Version history: Difference between revisions

13,837 bytes added ,  03:42, 30 July 2022
added updates since june 17
(feature friday june 17)
(added updates since june 17)
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'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
==2022==
==2022==
=== 203.54 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/407546/feature-friday-july-22-2022 Released July 22, 2022.]
* Mysterious gunslingers now often generate with wide-brimmed hats and woven tunics.
* When you put extradimensional gemstones in a rock tumbler, you now get their extradimensional smooth varieties out.
* Newly sentient beings with onboard power generation can now power Jacked equipment. This change won't apply to creatures that already exist in saved games.
* Dangerous liquids that are out of phase or that you're flying over no longer prompt you with a movement warning in autoexplore.
* The default option when prompted to confirm the deletion of a save is no longer Yes.
* The flattened remains one occasionally stumbles onto in the salt marsh is now considered interesting.
* A creature ceasing to fly in the same tile as a giant clam now uses the same behavior as walking into that tile.
* Bep no longer minds if you use the rock tumbler in the Yd Freehold.
* Hookahs can now be sealed. This change won't apply to hookahs that already exist in saved games.
* Creatures no longer attempt to equip Templar phylacteries in their primary hands.
* Very smart creatures no longer activate Templar phylacteries if the wraith-knight would be hostile to them.
* When you attempt to move into a tile with an animated door that's locked, you no longer attempt to open them.
* "Kin" is now recognized as a plural noun.
* Removed some unimplemented mutations from various creatures.
* The bonus item mod chance from equipping multiple copies of the Otherpearl once again stacks multiplicatively.
* Added a message when selecting 'replay last character' and no valid last character is present.
* Fixed a bug that caused the mental action cost reduction from Two-headed to not get applied.
* Fixed a bug that made point-defense drones fail to fire at some thrown objects.
* Fixed some issues with the tile display of walls in villages.
* Fixed a bug that caused some named items to have their original item type described strangely.
* Fixed a bug that made it so that if fungal infections were occupying two Hand slots, each would try to also occupy a Hands slot rather than sharing one.
* Fixed a bug that made it so that a fungal infection occupying a Hand slot could also occupy a Hands slot that was not the one associated with the Hand slot.
* Fixed a bug that caused an invalid detail color to crash the game.
* [modding] All wall tiles have been updated to use DetailColor as their secondary color instead of BackgroundColor.
=== 203.53 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/404845/feature-friday-july-15-2022 Released July 15, 2022.]
* You and your companions are now highlighted blue instead of green on the alt overlay.
* Obtaining a base skill by drinking brain brine now unlocks the skill tree instead of only unlocking the skill itself.
* Books and artifacts marked important by default, but not explicitly marked important by you, are no longer excluded from the donation list.
* Changed the donation message when the only books or artifacts you have are marked important.
* You're no longer asked for confirmation when you move into a space with a pool of dangerous liquid if you're flying over the pool or not in phase with it.
* Fixed a bug that caused the stat bonuses from Graftek grafts to carry over to clones even through the graft did not.
* Fixed a bug that caused merchant advertisements not to generate.
* Fixed a bug that caused the music tracks for Grit Gate and Ezra to allocate large amounts of memory.
* Fixed a bug that caused the game to crash when choosing to start a new game.
* Fixed a rare bug that caused reality stabilization fields to fire random events, causing world state to fluctuate.
=== 203.52 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/402233/feature-friday-july-8-2022 Released July 8, 2022.]
* Legendary hindren pariah leaders are no longer called "*name*, Hindren Pariah Pariah".
* Sprouting orbs and friendly junk dollars now respect phase and flight.
* Signs now show their description on smart use.
* The cryochamber plaques in Bethesda Susa now act more like signs.
* Journal locations are now marked with a colored '?' to indicate whether you've visited that location.
* Journal locations now note the date of your last visit.
* Journal locations with the same name are now sorted by their time of discovery.
* You can now use the Home and End keys to navigate to the top or bottom of the journal.
* Your cursor positions within the journal are now remembered when you change tabs, until the journal is closed.
* The 'Limit the input buffer to two commands.' option now defaults to on.
