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The {{name}} teleports the player to a particular programmed location when used. The {{name}} can be set to whatever location the player chooses at the time it is programmed, but, unlike the {{favilink|reprogrammable recoiler}} the programmed location is then constant and cannot be further modified. A properly charged [[Energy Cells|energy cell]] must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the {{name}} consumes 10,000 energy from the slotted [[:Category:Energy Cells|energy cell]], preventing low-tier cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting. Once programmed, the {{name}} consumes only 2,500 energy when activated (similar to all other recoilers). | The {{name}} teleports the player to a particular programmed location when used. The {{name}} can be set to whatever location the player chooses at the time it is programmed (using the '''imprint''' action), but, unlike the {{favilink|reprogrammable recoiler}} the programmed location is then constant and cannot be further modified. A properly charged [[Energy Cells|energy cell]] must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the {{name}} consumes 10,000 energy from the slotted [[:Category:Energy Cells|energy cell]], preventing low-tier cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting. Once programmed, the {{name}} consumes only 2,500 energy when activated (similar to all other recoilers). | ||
{{name|plural}} can be found as random loot in the world. | {{name|plural}} can be found as random loot in the world. |