Hindren scout and pariah: Difference between revisions

Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.55 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
Line 14: Line 14:
| tier = 0
| tier = 0
| colorstr = &r
| colorstr = &r
| tilecolors = rw
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Hindren Corpse}}
| corpse = {{ID to name|Hindren Corpse}}
Line 38: Line 39:
| inventory = {{inventory|LeatherBracer|1|no|100}}{{inventory|Leather Boots|2|no|100}}{{inventory|Worn Burnoose|1|no|100}}{{inventory|Short Bow|1|no|100}}{{inventory|Wooden Arrow|10-20|no|100}}{{inventory|Short Sword|1|no|100}}
| inventory = {{inventory|LeatherBracer|1|no|100}}{{inventory|Leather Boots|2|no|100}}{{inventory|Worn Burnoose|1|no|100}}{{inventory|Short Bow|1|no|100}}{{inventory|Wooden Arrow|10-20|no|100}}{{inventory|Short Sword|1|no|100}}
| skills = {{SkillID to name|Acrobatics_Jump}}
| skills = {{SkillID to name|Acrobatics_Jump}}
| mutations = {{creature mutation|{{MutationID to name|Horns}}|3|17}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|17}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|17}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0|17}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| mutations = {{creature mutation|{{MutationID to name|Horns}}|3|17}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|17}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|17}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0|17}}
| desc = Anxiety personified, the hindren scout =verb:stand= tense and poised, long ears flickering. As with =pronouns.possessive= nervous tension, the muscular tone and alertness of the scout is even more heightened than those of the hindren farmers. Seeking predators and intruders, =pronouns.possessive= eyes dart hither and yon.
| desc = Anxiety personified, the hindren scout =verb:stand= tense and poised, long ears flickering. As with =pronouns.possessive= nervous tension, the muscular tone and alertness of the scout is even more heightened than those of the hindren farmers. Seeking predators and intruders, =pronouns.possessive= eyes dart hither and yon.
| categories = Hindren
| categories = Hindren
| gameversion = 2.0.201.55
| gameversion = 2.0.201.60
}}
}}
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