* Gossip and lore learned indirectly, such as by cooking with psychal gland paste, now displays what the gossip was in the popup message.
* Renamed the "Open Skills & Powers" keybind to "Open Skills".
* Renamed the status effect Shatter Mental Armor"" to "psionically cleaved".
* The 'villagers of Joppa' faction is no longer be present in alternate starts.
* The usual default interaction on Schrodinger pages is now entangle.
* Stopsvalinn now only makes its full powers available once it is identified.
* Removed an exception that allowed temporary cooking ingredients to be used in cooking if they had no defined duration of their own.
* Normality fields, kindled flames, and space-time anomalies no longer fall down pits.
* Fixed some grammar issues in juice sap drain messages.
* Fixed a bug that caused clones of flying creatures to show as if their Fly ability was activated even though they weren't flying.
* Fixed a bug that prevented Shank from being used if the shanker was able to move their extremities.
* Fixed a bug that caused the game to soft lock if you became a brooding puffer.
* Fixed a bug that caused arrow penetration bonus caps to not apply when using compound bows and turbows.
* Fixed a bug that caused canvas walls in villages to use the ASCII colors of their source creatures instead of the tile colors.
* Fixed a bug that prevented pickaxes and nanopneumatic jackhammers from applying their penetration bonus against diggable objects.
* Fixed a bug that caused deleting deleting entries from your journal's chronology to require two confirmations.
* Fixed a bug that caused the ability bar status to not update properly.
* Fixed a bug that caused the Yd Freehold to not show up in the worldmap alt overlay when ASCII mode was enabled.
* Fixed a bug that caused the text based conversation view to be improperly placed if a conversation was initiated from a zoomed-in view.
* Fixed a bug that caused the text options view to be improperly placed if a conversation was initiated from a zoomed-in view.
* Fixed a rare bug that caused the main building in Golgotha to have a sealed exit.
* Fixed a bug that caused sparking baetyls to spark very quickly when in a targeting view.
* Fixed a bug that caused locations names to overflow the text sidebar.
* [modding] Background color can now be defined in Display.txt.
* [modding] Fixed a bug that prevented Display.txt from loading correctly.
* [modding] Fixed a bug that prevented custom item mods from being craftable.
=== 203.51 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/399711/feature-friday-july-1-2022 Released July 1, 2022.]
* Creatures can now shank.
* "Skills and powers"" are now just called "skills".
* Droid scramblers are now considered metal.
* Gave droid scramblers a commerce value.
* Gas breathing mutations are now affected by the gas tumbler.
* Mushroom cherubim now have more appropriate idealized features.
* Mechanical urchin cherubim now have idealized features that match non-mechanical urchin cherubim.
* When a creature is cloned via cloning draught or by a cloneling, the clone no longer carries over graftek grafts.
* You can now select several artifacts at once to throw down the sacred well.
* Added missing "molten wax drop" object.
* Conveyor belts now have 64,000 HP, down from 250,000 HP.
* Added a user interface option to disable most tile-based flashing and animation effects.
* The same sound can no longer be played more than once in a single frame. This fixes several issues with sound volumes.
* Unequipping the [redacted] via [redacted] of a [redacted] now angers [redacted] similarly to as if you had used [redacted].
* Fixed a bug that sometimes caused the stairs created by spiral borers to override the generation of normal stairs.
* Fixed a bug that caused recharge sounds to sometimes play too loudly.
* Fixed a bug that caused buggy dialog options like "MISSING_QUESTION" and "MISSING_ANSWER" to appear in village immigrants' dialogs.
* Fixed a bug that made it impossible for 1-pound metal items to become coated with liquids.
* Fixed a bug that caused the majority of encounters on the world map to become undiscoverable after reloading the game.
* Fixed a bug that caused followers who end up on the world map for some reason to crash the game.
* Fixed a bug that caused followers joining their leader from the world map to pass time as if you, the player, were traveling.
* Fixed a bug that caused stingers to appear in the inventory.
* Fixed a bug that caused krakens to fail to change their behavior in any way because of being terrified.
