Drilldown: ItemsTable

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ItemsTable > ToHit: None & UsesSlots: None

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Vibro:
PoweredPV:
Damage:
None (351) · 1 (72) · 1d3 (44) · 1d2 (41) · 1d6 (28) · 1d4 (26) · 2d2 (25) · 1d8 (19) · 1d10 (15) · 2d3 (11) · 0 (10) · 4d4 (10) · 1d12 (9) · 2d6 (8) · 3d3 (7) · 1d3+1 (7) · 2d8 (6) · 6d2 (5) · 2d4 (5) · 1d6+1 (5)
UnpoweredDamage:
PrimaryDamageElement:
ToHit:
ObjectID:
AgilityBonus:
StrengthBonus:
WillpowerBonus:
ToughnessBonus:
IntelligenceBonus:
EgoBonus:
WornOn:
UsesSlots: (Click arrow to add another value)
Healing:
HarvestedInto:
PreservedQuantity:
JoinKey:
 

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