Template:Item: Difference between revisions

19 bytes removed ,  16:53, 30 July 2019
removed auto item category
(made renderstring use qud char)
(removed auto item category)
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{{#cargo_store:_table=ItemsTable|Title={{{title|}}}|BasePV={{{pv|4}}}|MaxPV={{{maxpv|{{{pv|4}}}}}}|Vibro={{{vibro|no}}}|PoweredPV={{{pvpowered|no}}}|Damage={{{damage|}}}|UnpoweredDamage={{{unpowereddamage|}}}|HP={{{hp|}}}|AV={{{av|}}}|DV={{{dv|}}}|MA={{{ma|}}}|ToHit={{{tohit|}}}|Ammo={{{ammo|}}}|Accuracy={{{accuracy|}}}|Shots={{{shots|}}}|MaxAmmo={{{maxammo|}}}|MaxVolume={{{maxvol|}}}|LiquidGen={{{liquidgen|}}}|LiquidType={{{liquidtype|}}}|MaxCharge={{{maxcharge|}}}|ChargeUsed={{{chargeused|}}}|ChargePerDram={{{chargeperdram|}}}|Weight={{{weight|}}}|Commerce={{{commerce|}}}|Complexity={{{complexity|}}}|Tier={{{tier|}}}|Bits={{{bits|}}}|CanBuild={{{canbuild|no}}}|CanDisassemble={{{candisassemble|no}}}|Skill={{{skill|}}}|RenderString={{{renderstr|}}}|ColorString={{{colorstr|&amp;y}}}|ObjectID={{{id|}}}|BookID={{{bookid|}}}|LightRadius={{{lightradius|}}}||Extra={{#ifeq: {{{twohanded|}}}| yes |Two Handed }} {{#ifeq: {{{metal|}}} | yes |</br>Metal }} {{#ifeq: {{{lightprojectile|}}} | yes |</br>Light Projectiles }} {{#ifeq: {{{cursed|}}} | yes |</br>Unequippable }} {{#ifeq: {{{empsensitive|}}} | yes |</br>EMP Sensitive }} {{#ifeq: {{{exoticfood|}}} | yes |</br>Exotic food }} {{#if: {{{extra|}}}|</br>{{{extra}}}}}|AgilityBonus={{{agility|}}}|StrengthBonus={{{strength|}}}|WillpowerBonus={{{willpower|}}}|ToughnessBonus={{{toughness|}}}|IntelligenceBonus={{{intelligence|}}}|EgoBonus={{{ego|}}}|Acid={{{acid|}}}|Electric={{{electric|}}}|Cold={{{cold|}}}|Heat={{{heat|}}}|Description={{qud text|{{{desc|}}}}}|WornOn={{{wornon|}}}|UsesSlots={{{usesslots|{{{wornon|}}}}}}|Healing={{{healing|}}}|HarvestedInto={{{harvestedinto|}}}|PreservedInto={{{preservedinto|}}}|PreservedQuantity={{{preservedquantity|}}}}}
{{#cargo_store:_table=ItemsTable|Title={{{title|}}}|BasePV={{{pv|4}}}|MaxPV={{{maxpv|{{{pv|4}}}}}}|Vibro={{{vibro|no}}}|PoweredPV={{{pvpowered|no}}}|Damage={{{damage|}}}|UnpoweredDamage={{{unpowereddamage|}}}|HP={{{hp|}}}|AV={{{av|}}}|DV={{{dv|}}}|MA={{{ma|}}}|ToHit={{{tohit|}}}|Ammo={{{ammo|}}}|Accuracy={{{accuracy|}}}|Shots={{{shots|}}}|MaxAmmo={{{maxammo|}}}|MaxVolume={{{maxvol|}}}|LiquidGen={{{liquidgen|}}}|LiquidType={{{liquidtype|}}}|MaxCharge={{{maxcharge|}}}|ChargeUsed={{{chargeused|}}}|ChargePerDram={{{chargeperdram|}}}|Weight={{{weight|}}}|Commerce={{{commerce|}}}|Complexity={{{complexity|}}}|Tier={{{tier|}}}|Bits={{{bits|}}}|CanBuild={{{canbuild|no}}}|CanDisassemble={{{candisassemble|no}}}|Skill={{{skill|}}}|RenderString={{{renderstr|}}}|ColorString={{{colorstr|&amp;y}}}|ObjectID={{{id|}}}|BookID={{{bookid|}}}|LightRadius={{{lightradius|}}}||Extra={{#ifeq: {{{twohanded|}}}| yes |Two Handed }} {{#ifeq: {{{metal|}}} | yes |</br>Metal }} {{#ifeq: {{{lightprojectile|}}} | yes |</br>Light Projectiles }} {{#ifeq: {{{cursed|}}} | yes |</br>Unequippable }} {{#ifeq: {{{empsensitive|}}} | yes |</br>EMP Sensitive }} {{#ifeq: {{{exoticfood|}}} | yes |</br>Exotic food }} {{#if: {{{extra|}}}|</br>{{{extra}}}}}|AgilityBonus={{{agility|}}}|StrengthBonus={{{strength|}}}|WillpowerBonus={{{willpower|}}}|ToughnessBonus={{{toughness|}}}|IntelligenceBonus={{{intelligence|}}}|EgoBonus={{{ego|}}}|Acid={{{acid|}}}|Electric={{{electric|}}}|Cold={{{cold|}}}|Heat={{{heat|}}}|Description={{qud text|{{{desc|}}}}}|WornOn={{{wornon|}}}|UsesSlots={{{usesslots|{{{wornon|}}}}}}|Healing={{{healing|}}}|HarvestedInto={{{harvestedinto|}}}|PreservedInto={{{preservedinto|}}}|PreservedQuantity={{{preservedquantity|}}}}}
[[Category:Items]]


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