Vinewood sap mask: Difference between revisions

107 bytes added ,  08:00, 25 August 2021
oops forgot to do half the things lol
(updating to same as gas mask)
(oops forgot to do half the things lol)
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Mechanically, the {{name}} does all of the following:{{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}}
Mechanically, the {{name}} does all of the following:{{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}}
* Effectively reduces gas density by 15 prior to calculating gas effects on its wearer.
* They are affected by gases that have an effect when inhaled as if the density of those gases were 40 less than their actual density.
* Provides a [[Save|saving throw]] bonus of +3 against inhaled gas effects, and prevents critical failure when rolling a 1 on the saving throw.
* They receive +3 to [[save | saves]] against inhaled gases and cannot critically fail these saves.
* Reduces gas-based damage by 3%
* Reduces gas-based damage by 3% (including ones that don't need to be inhaled to have an effect, such as {{Favilink | corrosive gas}}).


Wearing more than one vinewood sap mask or similar item such as {{Favilink | gas mask}} or an item [[item mods | modded]] with [[fitted with filters | Fitted with Filters]] causes the effects to stack. They work even from a [[Floating Nearby]] slot if [[magnetized]].
Wearing more than one vinewood sap mask or similar item such as {{Favilink | gas mask}} or an item [[item mods | modded]] with [[fitted with filters | Fitted with Filters]] causes the effects to stack. They work even from a [[Floating Nearby]] slot if [[magnetized]].
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