World map: Difference between revisions

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=== [[:Category:Locations|Locations]] ===
=== [[:Category:Locations|Locations]] ===
The general world map layout, including rivers, biomes, and notable story locations (such as [[Grit Gate]] and [[Bethesda Susa]]), is predetermined and will be the same in every playthrough.
The general world map layout, including rivers, biomes, and notable story locations (such as {{favilink|Grit Gate}} and {{favilink|Bethesda Susa}}), is predetermined and will be the same in every playthrough.


Additional locations, such as villages (including your starting [[village]]), ruins, [[Historical Site|historical sites]], lairs, and many other places, are randomly generated and different every playthrough.
Additional locations, such as villages (including your starting [[village]]), ruins, [[Historical Site|historical sites]], lairs, and many other places, are randomly generated and different every playthrough.
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Terrains represent the types of land or other topography that appear on the world map.
Terrains represent the types of land or other topography that appear on the world map.


The areas of the map covered by each terrain, such as the salt dunes, or the jungles, are always consistent. This can help you determine your approximate location by checking your current terrain against the world map, even when lost.
The areas of the map covered by each terrain, such as the {{favilink|salt dunes}}, or the {{favilink|jungle|plural}}, are always consistent. This can help you determine your approximate location by checking your current terrain against the world map, even when lost.


=== [[:Category:Biomes|Biomes]] ===
=== [[:Category:Biomes|Biomes]] ===
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[[File:Parasangs.png|thumb|left]]Distance on the world map is measured in '''parasangs'''.
[[File:Parasangs.png|thumb|left]]Distance on the world map is measured in '''parasangs'''.


Each tile on the world map is one parasang from the next tile. This example image shows a chunk of the world map that is 3 parasangs tall and 8 parasangs wide. The player is currently one parasang south of [[Red Rock]].
Each tile on the world map is one parasang from the next tile. This example image shows a chunk of the world map that is 3 parasangs tall and 8 parasangs wide. The player is currently one parasang south of {{favilink|Red Rock}}.


It is common for [[Village Quest|village quests]] to involve finding a location that is a certain number of parasangs from another location, and you can use the world map tiles as a guide to help you with such quests.
It is common for [[Village Quest|village quests]] to involve finding a location that is a certain number of parasangs from another location, and you can use the world map tiles as a guide to help you with such quests.
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=== Zones ===
=== Zones ===
Zones are the "screens" that your character moves through, fights in, or completes most other actions. Zones are the actual locations that you can enter from the world map (in other words, everything besides the world map). 1 parasang or tile on the World map represents a 3x3 area of 9 zones. When you descend downward from the world map, you'll arrive by default in the central zone of that parasang. If you've previously discovered special locations, such as ruins, lairs, villages, or other places, you'll be given an option to decide which part of the parasang you want to decend into from the world map.
Zones are the "screens" that your character moves through, fights in, or completes most other actions. Zones are the actual locations that you can enter from the world map (in other words, everything besides the world map). 1 parasang or tile on the World map represents a 3x3 area of 9 zones. When you descend downward from the world map, you'll arrive by default in the central zone of that parasang. If you've previously discovered special locations, such as ruins, lairs, villages, or other places, you'll be given an option to decide which part of the parasang you want to descend into from the world map.


Here's an example of what 1 parasang of the world map looks like. As you can see, it is a 3 x 3 area composed of 9 total zones.
Here's an example of what 1 parasang of the world map looks like. As you can see, it is a 3 x 3 area composed of 9 total zones.
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[[Image:Qud_World_Map_(reef_version).png|600px|class=scalable]]
[[Image:Qud_World_Map_(reef_version).png|600px|class=scalable]]


{{Mechanics Navbox}}
[[Category:World]]
[[Category:World]]
[[Category:Locations]]
[[Category:Locations]]
[[Category:Mechanics]]
[[Category:Mechanics]]
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