Shield Slam

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Shield Slam
Skill Tree

Shield

Cost

100 sp

Requirements

17 Strength

Base Cooldown

40

ID

Shield_Slam

Activated; cooldown 40. You attempt to knock an opponent down and deal (strength modifier)d4 + your shield's AV bonus in damage. Your opponent gets a chance to resist (strength save; difficulty 20 + your strength modifier). Whenever you charge an opponent with a shield equipped, you get a free Shield Slam attack against them.

Shield Slam is a skill belonging to the Shield skill tree.

Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a Strength save to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked prone and take bludgeoning damage.[1]

If the user's shield is modified with spiked, Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin bleeding, taking ♥1d21-2 (Avg: 1.5) damage every round. This bleeding will have an initial Toughness save difficulty of 20 + the user's shield's AV value.[1]

Creatures who possess Shield Slam and use the Charge skill will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown.[2]

If the user is wielding more than one shield, the one with the highest AV is used.[3]

Formulas

The following formulas are used to determine the save difficulty and damage of Shield Slam. Shield Slam's description does not display the correct damage formula; the one shown here is taken from the game's code.[1]

Save Difficulty
20 + Strength Modifier
Damage
(Strength Modifier)d2 + Shield AV

In both cases, "Strength Modifier" refers to the attacker's Strength modifer.

Ability Cooldown

Shield Slam's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
954154221302718
1052164022282816
1150173823262914
1248183624243012
1346193425223110
144420322620328

Tips

This section is opinion-based. Your mileage may vary.

Knocking targets prone on top of Black ooze.pngblack ooze, Brown sludge.pngbrown sludge, and Green goo.pnggreen goo has the same effects on other creatures as on the player.

References

This information is reliable as of patch 2.0.201.84.
  1. 1.0 1.1 1.2 XRL.World.Parts.Skill.Shield_Slam, method Slam
  2. XRL.World.Parts.Skill.Shield_Slam, method FireEvent
  3. XRL.World.Parts.Skill.Shield_Slam, method CheckShield