* Fixed a bug that caused precognitive visions gained via sphynx salt injectors to continuously ask if you wished to return to the start of your vision.
* Fixed a bug that caused unequipping the [redacted] to leave permanent attribute modifiers behind.
* Fixed a bug that caused some sets of strange tubes to not be treated as plural.
* Fixed a bug that sometimes caused game state to not reset after reloading.
* Fixed a bug that caused single-size penetration dice to explode infinitely.
* Fixed a rare bug that caused the game to freeze on the Freehold splash screen.
* Fixed a soft lock when speaking to Pax Klanq without Q Girl's climber blueprints.
* Fixed a frequent crash caused by an interaction between temporal fugue and force bracelets.
* Fixed errors in Kah and Nacham's dialogue.
* Fixed some typos in polished gemstone descriptions.
* Fixed a typo with rectangular bells.
* [pets] Gloaming no longer respawns on the world map, forestalling a possible crash.
=== 203.50 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/397028/feature-friday-june-24-2022 Released June 24, 2022.]
* Added polished varieties of the rough gemstones. They're rarer and a bit more valuable.
* Powered rock tumblers can now tumble rough gemstones into polished ones.
* Temporal Fugue now clones into many more tiles, in particular ones with liquid puddles below swimming depth, gases, and traversable furniture in them.
* Force bracelets can now be overloaded.
* Thermo casks and high-energy thermo casks now display status information for the portions of their capabilities that only take effect once their startup sequence is complete.
* You can now select multiple options at once when giving books to Sheba, or sharing secrets with Tszappur.
* Added an option to suppress popups when noting information in your journal (Prompts > Display popups when noting information in your journal).
* The location of the Hydropon will now be noted in your journal when visited.
* Fix-It spray foam now repairs scrapped waydroids.
* You can no longer repair things you are out of phase with.
* Dynamically generated comma-separated lists of items now use semicolons for separation if any of the items in the list already contain commas.
* When trading with tinkers, the space menu now only generates identify, repair, and recharge actions for potentially appropriate items.
* When a piece of furniture that a dynamic quest expects you to place something in or on spawns as a newly sentient being, you are now always allowed to trade with that being regardless of whether they have anything in their inventory.
* When trading items to an animated piece of furniture that is normally a container, this is now tracked as putting something in or on them.
* "Arm" is no longer typically the default interaction for disarmed mines on the ground.
* Dromad traders once more address the player by species, and now make an effort to get it right when the player is not a human.
* Dying while confused or overdosing on hulk honey no longer distorts the name of the most advanced artifact in your possession.
* Attacking a stack of inanimate objects no longer damages the entire stack at once.
* Fixed a bug that caused some village inhabitants to be unable to give you directions when you're lost.
* Fixed a bug that caused reputation bonuses from your subtype selection to not be applied.
* Fixed a bug that caused the interaction prompt to be displayed when puffing on hookahs.
* Fixed a bug that caused fungal infections and luminous hoarshrooms to have an action cost when sprouting.
* Fixed a bug that prevented luminous hoarshrooms from sprouting.
* Fixed a bug that caused dynamic quest items to occasionally be nonspecified "items" that would disappear when obtained.
* Fixed a bug that made more things red when overdosing on hulk honey than were supposed to be.
* Fixed a bug that caused sultan shrines to render beneath doorways.
* Fixed a bug that sometimes caused zone floors to generate as white dots.
* [debug] Added "terrainencounters" wish to display a clickable map of your remaining surface terrain encounters.
* [modding] Fixed a bug that prevented the Dragging field from being set in movement MinEvents other than LeaveCellEvent.
* [modding] Fixed several warnings when installing mods with custom textures.
* [modding] Mods will now be listed with their title in the save game mod configuration dialog.
* [modding] Genotype and subtype tags in Genotypes.xml and Subtypes.xml can now specify a Species attribute, which can be used to override the genotype default of "human".
=== 203.49 ===
=== 203.49 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/394369/feature-friday-june-17-2022 Released June 17, 2022.]
[https://freeholdgames.itch.io/cavesofqud/devlog/394369/feature-friday-june-17-2022 Released June 17, 2022.]