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(rework for item mod demands) |
(more consistently say item mod) |
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* or its blueprint-level <code>Render.DisplayName</code>, with all color formatting stripped, matches the blueprint's <code>Render.DisplayName</code> with all color formatting stripped | * or its blueprint-level <code>Render.DisplayName</code>, with all color formatting stripped, matches the blueprint's <code>Render.DisplayName</code> with all color formatting stripped | ||
===Mod Demands=== | ===Item Mod Demands=== | ||
To be eligible to be used in a baetyl quest, an item mod: | To be eligible to be used in a baetyl quest, an item mod: | ||
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