Wardens Esther: Difference between revisions

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{{Name}} is the [[:Category:Fellowship of Wardens (faction)|Warden]] protecting the {{Favilink|Six Day Stilt}}.
{{Name}} are, collectively, the [[:Category:Fellowship of Wardens (faction)|wardens]] of the {{Favilink|Six Day Stilt}}. They are a mutated human.  


In her description and formal address term (wardens, water-sisters) she is referred to as plural, a reference to the 10th level [[Temporal Fugue]] mutation she possesses.
== Overview ==
Though appearing to be a lone entity, Wardens Esther is actually multiple individuals inhabiting a single form; this is in reference to Esther's signature mutation, [[Temporal Fugue]]. Esther will utilize this ability to split into her constituent individuals, all identical copies of each other. They specialize in the use of [[Cudgel|cudgels]] and [[Shield|shields]] in melee combat.
 
=== Mutations ===
Wardens Esther possesses Temporal Fugue at base level 7 and [[Teleportation]] at base level 1, which will be increased to 10-11 and 4-5 respectively due to their variable [[Ego]] modifier. They also possess [[Heightened Quickness]] at level 6.
 
Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall [[Quickness]] score, allowing them to perform nearly all [[Action cost|actions]] more quickly.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>
 
=== Equipment ===
Esther always comes equipped with {{favilink|carbide plate armor}}, {{favilink|carbide boots}}, {{favilink|carbide gauntlets}}, a {{favilink|scarlet shawl}}, a {{favilink|carbide shield}}, and a {{favilink|carbide folding hammer}}. The [[PV]] of their hammer will be {{PV}}7-8 due to their variable [[Strength]], and the hammer itself will deal {{Heart}}{{dice tooltip|2d4}} damage.
 
Esther can also possess a random item from [[Data:Junk#Junk 7|Junk 7]] due to her level.{{Code Reference|namespace=XRL.World.Parts|class=RandomLoot}} Esther will automatically equip the item, replacing other items that may occupy the same slot if the random item's stats are higher.
 
Finally, Esther will always possess 3 {{favilink|waterskin|plural}} containing various quantities of {{favilink|water}}.<ref name="Object"/>
 
=== Skills ===
Esther possesses [[Cudgel Proficiency]] and two shield skills, [[Block]] and [[Shield Slam]]. These allow her to more frequently block attacks with her shield, as well as use it offensively to deal damage.<ref name="Object"/>
 
=== Special Properties ===
Esther will protect the inhabitants of the Stilt, becoming hostile if the player attacks them; likewise, the inhabitants will become hostile if the player attacks Esther.
 
Esther can never spawn hated by the [[Mechanimists]] or [[dromad merchants]].<ref name="Object"/>
 
=== Water Ritual ===
The player can perform the water ritual with Wardens Esther to learn the Shield skill in exchange for [[reputation]] with the Fellowship of Wardens.
 
Esther can also teach the player the signature recipe of the Six Day Stilt, [[Hot and Spiny]].<ref name="Object"/>


She can teach the [[Shield]] skill after performing the water ritual.
{{Conversations link}}
{{Conversations link}}
== References ==
<references/>
{{Creature Navbox|Fellowship of Wardens|uniquecommon}}
{{Creature Navbox|Fellowship of Wardens|uniquecommon}}


[[Category:Unique Characters]]
[[Category:Unique Characters]]