Helping hands: Difference between revisions

342 bytes removed ,  20:16, 19 June 2021
→‎Tips: Removed a tip about designating a robo-hand as your primary hand. That got patched out.
(btw, the stub note can be removed now; also some more facts)
(→‎Tips: Removed a tip about designating a robo-hand as your primary hand. That got patched out.)
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{{Opinion}}
{{Opinion}}
* Because the chance to attack is so small, equipping a weapon in a robo-hand is only worth it if you plan on using Flurry often.  It might be preferable to equip a [[:Category:Shields|shield]], or use the robo-hand as the support for a two-handed weapon wielded in an organic hand.
* Because the chance to attack is so small, equipping a weapon in a robo-hand is only worth it if you plan on using Flurry often.  It might be preferable to equip a [[:Category:Shields|shield]], or use the robo-hand as the support for a two-handed weapon wielded in an organic hand.
* Currently, it's possible to designate a robo-hand as the main hand, which will cause it to attack with a 100% chance.  Both natural hands will then become [[offhand]]s, their attack chance depending on the [[Dual Wield]] skill progression.  Since this effectively exchanges an 8% attack chance hand with a 15%+ one, it's often a good idea.


==References==
==References==
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