound tag support to weapons.
* [modding] Added support for [soundname]_variant_[n] with shuffled playback for sound effect variants.
* [modding] Added the current build number to the runtime compiler symbols.
* [modding] World sounds are now delayable.
=== 203.38 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/383428/feature-friday-may-20-2022 Released May 20, 2022.]
* We made several changes, cultural and otherwise, to Kyakukya.
** Added village monuments and village history snippets.
** Removed Kyakukyan hunter, mushroom gatherer, and worshipper of Oboroqoru.
** Oboroqoru worshippers are now generated dynamically and pulled from a wide pool of creatures.
** Oboroqoru worshipers have new dialog.
** Made significant edits to Mayor Nuntu's dialog.
** Gave Mayor Nuntu a new description.
** Made some edits to Yurl's dialog.
** Replaced Svenlairnard with someone else.
** Tweaked woodsprog dialog.
** Made the quest reward choices for Raising Indrix much better.
** Added new tiles for mushroom walls.
** Gave mushroom walls a new description.
** Changed the brinestalk walls to weathered wood and replaced the flower ground tiles near the Oboroqoru shrine with real flower objects.
* Added a new set of default keybinds for diagonal movement -- shift+arrow keys -- and diagonal attack -- ctrl+shift+arrow keys.
* You can no longer block with shields in your thrown weapon slot or bucklers equipped in your hand.
* Objects drawn into existence with temporary [redacted] are now also temporary.
* Objects drawn into existence now respect phase.
* Changed the Naphtaali ASCII glyph to 'n'.
* Added a notification that automatic laptop defaults aren't currently implemented for the prerelease input manager.
* Fixed a bug that caused some Palladium Reef maps to build without respecting the worldseed.
* Fixed a bug that caused line and cone targeting to occasionally ignore visibility.
* Fixed a bug that caused the wrong map to be named Gyl.
* Fixed an error when generating grenadier tents in the Stiltgrounds.
* Fixed a bug that prevented enter from mapping keys on the ability screen.
* Fixed a bug that caused F2 not to work on the new keybindings screen.
* Fixed incorrect sound tagging on several melee objects.
* Fixed pluralization of clay pots.
* Fixed a rare exception in scoreboard processing.
* [modding] You can now override existing game state in EmbarkModules.xml.
* [modding] Added population table support to the ReceiveItem conversation part.
* [modding] Added conversation predicates: IfZoneID, IfZoneWorld, IfZoneTier, IfZoneLevel.
* [modding] The "reload" wish now invalidates the sound file cache.
* [modding] The Sounds mod subdirectory now supports its own arbitrary subdirectories.
=== 203.37 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/380834/feature-friday-may-13-2022 Released May 13, 2022.]
* Liquid pools under wading depth (200 drams) are now called 'puddles'.
* Liquid pools at or over swimming depth (2000 drams) are now called 'deep pools'.
* Added new, connected tiles for puddles.
* Added a few new tile variants for the following pure liquid pools: wax, algae, green goo, brown sludge, black ooze, honey, primordial soup, salt, lava, slime, asphalt, and the four rare liquids.
* You can now restore from a checkpoint in the menu options.
* Reduced the cold resistance on elaystine skull cap from +25 to +5.
* Added resistances to the tier 5 relic haurberk.
* Tier 3 relic pistols are no longer carbine-like.
* Shem -1 is now counted as a friend for the purposes of A Call to Arms and The Assessment.
* The default interaction on witchbark is once again 'eat'.
* Fewer of the cider, wine, honey, and oil vessels you come across in random dungeons are mysteriously owned.
* Star kraken no longer extrude [sultan wall] objects.
* Followers trying to join you after a map transition no longer spawn in lava or over open pits.
* Fixed a bug that prevented you from blowing the conch of the Aji while wielding it in your thrown weapon slot.
* Fixed a bug that caused Liihart and Meyehind to resurrect when you progressed Kith and Kin.
* Fixed a bug where loading a more recent quick save after restoring from checkpoint would cause zone thawing errors.
* Fixed a rare issue that caused map generation to ignore locked doors when determining pathable connectivity.
* Fixed a rare issue that caused stairs to be disconnected.
* Fixed a typo in tier 3 gauntlet relics.
* Fixed a conjugation bug in rubber-based cooking effect descriptions.
=== 203.35 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/378232/feature-friday-may-6-2022 Released May 6, 2022.]
* The billowing conch of the Aji now blows gas in a cone.
* Mannequins can now be animated.
* The thrown weapons category is now also expanded with grenades when you're choosing a weapon to throw.
* In the Tomb of the Eaters when the Bell of Rest rings, you no longer occasionally get teleported to a space with a pit.
* Improved the grammar of base item names that get appended to the descriptions of relics and named items. This won't affect existing items in saved games.
* The nearby objects list now updates faster.
* The nearby objects list and minimap are now masked while you're pressing Alt.
* Open air no longer renders in magenta in the alt overlay.
* Fixed a bug that allowed pulsed field magnets to pull cybernetic implants off your body.
* Fixed a bug that let robots eat meals.
* Fixed a bug that caused onboard recoilers to activate all the time when you had multiple of them implanted. If you want multiple onboard recoilers to work properly in current saved games, you have to uninstall and reinstall the implants.
* Fixed a bug that caused the Otherpearl not to grant psychic glimmer.
* Fixed a bug where, during the water ritual, you could buy mutations you already had.
* Fixed a bug that caused containers to appear empty when an item was taken out of them, regardless of their contents.
* Fixed several bugs related to tho nearby objects list.
** Fixed a bug that produced various name, description, and weight related errors throughout the game.
** Fixed a bug where the "Show liquid pools" and "Show plants" options were sometimes ignored.
** Fixed a bug that caused the nearby objects list to become unresponsive after loading a save.
** Fixed a bug where objects gradually stopped rendering in the list as the game progressed.
** Fixed a bug that showed invisible objects.
** Fixed a bug that allowed you to continually disassemble the same item via the nearby objects list.
* Fixed some murals referring to the player in the second person.
* Fixed a bug that caused conversation options related to the Landing Pads quest to appear even if your tongue was missing.
* Fixed a bug that caused legendary stat saps to have the type of stats they sapped removed from their names.
* Fixed an issue that caused some key inputs to be doubled when using the prerelease input manager.
* [modding] Did a lot more reorganization of the new object blueprint files.
* [modding] The QueryItemList event now gives DefaultBehavior objects the opportunity to prevent usage of their body part via the event CanEquipOverDefaultBehavior. Parameters: Object - the object to be equipped; Subject - the object it is potentially to be equippped on; and Part - the BodyPart being examined. Returning false prevents the object from being equipped in that slot.
=== 203.34 ===
=== 203.34 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/375464/feature-friday-april-29-2022 Released April 29, 2022.]
[https://freeholdgames.itch.io/cavesofqud/devlog/375464/feature-friday-april-29-2022 Released April 29, 2022.]