Drilldown: Mods
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General (6) (
"General" only (6) ·
Jeweled (1) ) ·
Weapon (8) (
Thrown Weapon (5) ·
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Body (5) ·
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Helmet (1) ·
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Shield (4) ·
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Glove (5) ·
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Exoskeleton (7) ) ·
Misc (2) (
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"Electronics" only (3) ·
Energy Cell (1) ·
Tech Wall (2) )
ModBeamsplitter (1) ·
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and disguise (1) ·
displacer (1) ·
gesticulating (1) ·
jacked (1) ·
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morphogenetic (1) ·
nanon (1) ·
nav (1) ·
nulling (1) ·
overloaded (1) ·
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radio-powered (1) ·
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refractive (1) ·
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with beamsplitter (1) ·
with co-processor (1) ·
with electromagnetic shielding (1) ·
with gearbox (1) ·
with piping (1)
Furniture (2) ·
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must not already be a Floating Nearby item. (1) ·
Must not already fire omniphase projectiles or be [[phase-conjugate]] (1) ·
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot (1) ·
Must not already refract light (1) ·
Must not be[[phase-harmonic]] or a [[phase shift grenade mk I]] (1) ·
no restrictions (20)
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