Version history: Difference between revisions

2,795 bytes added ,  06:27, 11 June 2022
feature friday june 10
(added most recent update)
(feature friday june 10)
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'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
==2022==
==2022==
=== 203.45 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/391730/feature-friday-june-10-2022 Released June 10, 2022.]
* Disassembling single-bit scrap once again shows the bit that is obtained.
* Putting items in a chest you are carrying no longer attempts to describe the location of the chest.
* The trade screen no longer requests confirmation when putting important items in containers unless the containers are owned.
* Ancient bones and tar-encrusted bones now have more bone-like tiles.
* Dynamically generated compound words are now a little easier to read.
* Fixed a bug that caused equipping too many Otherpearls to cause an integer overflow on the chance to drop extradimensional items.
* Multiple Otherpearls now stack their chances to drop extradimensional items linearly rather than multiplicatively. Ex: equipping six Otherpearls now multiplies the extradimensional item drop chance by 30, not by 15625.
* Fixed a bug that caused turret tinkers to sometimes build a turret in the tile they were occupying.
* Fixed a bug that caused fungal infections on the hand to be incurable.
* Fixed a bug that caused fungal infections to disappear when applied to anything but a hand.
* Fixed a bug that caused you to sometimes start in the ruins of Joppa when selecting a generated village start.
* Fixed a bug that prevented you from being able to jump into clams.
* Fixed a bug that prevented dynamic villages and their respective factions from being generated.
* Fixed a bug that made phase-conjugate and phase-harmonic grenades fail to perform their phase effects if detonated using the 'detonate' interaction.
* Fixed a bug that made harvesting a stack of witchwood wreaths render the rest of the stack unharvestable.
* Fixed a bug that made falling down while flying trigger Quantum Jitters.
* Fixed a bug that allowed Amnesia and memory eaters to override the effect of air current microsensors until you left the zone and returned to it.
* Fixed a bug that caused uninstalled gun rack implants to generate phantom copies of themselves in your inventory.
* Fixed a bug that caused Force Bubble forcefields to be partially destroyed if active at the very edge of the world.
* Fixed a bug that prevented block sounds from playing properly.
* Fixed some grammar errors in tombstone text.
* Fixed a dynamic pronoun issue in tomb mural text.
* Fixed some dynamic pronoun issues in creature description text.
* Fixed a capitalization issue with Rainwater Shomer's name.
* [modding] Updated the HighScores.json format to store more information for easy access.
* [modding] HitSounds now have a default 135ms delay, which can be overriden by the HitSoundDelay int property. The delay is specified in MS.
* [modding] Added BlockSound and BlockSoundDelay tag/property support to shields.
=== 203.41 ===
=== 203.41 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/389080/feature-friday-june-3-2022 Released June 3, 2022.]
[https://freeholdgames.itch.io/cavesofqud/devlog/389080/feature-friday-june-3-2022 Released June 3, 2022.]