Eaters' nectar injector: Difference between revisions
Trashmonks (talk | contribs) |
m Note that injector effect on mutants can be rerolled. |
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| title = {{Qud text|{{Qud shader|eater|{{(}}Eaters'{{)}}}} {{Qud shader|nectar|{{(}}nectar{{)}}}} injector}} | | title = {{Qud text|{{Qud shader|eater|{{(}}Eaters'{{)}}}} {{Qud shader|nectar|{{(}}nectar{{)}}}} injector}} | ||
| image = eaters nectar injector.png | | image = eaters nectar injector.png | ||
| overrideimages = {{altimage start}}{{altimage | eaters nectar injector | | overrideimages = {{altimage start}}{{altimage | eaters nectar injector milky.png | type = a small milky tube}}{{altimage | eaters nectar injector smokey.png | type = a small smokey tube}}{{altimage | eaters nectar injector turquoise.png | type = a small turquoise tube}}{{altimage | eaters nectar injector cobalt.png | type = a small cobalt tube}}{{altimage | eaters nectar injector violet.png | type = a small violet tube}}{{altimage | eaters nectar injector rosey.png | type = a small rosey tube}}{{altimage | eaters nectar injector mossy.png | type = a small mossy tube}}{{altimage | eaters nectar injector muddy.png | type = a small muddy tube}}{{altimage | eaters nectar injector gold-flecked.png | type = a small gold-flecked tube}}{{altimage | eaters nectar injector platinum.png | type = a small platinum tube}}{{altimage end}} | ||
| pv = | | pv = 7 | ||
| maxpv = | | maxpv = 7 | ||
| damage = 1 | | damage = 1 | ||
| weight = 0 | | weight = 0 | ||
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| inheritingfrom = Tonic | | inheritingfrom = Tonic | ||
| dynamictable = {{Dynamic object|Items|NectarTonic}} | | dynamictable = {{Dynamic object|Items|NectarTonic}} | ||
| unidentifiedname = small *color* tube | |||
| unidentifiedname = small tube | | unidentifiedaltname = small *color* tube | ||
| unidentifiedaltname = small tube | |||
| supportedmods = TonicMods | | supportedmods = TonicMods | ||
| desc = A | | desc = A glass tube and hype needle deliver a tonic directly to the bloodstream. | ||
[Mutant] | [Mutant] | ||
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{{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}} | {{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}} | ||
| categories = Tonics | | categories = Tonics | ||
| gameversion = 2.0. | | gameversion = 2.0.207.99 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
An {{Name}} is a [[:Category:Tonics|tonic]] which, when applied, gives a permanent attribute-increasing effect. (For [[Mutants]], it may instead give a single mutation point). It will also [[Mutations#Buying_Mutations|reseed the mutation pool]] for the next time a mutation is bought, as well as rerolling {{favilink|brain brine}}'s [[random number generation|random seed]]. | An {{Name}} is a [[:Category:Tonics|tonic]] which, when applied, gives a permanent attribute-increasing effect. (For [[Mutants]], it may instead give a single mutation point). It will also [[Mutations#Buying_Mutations|reseed the mutation pool]] for the next time a mutation is bought, as well as rerolling {{favilink|brain brine}}'s [[random number generation|random seed]]. | ||
While the effect for [[True Kin]] is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent}} | While the effect for [[True Kin]] is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point. This result can be easily manipulated with {{favilink|Precognition}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent}} | ||
{{Name|plural}} are crafted from {{Bits|06}} and an {{favilink|arsplice seed}}. | {{Name|plural}} are crafted from {{Bits|06}} and an {{favilink|arsplice seed}}. |