Drilldown: Food

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Food > ColorString: &K & PreservedInto: None

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RenderString:
ColorString: (Click arrow to add another value)
LightRadius:
Hunger:
Thirst:
Healing:
PreservedInto: (Click arrow to add another value)
PreservedQuantity:
ExoticFood:
FoodContains:
OnEat:

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