# User talk:Teamtoto

## Template:In category

Template:In_category seems to be missing certain things. For example, on the Modding: Overview, the page Modding: Maps is not included even though it's in the Modding category.

egocarib (talk) 02:35, 7 September 2019 (UTC)

## PV article notes

I think the PV article math is not quite correct, but I'm not sure how to update it. Mostly because I don't know how to make probability formulas. :) I just kind of math it together piece by piece. I'll admit I don't have a very good understanding of probabilities and I don't know how to make this into a true probability "distribution" that adds up to 100.

Was hoping you could help.

Perhaps the issue right now is that the PV article assumes a PV equation of `[Penetration Roll] = 1d10 + PV`

? That's not quite right, as described in the Melee combat article. The dice roll in there is actually `1d10-2`

, and it has a chance to chain-roll if the maximum value (8) is rolled, adding another roll onto that. This has a few implications:

- The chance of 5 penetrations is not 0 as currently indicated in the PV article. Theoretically you could have an infinite number of penetrations, the probability just approaches 0 and gets really small.
- The other numbers seem close to what I calculated but not quite the same. Here's what I came up with and my notes. I don't know if the notes will make sense to you, but feel free to DM me if you wanna chat about it :P

Penetrate at least this many times | Chance with vibro (PV == AV) | Chance with sharp vibro (PV == (AV + 1)) |
---|---|---|

1 | 99.2% | 99.9% |

2 | 47.9232% | 70.9317% |

3 | 8.6704% | 21.8791% |

4 | 0.3454% | 2.0535% |

5 | 0.0013% | 0.0229% |

### My weird notes

VIBRO - NORMAL (Assume 10 AV and 10 PV) 99.2% - penetrate at least once 51.2% - all three rolls made, get a chance to do second roll with 8 bonus 93.6% - penetrate twice 21.6% - all three rolls made, get a chance to do third roll with 6 bonus 78.4% - penetrate 3 times 6.4% - all three rolls made, get a chance to do fourth roll with 4 bonus 48.8% - penetrate 4 times 0.8% - all three rolls made, get a chance to do fifth roll with 2 bonus 22.1312% - penetrate 5 times 0.0512% - all three rolls made, get a chance to do 6th roll with 0 bonus VIBRO - NORMAL ---------------------------------- 99.2% = 99.2% to penetrate once 51.2% * 93.6% = 47.9232% to penetrate twice 51.2% * 21.6% * 78.4% = 8.6704% to penetrate three times 51.2% * 21.6% * 6.4% * 48.8% = 0.3454% to penetrate four times 51.2% * 21.6% * 6.4% * 0.8% * 22.1312% = 0.0013% to penetrate five times WITH SHARP (Assume 10 AV and 11 PV) 99.9% - penetrate at least once 72.9% - get to second pen roll with 9 bonus 97.3% chance to penetrate at least once on this second roll 34.3% chance to get a third pen roll with 7 bonus 87.5% chance to penetrate at least once on this third roll 12.5% chance to get a fourth pen roll with 5 bonus 65.7% chance to penetrate at least once on this fourth roll 2.7% chance to get a fifth pen roll with 3 bonus 27.1% chance to penetrate at least once on this fifth roll 0.1% chance to get a sixth pen roll with 1 bonus 27.1% chance to penetrate at least once on this sixth roll 0.1% chance to get a sixth pen roll with -1 bonus VIBRO + SHARP --------------- 99.9% = 99.9% to penetrate once 72.9% 97.3% = 70.9317% to penetrate twice 72.9% * 34.3% * 87.5% = 21.8791% to penetrate thrice 72.9% * 34.3% * 12.5% * 65.7% = 2.0535% to penetrate 4x 72.9% * 34.3% * 12.5% * 2.7% * 27.1% = 0.0229% to penetrate 5x

## Broken Queries in Category:Cooking Effects

All the cargo queries on pages in Category:Cooking Effects for the list of items which grant that effect seem to be broken. Some of them seem to be using the {{Food that grants}} template, and in those cases they do generally have a list, but even that template (which I 'think' is just a more cargo-illiterate-friendly way to do a query) is not totally reliable, possibly because it only looks in food, and thus things like neutron flux are not included despite granting cooking effects.

## UCX implementation

Hi! I'm Tots, one of the Community Managers here at Fandom. I'm here to talk with you about the upcoming changes we'll need to make on the wikis when the new UCX is released. We'll need to adapt your current content - mainly the design and implemented code - to ensure they're compatible and operational.

Specifically, the UCS will mainly affect the Frontpage, the design (logo, background, favicon, themes), the CSS/JS used, and some templates that will need to adapt their look to fit. It's still several weeks until the wiki will be migrated but I'm here to work alongside you to anticipate all the work regarding review, improvements, and adaptations to the new skin.

If it's alright with you I'll start reviewing the elements I mentioned and describing to you what work should be done. For the design, I can work with the future version and get it set up ahead of time so that once the wiki is migrated it's ready. Regarding the Frontpage, templates, and code, I can work and implement the changes now to have them properly working both in the present and future, but getting all the changes done in advance.

Let me know what you think about all of this and we can start working together on the upcoming changes.

Thanks!

**HeyTots** https://vignette2.wikia.nocookie.net/joeplayground/images/e/e5/FandomStaff.png *(Contact)* 18:50, 11 May 2021 (UTC)