Castes

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This information is reliable as of patch 2.0.207.72. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.207.72.
Caste selection during character creation

Castes are the True Kin subtypes that the player may choose from during character creation in Caves of Qud.

Players who begin the game as a mutant will instead have a choice of calling.

There are 12 castes available. Each of those castes is associated with one of the following three arcologies:

List of Castes

This section shows additional details about each of the starting castes, including the name of castes, their attribute bonuses, starting skills, and starting equipment and items.

The Toxic Arboreta of Ekuemekiyye, the Holy City

Horticulturist
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Priest of All Suns
+3 Ego
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Priest of All Moons
+2 to saves vs. bleeding
Can select nocturnal apex as their starting cybernetic
Syzygyrior
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic

The Ice-Sheathed Arcology of Ibul

Artifex
In Inventory:
Can select cherubic visage as their starting cybernetic
Consul
In Inventory:
Can select cherubic visage as their starting cybernetic
Praetorian
In Inventory:
Can select cherubic visage as their starting cybernetic
Eunuch
In Inventory:
Can select cherubic visage as their starting cybernetic

The Crustal Mortars of Yawningmoon

Child of the Hearth
In Inventory:
Can select air current microsensor as their starting cybernetic
Child of the Wheel
In Inventory:
Can select air current microsensor as their starting cybernetic
Child of the Deep
In Inventory:
Can select air current microsensor as their starting cybernetic
Fuming God-Child
In Inventory:
Can select air current microsensor as their starting cybernetic