Sparking baetyl: Difference between revisions

5 bytes added ,  14:51, 15 March 2021
more consistently say item mod
(rework for item mod demands)
(more consistently say item mod)
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* or its blueprint-level <code>Render.DisplayName</code>, with all color formatting stripped, matches the blueprint's <code>Render.DisplayName</code> with all color formatting stripped
* or its blueprint-level <code>Render.DisplayName</code>, with all color formatting stripped, matches the blueprint's <code>Render.DisplayName</code> with all color formatting stripped


===Mod Demands===
===Item Mod Demands===
To be eligible to be used in a baetyl quest, an item mod:
To be eligible to be used in a baetyl quest, an item mod:


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