Sultan cult: Difference between revisions

2,664 bytes added ,  01:07, 17 November 2020
no edit summary
m (Egocarib moved page Sultan cults to Sultan cult)
No edit summary
Line 1: Line 1:
{{stub}}{{faction
{{faction
| id = SultanCult(1-5)
| id = SultanCult(1-5)
| baserep=-500
| baserep=-500
| feelings={{Faction feelings|Others|-100}}
| feelings={{Faction feelings|Others|-100}}
| old=no
| old=no
}}Every game generates 5 randomized Sultan cults. They are hostile towards all creatures except members of their faction. Each cult will dedicate themselves to worshiping one [[sultan]] and consist of faction members of the faction that sultan had a shared history with. All associated [[painted]] or [[engraved]] items will increase reputation with that cult.
}}{{tocright}}
== Overview ==
Sultan cults are factions that worship a particular sultan from the currently playthrough. There will always be five procedurally generated sultan cults, each corresponding to one of the procedurally generated sultans of periods 1-5 in the history that was determined as part of [[world generation]]. Sultan cults are always hostile toward the player and all other creatures who are not part of their faction.
 
The members of the sultan cult will be chosen from the sultan's favored factions, which are the factions with whom the sultan had positive relations with in the significant events of their life. For example, this snippet of sultan lore indicates that [[crabs]] are one of sultan Oroleseh II's favored factions:
 
{{qud quote|While wandering around Abalep Palace, Oroleseh II stumbled upon a clan of crabs performing a secret ritual. Because of her fortuitous eyes, they accepted her into their fold and taught her their secrets.}}
 
== Sultan Cult Names ==
Sultan cults will have procedurally generated faction names that are based on a one or more of the following factors:{{Code Reference|namespace=XRL.Annals|class=QudHistoryFactory|method=GenerateCultName}}
* The name of the sultan they worship
* A cognomen of the sultan they worship (for example, a sultan with the '''scholarship''' theme might have the cognomen "Quillborn")
* The [[sultan themes|sultan's themes]] or words related to those themes
* The sultan's favored factions
* The names of one of the sultan's [[historic sites]]
* One of the following cult-related monikers: ''brood, cabal, church, clan, cult, family, flock, folk, host, kinfolk, kith, order, people, sect, society''
 
For example, a sultan associated with the '''ice''' theme, having [[vines]] as one of their favored factions could have a sultan cult called the '''Frosty Seed of Vines Family'''.
 
Sultan cult names range from the very simple, such as '''Cult of Yshram''', to the far more complex, such as '''Inquisitive Spectre of the Oscilloscope-Worshipping Theocracy of Kiwan People'''.
 
== Presence In Historic Sites ==
{{main|Historic site}}
There are four procedurally generated historic sites in each playthrough. Two of those sites will be inhabited by members of the sultan cult for the period 4 sultan. Two others will be inhabited by the members of the sultan cult from the period 5 sultan.
 
Sultan cults (including the cults associated with sultans from periods 1-3) can also appear in other locations, such as random locations deep underground or in the {{favilink|Tomb of the Eaters}}.
 
== Tips ==
{{opinion}}
* While it is possible for the player to achieve neutral or positive reputation with a sultan cult, it is not particularly desirable to do so or worth the effort. Water ritualling with cult members is almost guaranteed to reduce reputation with multiple other (more useful) factions.
* Certain [[painted]] or [[engraved]] items can increase reputation with a sultan cult.
 
{{references|2.0.201.50}}
 
{{Faction Navbox}}
{{Faction Navbox}}


[[Category:Factions]]
[[Category:Factions]][[Category:History]][[Category:Lore]]